Tuesday, 2011-02-08

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gvdmhey15:38
gvdmanybody awake?15:38
gvdmjust downloaded, gave a go15:38
gvdmup to turn 200. seems slow going15:39
gvdmand, well, it doesn't seem like much is happening15:39
gvdmi take it FO is not at a playable stage yet15:39
gvdmat least for single player15:39
gvdmthe development of FO seems atypical of most free software15:41
gvdmthe impression I got is that a lot of planning, docs, etc have been generated, along with a good looking game with a fairly ok UI, but, well, the gameplay doesn't seem finished15:42
gvdmie, the tech tree seems more for awesome ideas than competitive strategic elements15:42
gvdmand the bootstrap stage is slow15:43
gvdm200 turns, 4 colonies15:43
gvdmbut the whole thing seemed so damn, well, cool, that i went through 200+ turns hoping the AI had some strat that involved teching before expanding or something15:44
gvdmthe AI didn't seem to do anything15:44
gvdmbut hey15:44
gvdmit also really kinda clicked in that the amount of polish surpassed the actual game when I got a mark 1 to an enemy home planet, and every turn I was informed there was a battle15:45
gvdmbut, hmm, the amount of health of enemy ships never changed15:45
gvdmdo people play MP much?17:00
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gvdmand, i woulda thought just listing the amount of RP a tech needed would be way easier to understand than X turns at Y RP17:39
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