Wednesday, 2010-12-29

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kriverhi00:06
kriverl'un d'entre vous comprends le français s'il vous plait ?00:06
kriveri fixed fr_stringtable.txt but i don't knows how i give you00:08
kriver#list00:08
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GeofftheMediokriver: I took it for about 12 years, but can't really hold a conversation00:33
GeofftheMedioyou can register on the forums and post it as an attachment, or register on the wiki and paste it into the french stringtable there00:33
GeofftheMediowhat version of the stringtable did you update?  If it was not the latest SVN version, it would be helpful if you could update to that version00:34
GeofftheMedioalternative ways to send it are any file upload service, with a link00:34
GeofftheMedioor email [email protected]00:35
kriverhi00:35
kriveri can commit ?00:35
GeofftheMedioalso, you'll need to release your translation under the CC-BY-SA license, and optionally you can give me a name for crediting00:35
kriveron SVN ?00:35
GeofftheMediono00:35
GeofftheMediobut you should be trasnlating the latest SVN version of the stringtable00:36
kriverok i send file by mail ok ?00:36
kriveron  [email protected]00:36
GeofftheMediook00:36
kriverthx00:36
GeofftheMediobut see above re: license and credits00:36
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GeofftheMediokriver: got your email, but see above re: license00:45
kriveri dont understand00:45
kriveri ve go mail00:45
kriveri send mail00:46
GeofftheMedioI need you to say that you release your submission under the CC-BY-SA 3.0 license00:47
GeofftheMediootherwise I can't use it00:47
GeofftheMediohttp://creativecommons.org/licenses/by-sa/3.0/00:47
tpbTitle: Creative Commons Attribution-ShareAlike 3.0 Unported (at creativecommons.org)00:48
kriverwhy ?00:48
GeofftheMediobecause that's the license we use for FreeOrion in-game text.00:48
kriveryou need my autorisation ?00:50
GeofftheMedioyes... you made changes.  I can't distribute your changes without your permission.00:51
GeofftheMedio(you can also just say I can do whatever I want with the changes)00:51
kriveryes is not me00:52
kriveris your00:53
kriverI do not exist00:53
GeofftheMediothat sounds like some nihilistic poetry...00:55
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kriverI spent some time with sed by mixing French and English version and eng_ en_ *00:57
kriverI want even that can benefit other francophone00:57
kriverI'm really no English and I fear having trouble understanding what I gotta do to authorized the dissemination00:57
GeofftheMediojust say that I can do whatever I want with the file you email me00:57
kriveryes00:59
krivery went your use for the game00:59
GeofftheMediook... I'll take that as a release of any relevant rights.00:59
GeofftheMediodid you test the stringtable you made with the game?  does it work properly?01:00
kriveryou use it?01:00
GeofftheMedioI'll look at it and might use it.01:00
kriverI just started the game, and seems certain texts translated01:01
kriverok01:01
kriverif I traduct can i send mail ?01:02
GeofftheMedioyes01:02
kriverok good01:02
GeofftheMedioyou should look for any "ERROR" in game text.  if there is "ERROR" in game, then there is a problem in the stringtable file.01:03
kriverthx for this game, i cant test it now (french)01:03
kriverha ?01:03
GeofftheMedioI don't understand what you just wrote.01:04
kriverlol google translate :)01:04
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GeofftheMediook...  I meant that if you translate more, you can test by looking for "ERROR" in the game where there should be text.01:05
GeofftheMedioyou don't need to test right now.01:05
kriverif you want, I can send you the shell script that allowed me to correct01:06
GeofftheMedionot useful for me, but you could post on the forums or wiki discussion page?01:07
kriverI do not understand English, that's why I was motivated to repair the file fr_stringtable.txt01:09
kriverI know a little programming and Shell (sed)01:09
GeofftheMedioAre you translating everything you are typing here with google translate?01:10
kriverI type this, and what I also read01:11
kriversorry (oups not translate here)01:11
GeofftheMediook01:12
kriverNow that the game works (partly) in French, I'll try it I loved Master of Orion "at the time.01:13
kriverthx01:13
GeofftheMediook.  Please know that FreeOrion is not finished.  You may find problems when playing, and there are missing features.01:15
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kriveroups with the new I fr_stringtable.txt game crashes when going on Design01:28
kriveryou need console log ?01:29
GeofftheMedioyou can paste it into the chat01:31
GeofftheMediowhat version of freeorion are you using?01:31
kriver0.3.15 rev 372701:34
kriverprecision: with eng_stringtable.txt I can go on design01:34
GeofftheMediothen there is a problem with your translation.01:36
kriveryes01:38
kriverwith gdb i can find where are error ?01:38
GeofftheMedioyou probably do not need gdb to find the error.01:41
GeofftheMediowhat does the error message on the console say?01:41
kriverprecision i run with freeorion-start01:42
kriver# cleanup __builtin__01:43
kriver# cleanup ints: 39 unfreed ints in 1 out of 5 blocks01:43
kriver# cleanup floats01:43
krivermain() caught exception(std::exception): Not enough space01:43
kriverSegmentation fault01:43
GeofftheMediocan find the file ~/.freeorion/freeorion.log ?01:44
GeofftheMedioare there any lines in that file that have ERROR in them?01:44
kriver2010-12-29 02:43:21,669 DEBUG Client : BaseSelector::Reset time: 28001:45
kriver2010-12-29 02:43:21,722 DEBUG Client : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "Operation canceled"01:45
kriver2010-12-29 02:43:22,681 DEBUG Client : (HumanClientFSM) ~PlayingTurn01:45
kriver2010-12-29 02:43:22,681 DEBUG Client : (HumanClientFSM) ~PlayingGame01:45
kriver2010-12-29 02:43:22,706 ERROR Client : main() caught exception(std::exception): Not enough space01:45
kriveroups01:45
krivergrep ERROR freeorion.log01:45
kriver2010-12-29 02:43:06,845 ERROR Client : DesignWnd::MainPanel::RefreshIncompleteDesign attempting to create an invalid design.01:45
kriver2010-12-29 02:43:06,845 ERROR Client : DesignWnd::MainPanel::RefreshIncompleteDesign attempting to create an invalid design.01:45
kriver2010-12-29 02:43:22,706 ERROR Client : main() caught exception(std::exception): Not enough space01:45
GeofftheMedioyour stringtable is broken because you remove some important characters01:50
GeofftheMediowhen a string has ''' on both sides of the text, you have removed the second '''01:51
GeofftheMedioyou need to put them back01:51
GeofftheMediofor example01:51
GeofftheMedioSERVER_WONT_START01:51
GeofftheMedio'''Le serveur ne peut pas démarrer.01:51
GeofftheMediothere is no ''' after the string01:51
kriverwhat line ?01:51
GeofftheMedio20101:52
GeofftheMedioprobably others01:52
kriverok01:52
kriverYet I have not changed much (thankfully)01:52
kriverthx01:53
GeofftheMedioevery string that starts with ''' has to end with '''01:53
GeofftheMediootherwise the game things all text until the next ''' is part of the same string01:53
GeofftheMediothis is causing the crash when teh game tries to draw the very long string caused by the missing '''01:53
kriverOnce a corrected and tested I am sending01:54
kriversorry01:54
kriverI think I corrected all these errors'''''' However, it still crashes ...02:14
GeofftheMediosame error?02:32
kriveryep but i m not decouragead02:57
kriverI almost isolated02:58
kriverok03:02
kriveri m here03:02
kriverDESIGN_NAME_DEFAULT  do not support é03:02
kriverbecause this channel is intended to supply an editable fields?03:03
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GeofftheMediohmm... I'm not sure03:25
GeofftheMediowhat error do you get when you include a é ?03:25
krivermain() caught exception(std::exception): Not enough space03:26
kriverSegmentation fault03:26
krivercan you test ?03:26
GeofftheMedioit works for me with a é03:28
GeofftheMedioI'm using a slightly newer version, but I don't think it should matter03:28
kriverI just have to put the "é" for error: (....03:30
kriverbut fot DESIGN_NAME_DEFAULT03:30
kriverfor03:31
kriverand more seriously, how do I do to colonize a new planet?03:33
krivery hav a colony ship03:33
kriverbut i can ...03:33
kriveri must drag and grop ship on planet ?03:34
GeofftheMediomove the colony ship's fleet to a system you can colonize with that ship03:34
GeofftheMedioselect the colony ship by left clicking.  it must be the only ship selected.03:35
GeofftheMediothen click the colonize button on the planet.03:35
GeofftheMedioyou can probably colonize "terran" planets03:35
GeofftheMedioso look for a system with one of those03:35
krivercan i colonise on planet in my system solar ?03:35
GeofftheMedioyes03:35
GeofftheMedioif it is the right type of planet03:35
kriveri dont view " the colonize button on the planet."03:38
GeofftheMediodo you have a single colony ship selected?  is the colony ship in the same system as the planet?  is the planet the same type as your homeworld (is it "terran") ?03:39
GeofftheMedioif you have more than one ship selected, it won't work03:39
krivermaybe file local ?03:44
krivernot with eng_stringtable.txt is not different03:48
kriveri need science evolution for colonize a new planet ?03:53
kriveri cant colonizer cannon 2 or cannon 303:57
kriveri see select colony ship to colonize and after clique on colony ship ... i don t see what ...03:59
kriverok i cant colonized on planet other my stars04:03
kriverok i go to sleep04:05
kriverby04:05
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CIA-17FreeOrion: geoffthemedio * r3938 /trunk/FreeOrion/msvc2010/FreeOrion/FreeOrion.vcxproj: Disabled warning 4244 in MSVC FreeOrion project file. Compiling GG produces many of these warnings about double->int conversion possible data loss which pollute the build log.05:42
CIA-17FreeOrion: geoffthemedio * r3939 /trunk/FreeOrion/universe/ (12 files): (log message trimmed)05:58
CIA-17FreeOrion: -Reworked how Condition, ValueRef and Effect are evaluated / executed. Instead05:58
CIA-17FreeOrion: of passing source and target objects, now a ScriptingContext struct is passed.05:58
CIA-17FreeOrion: This contains the source and effect target objects, as well as condition root,05:58
CIA-17FreeOrion: parent and local candidate objects. This same struct is passed to all three05:58
CIA-17FreeOrion: aforementioned classes, so as much of this information as is available can be05:58
CIA-17FreeOrion: passed. ValueRefs or conditions in effects or conditions can be passed the05:58
CIA-17FreeOrion: geoffthemedio * r3940 /trunk/FreeOrion/default/starnames.txt: Added a few starnames.05:59
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CIA-17FreeOrion: geoffthemedio * r3941 /trunk/FreeOrion/ (3 files in 2 dirs):08:06
CIA-17FreeOrion: -Added some missing Condition destructors.08:06
CIA-17FreeOrion: -Progress towards implementing CanHaveStarlaneConnection.08:06
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CIA-17FreeOrion: geoffthemedio * r3942 /trunk/FreeOrion/universe/ValueRef.cpp: Fixed issue with ValueRef::Variable<T>::Eval where "Value" references were being rejected due to unnecessary failed attempts to resolve what (nonexistant) object the "Value" was a reference to.18:47
CIA-17FreeOrion: geoffthemedio * r3943 /trunk/FreeOrion/universe/ (Condition.cpp Condition.h):20:32
CIA-17FreeOrion: Reimplemented Condition::And, Condition::Or and Condition::Not with Match20:32
CIA-17FreeOrion: instead of Eval, so that they can support a valid root candidate in their20:32
CIA-17FreeOrion: context to pass to subconditions. (It still remains to actually set the root20:32
CIA-17FreeOrion: candidate, though...)20:32
CIA-17FreeOrion: geoffthemedio * r3944 /trunk/FreeOrion/universe/ValueRef.cpp: Fixed ScriptingContext initialization of root candidate object when none yet exists and a local candidate is passed into constructor.21:24
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