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CIA-98 | FreeOrion: geoffthemedio * r3879 /trunk/FreeOrion/UI/ (FleetWnd.cpp PlayerListWnd.cpp PlayerListWnd.h): | 07:51 |
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CIA-98 | FreeOrion: -Made ShipDataPanel and FleetDataPanel panel in ShipRow and FleetRow members of the rows, to avoid roundabout way of getting access to them via at(0) when resizing. | 07:51 |
CIA-98 | FreeOrion: -Fixed up layout for PlayerListWnd. | 07:51 |
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CIA-98 | FreeOrion: geoffthemedio * r3880 /trunk/FreeOrion/UI/ (FleetWnd.cpp PlayerListWnd.cpp PlayerListWnd.h): | 09:18 |
CIA-98 | FreeOrion: -Replaced an unusual hardcoded 0 with UniverseObject::INVALID_OBJECT_ID in FleetWnd.cpp. | 09:18 |
CIA-98 | FreeOrion: -Added signals, tweaked selection behaviour and updated rendering of PlayerListWnd. | 09:18 |
CIA-98 | FreeOrion: geoffthemedio * r3881 /trunk/FreeOrion/default/empire_names.txt: Shortened default empire names to single words, so they fit better in the players list. | 09:18 |
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CIA-98 | FreeOrion: geoffthemedio * r3882 /trunk/FreeOrion/UI/ (ChatWnd.cpp PlayerListWnd.h): | 16:39 |
CIA-98 | FreeOrion: If any players are selected in the PlayerListWnd, typing a chat message in the | 16:39 |
CIA-98 | FreeOrion: MessageWnd will now send the message only to the selected players (and also back | 16:39 |
CIA-98 | FreeOrion: to the sender, so that it is echoed in the MessageWnd history). | 16:39 |
STalKer-Y | mhm :) | 16:50 |
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