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kriver | hi | 00:06 |
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kriver | l'un d'entre vous comprends le français s'il vous plait ? | 00:06 |
kriver | i fixed fr_stringtable.txt but i don't knows how i give you | 00:08 |
kriver | #list | 00:08 |
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GeofftheMedio | kriver: I took it for about 12 years, but can't really hold a conversation | 00:33 |
GeofftheMedio | you can register on the forums and post it as an attachment, or register on the wiki and paste it into the french stringtable there | 00:33 |
GeofftheMedio | what version of the stringtable did you update? If it was not the latest SVN version, it would be helpful if you could update to that version | 00:34 |
GeofftheMedio | alternative ways to send it are any file upload service, with a link | 00:34 |
GeofftheMedio | or email [email protected] | 00:35 |
kriver | hi | 00:35 |
kriver | i can commit ? | 00:35 |
GeofftheMedio | also, you'll need to release your translation under the CC-BY-SA license, and optionally you can give me a name for crediting | 00:35 |
kriver | on SVN ? | 00:35 |
GeofftheMedio | no | 00:35 |
GeofftheMedio | but you should be trasnlating the latest SVN version of the stringtable | 00:36 |
kriver | ok i send file by mail ok ? | 00:36 |
kriver | on [email protected] | 00:36 |
GeofftheMedio | ok | 00:36 |
kriver | thx | 00:36 |
GeofftheMedio | but see above re: license and credits | 00:36 |
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GeofftheMedio | kriver: got your email, but see above re: license | 00:45 |
kriver | i dont understand | 00:45 |
kriver | i ve go mail | 00:45 |
kriver | i send mail | 00:46 |
GeofftheMedio | I need you to say that you release your submission under the CC-BY-SA 3.0 license | 00:47 |
GeofftheMedio | otherwise I can't use it | 00:47 |
GeofftheMedio | http://creativecommons.org/licenses/by-sa/3.0/ | 00:47 |
tpb | Title: Creative Commons Attribution-ShareAlike 3.0 Unported (at creativecommons.org) | 00:48 |
kriver | why ? | 00:48 |
GeofftheMedio | because that's the license we use for FreeOrion in-game text. | 00:48 |
kriver | you need my autorisation ? | 00:50 |
GeofftheMedio | yes... you made changes. I can't distribute your changes without your permission. | 00:51 |
GeofftheMedio | (you can also just say I can do whatever I want with the changes) | 00:51 |
kriver | yes is not me | 00:52 |
kriver | is your | 00:53 |
kriver | I do not exist | 00:53 |
GeofftheMedio | that sounds like some nihilistic poetry... | 00:55 |
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kriver | I spent some time with sed by mixing French and English version and eng_ en_ * | 00:57 |
kriver | I want even that can benefit other francophone | 00:57 |
kriver | I'm really no English and I fear having trouble understanding what I gotta do to authorized the dissemination | 00:57 |
GeofftheMedio | just say that I can do whatever I want with the file you email me | 00:57 |
kriver | yes | 00:59 |
kriver | y went your use for the game | 00:59 |
GeofftheMedio | ok... I'll take that as a release of any relevant rights. | 00:59 |
GeofftheMedio | did you test the stringtable you made with the game? does it work properly? | 01:00 |
kriver | you use it? | 01:00 |
GeofftheMedio | I'll look at it and might use it. | 01:00 |
kriver | I just started the game, and seems certain texts translated | 01:01 |
kriver | ok | 01:01 |
kriver | if I traduct can i send mail ? | 01:02 |
GeofftheMedio | yes | 01:02 |
kriver | ok good | 01:02 |
GeofftheMedio | you should look for any "ERROR" in game text. if there is "ERROR" in game, then there is a problem in the stringtable file. | 01:03 |
kriver | thx for this game, i cant test it now (french) | 01:03 |
kriver | ha ? | 01:03 |
GeofftheMedio | I don't understand what you just wrote. | 01:04 |
kriver | lol google translate :) | 01:04 |
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GeofftheMedio | ok... I meant that if you translate more, you can test by looking for "ERROR" in the game where there should be text. | 01:05 |
GeofftheMedio | you don't need to test right now. | 01:05 |
kriver | if you want, I can send you the shell script that allowed me to correct | 01:06 |
GeofftheMedio | not useful for me, but you could post on the forums or wiki discussion page? | 01:07 |
kriver | I do not understand English, that's why I was motivated to repair the file fr_stringtable.txt | 01:09 |
kriver | I know a little programming and Shell (sed) | 01:09 |
GeofftheMedio | Are you translating everything you are typing here with google translate? | 01:10 |
kriver | I type this, and what I also read | 01:11 |
kriver | sorry (oups not translate here) | 01:11 |
GeofftheMedio | ok | 01:12 |
kriver | Now that the game works (partly) in French, I'll try it I loved Master of Orion "at the time. | 01:13 |
kriver | thx | 01:13 |
GeofftheMedio | ok. Please know that FreeOrion is not finished. You may find problems when playing, and there are missing features. | 01:15 |
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kriver | oups with the new I fr_stringtable.txt game crashes when going on Design | 01:28 |
kriver | you need console log ? | 01:29 |
GeofftheMedio | you can paste it into the chat | 01:31 |
GeofftheMedio | what version of freeorion are you using? | 01:31 |
kriver | 0.3.15 rev 3727 | 01:34 |
kriver | precision: with eng_stringtable.txt I can go on design | 01:34 |
GeofftheMedio | then there is a problem with your translation. | 01:36 |
kriver | yes | 01:38 |
kriver | with gdb i can find where are error ? | 01:38 |
GeofftheMedio | you probably do not need gdb to find the error. | 01:41 |
GeofftheMedio | what does the error message on the console say? | 01:41 |
kriver | precision i run with freeorion-start | 01:42 |
kriver | # cleanup __builtin__ | 01:43 |
kriver | # cleanup ints: 39 unfreed ints in 1 out of 5 blocks | 01:43 |
kriver | # cleanup floats | 01:43 |
kriver | main() caught exception(std::exception): Not enough space | 01:43 |
kriver | Segmentation fault | 01:43 |
GeofftheMedio | can find the file ~/.freeorion/freeorion.log ? | 01:44 |
GeofftheMedio | are there any lines in that file that have ERROR in them? | 01:44 |
kriver | 2010-12-29 02:43:21,669 DEBUG Client : BaseSelector::Reset time: 280 | 01:45 |
kriver | 2010-12-29 02:43:21,722 DEBUG Client : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "Operation canceled" | 01:45 |
kriver | 2010-12-29 02:43:22,681 DEBUG Client : (HumanClientFSM) ~PlayingTurn | 01:45 |
kriver | 2010-12-29 02:43:22,681 DEBUG Client : (HumanClientFSM) ~PlayingGame | 01:45 |
kriver | 2010-12-29 02:43:22,706 ERROR Client : main() caught exception(std::exception): Not enough space | 01:45 |
kriver | oups | 01:45 |
kriver | grep ERROR freeorion.log | 01:45 |
kriver | 2010-12-29 02:43:06,845 ERROR Client : DesignWnd::MainPanel::RefreshIncompleteDesign attempting to create an invalid design. | 01:45 |
kriver | 2010-12-29 02:43:06,845 ERROR Client : DesignWnd::MainPanel::RefreshIncompleteDesign attempting to create an invalid design. | 01:45 |
kriver | 2010-12-29 02:43:22,706 ERROR Client : main() caught exception(std::exception): Not enough space | 01:45 |
GeofftheMedio | your stringtable is broken because you remove some important characters | 01:50 |
GeofftheMedio | when a string has ''' on both sides of the text, you have removed the second ''' | 01:51 |
GeofftheMedio | you need to put them back | 01:51 |
GeofftheMedio | for example | 01:51 |
GeofftheMedio | SERVER_WONT_START | 01:51 |
GeofftheMedio | '''Le serveur ne peut pas démarrer. | 01:51 |
GeofftheMedio | there is no ''' after the string | 01:51 |
kriver | what line ? | 01:51 |
GeofftheMedio | 201 | 01:52 |
GeofftheMedio | probably others | 01:52 |
kriver | ok | 01:52 |
kriver | Yet I have not changed much (thankfully) | 01:52 |
kriver | thx | 01:53 |
GeofftheMedio | every string that starts with ''' has to end with ''' | 01:53 |
GeofftheMedio | otherwise the game things all text until the next ''' is part of the same string | 01:53 |
GeofftheMedio | this is causing the crash when teh game tries to draw the very long string caused by the missing ''' | 01:53 |
kriver | Once a corrected and tested I am sending | 01:54 |
kriver | sorry | 01:54 |
kriver | I think I corrected all these errors'''''' However, it still crashes ... | 02:14 |
GeofftheMedio | same error? | 02:32 |
kriver | yep but i m not decouragead | 02:57 |
kriver | I almost isolated | 02:58 |
kriver | ok | 03:02 |
kriver | i m here | 03:02 |
kriver | DESIGN_NAME_DEFAULT do not support é | 03:02 |
kriver | because this channel is intended to supply an editable fields? | 03:03 |
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GeofftheMedio | hmm... I'm not sure | 03:25 |
GeofftheMedio | what error do you get when you include a é ? | 03:25 |
kriver | main() caught exception(std::exception): Not enough space | 03:26 |
kriver | Segmentation fault | 03:26 |
kriver | can you test ? | 03:26 |
GeofftheMedio | it works for me with a é | 03:28 |
GeofftheMedio | I'm using a slightly newer version, but I don't think it should matter | 03:28 |
kriver | I just have to put the "é" for error: (.... | 03:30 |
kriver | but fot DESIGN_NAME_DEFAULT | 03:30 |
kriver | for | 03:31 |
kriver | and more seriously, how do I do to colonize a new planet? | 03:33 |
kriver | y hav a colony ship | 03:33 |
kriver | but i can ... | 03:33 |
kriver | i must drag and grop ship on planet ? | 03:34 |
GeofftheMedio | move the colony ship's fleet to a system you can colonize with that ship | 03:34 |
GeofftheMedio | select the colony ship by left clicking. it must be the only ship selected. | 03:35 |
GeofftheMedio | then click the colonize button on the planet. | 03:35 |
GeofftheMedio | you can probably colonize "terran" planets | 03:35 |
GeofftheMedio | so look for a system with one of those | 03:35 |
kriver | can i colonise on planet in my system solar ? | 03:35 |
GeofftheMedio | yes | 03:35 |
GeofftheMedio | if it is the right type of planet | 03:35 |
kriver | i dont view " the colonize button on the planet." | 03:38 |
GeofftheMedio | do you have a single colony ship selected? is the colony ship in the same system as the planet? is the planet the same type as your homeworld (is it "terran") ? | 03:39 |
GeofftheMedio | if you have more than one ship selected, it won't work | 03:39 |
kriver | maybe file local ? | 03:44 |
kriver | not with eng_stringtable.txt is not different | 03:48 |
kriver | i need science evolution for colonize a new planet ? | 03:53 |
kriver | i cant colonizer cannon 2 or cannon 3 | 03:57 |
kriver | i see select colony ship to colonize and after clique on colony ship ... i don t see what ... | 03:59 |
kriver | ok i cant colonized on planet other my stars | 04:03 |
kriver | ok i go to sleep | 04:05 |
kriver | by | 04:05 |
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CIA-17 | FreeOrion: geoffthemedio * r3938 /trunk/FreeOrion/msvc2010/FreeOrion/FreeOrion.vcxproj: Disabled warning 4244 in MSVC FreeOrion project file. Compiling GG produces many of these warnings about double->int conversion possible data loss which pollute the build log. | 05:42 |
CIA-17 | FreeOrion: geoffthemedio * r3939 /trunk/FreeOrion/universe/ (12 files): (log message trimmed) | 05:58 |
CIA-17 | FreeOrion: -Reworked how Condition, ValueRef and Effect are evaluated / executed. Instead | 05:58 |
CIA-17 | FreeOrion: of passing source and target objects, now a ScriptingContext struct is passed. | 05:58 |
CIA-17 | FreeOrion: This contains the source and effect target objects, as well as condition root, | 05:58 |
CIA-17 | FreeOrion: parent and local candidate objects. This same struct is passed to all three | 05:58 |
CIA-17 | FreeOrion: aforementioned classes, so as much of this information as is available can be | 05:58 |
CIA-17 | FreeOrion: passed. ValueRefs or conditions in effects or conditions can be passed the | 05:58 |
CIA-17 | FreeOrion: geoffthemedio * r3940 /trunk/FreeOrion/default/starnames.txt: Added a few starnames. | 05:59 |
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CIA-17 | FreeOrion: geoffthemedio * r3941 /trunk/FreeOrion/ (3 files in 2 dirs): | 08:06 |
CIA-17 | FreeOrion: -Added some missing Condition destructors. | 08:06 |
CIA-17 | FreeOrion: -Progress towards implementing CanHaveStarlaneConnection. | 08:06 |
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CIA-17 | FreeOrion: geoffthemedio * r3942 /trunk/FreeOrion/universe/ValueRef.cpp: Fixed issue with ValueRef::Variable<T>::Eval where "Value" references were being rejected due to unnecessary failed attempts to resolve what (nonexistant) object the "Value" was a reference to. | 18:47 |
CIA-17 | FreeOrion: geoffthemedio * r3943 /trunk/FreeOrion/universe/ (Condition.cpp Condition.h): | 20:32 |
CIA-17 | FreeOrion: Reimplemented Condition::And, Condition::Or and Condition::Not with Match | 20:32 |
CIA-17 | FreeOrion: instead of Eval, so that they can support a valid root candidate in their | 20:32 |
CIA-17 | FreeOrion: context to pass to subconditions. (It still remains to actually set the root | 20:32 |
CIA-17 | FreeOrion: candidate, though...) | 20:32 |
CIA-17 | FreeOrion: geoffthemedio * r3944 /trunk/FreeOrion/universe/ValueRef.cpp: Fixed ScriptingContext initialization of root candidate object when none yet exists and a local candidate is passed into constructor. | 21:24 |
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