Sunday, 2010-08-01

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kroddnGeofftheMedio: the game runs. Is there anything to be testet on linux before release?10:26
kroddnAND - i changed the version numbers to 0.3.15 ;-)10:26
GeofftheMediono testing, but I want to hear back from Bigjoe5 about any more changes to the content files10:36
GeofftheMedioor any effects / conditions / content bugs...10:37
GeofftheMedioso I guess that would be testing10:37
kroddnWhat was changed in comparison to 0.3.15 ?10:37
GeofftheMedioyou mean wrt v0.3.14 ?10:37
kroddnColonizing is a little bit confusing now10:40
kroddnyes, i meant to 0.3.1410:40
GeofftheMedioyes, you now have to select a ship10:40
kroddnI needed about 20 clicks to colonize ^^10:40
GeofftheMedio?10:40
GeofftheMediowhy?10:40
kroddnhm, it does not always work10:41
GeofftheMedioif you have a ship in a system, click the fleet icon, click the fleet (if not already selected), click the ship, click colonize10:41
kroddnWhile my colony ship is inside a fleet, the colonize buttons do not occur10:41
GeofftheMedioyou can't colonize all planets10:41
GeofftheMediosome are uncolonizable10:41
kroddnI can10:41
GeofftheMediouh... no, you can't...10:42
kroddnokay, the problem is: while another ship is marked, it doesn work10:42
kroddnin my homesystem all plantes are colonizable10:42
GeofftheMedioyes.  it needs to know which colony ship to use10:42
GeofftheMedioscreenshot?10:42
kroddnyeah, but when the other ship is a scout, that should work10:42
GeofftheMedionote that it saying "select a colony ship to colonize" doesn't mean the planet it colonizable10:42
GeofftheMedio*is10:43
GeofftheMedioyeah, I thought about the selecting multiple ships in a fleet where just one selected is a colony ship, or selecting a fleet but no colony ships when there is one colony ship in the fleet, but didn't want to spend the time to add that yet10:44
kroddnhttp://freeorion.psitronic.de/3717.png10:44
kroddnhere's the problem10:44
kroddni didn't see that another ship was marked before10:44
GeofftheMedioI was going to ask if there was another ship in the ship list selected...10:46
kroddnit was, but it took me a loooong time to find that out10:46
GeofftheMedioit's awkward, I realize, but is the short-term cost of adding species10:47
GeofftheMediowhich is one of the additions since v0.3.1410:47
GeofftheMedioother changes are a reworking of the meters mechanics, which is mostly intenral detail, and the focus system: you only get one focus pick now10:48
kroddncool, ne icons ^^10:48
GeofftheMedio?10:49
kroddnhm, i liked that 2-focus system :-(10:49
kroddnThe knife-and-fork icon is nice10:50
kroddnokay, enough for today. Write me an email if you are short before release10:51
GeofftheMedioreally?10:52
GeofftheMediothe knife-fork is bad programmer art by me...10:52
kroddni like it10:52
GeofftheMediohmm.  well... good, I guess?10:52
GeofftheMediodesigned after road signs that indicate upcoming food stops10:52
kroddnis the population icon created by you too?10:52
GeofftheMediothe gyisache one, yes.10:52
GeofftheMediothe human one should still be there, though it seems to be temporarily removed along with the entire species at the moment10:53
kroddnthere's one for each race i guess?10:53
GeofftheMedioyes10:53
GeofftheMedioor there should be10:53
GeofftheMedioright now there only seems to be the one10:53
kroddnspecies i mean10:53
GeofftheMediospecies/race meh10:53
kroddnthe Colonize buttons are to small for the german strings10:55
kroddncan you make them wider?10:55
GeofftheMediohow much?10:56
kroddnwhy not make them as wide as the space there is?10:56
GeofftheMediocurrently they're 10 * FontSize()10:57
GeofftheMediobeing too wide would look bad10:57
kroddni dont know how long the strings for other translations are10:57
kroddnColonize (%1% / %2%)10:57
kroddnBesiedeln (%1% / %2%)10:57
kroddnso, for german its only 1 letter more10:58
GeofftheMedioin sidepanel.cpp10:58
GeofftheMedioline 80810:58
GeofftheMedionew CUIButton( ..., ..., WIDTH, ..., ...10:58
GeofftheMedioyou can change ClientUI::Pts()*10 to ClientUI::Pts()*1510:59
GeofftheMediodoes that work better?10:59
kroddnits not easy for me to test, since i always have to download the binary :-)10:59
GeofftheMedioI figured it'd be easier than me updating svn before you could recompile...10:59
CIA-83FreeOrion: kroddn * r3720 /trunk/FreeOrion/ (3 files in 2 dirs): Buildscripts for static linux version updated. Changed version strings to 0.3.1511:02
CIA-83FreeOrion: kroddn * r3721 /trunk/FreeOrion/ (SConscript build_config.py): Buildscripts for static linux version updated. Changed version strings to 0.3.1511:03
kroddn6 minutes left11:05
GeofftheMediotrying to upload a screenshot11:05
kroddnIt would be very nice if the system would load stringtables directly if you choose it in the setup dialog11:06
GeofftheMediotinypic is being study11:06
GeofftheMediostupid11:06
kroddnWould make the translation process easier for people11:06
GeofftheMedionot sure what you mean11:07
GeofftheMedioinstaller, or options screen?11:07
kroddnoptions screen11:07
GeofftheMediohow would that make translation easier?11:08
kroddni translated all strings that you see in the first screen11:08
kroddnand had to restart the game every time i changed a string11:08
kroddnokay, size*11 does fit for german strings11:08
GeofftheMediohttp://ploader.net/files/ef7790b4ff8b5d6a7585f976fdb7c2d8.png11:09
tpb<http://ln-s.net/7OPx> (at ploader.net)11:09
GeofftheMediojust in time...11:09
GeofftheMedioyou mean you want some way to reload strings while the game is running11:10
kroddnyes11:10
GeofftheMediothat won't really work... various windows get created using the strings as they are at the time the window is created11:10
kroddnhm. okay.11:10
GeofftheMedioeven if you reload the stringtable, you'd have to recreate all the windows to reset their strings11:10
GeofftheMedioso really, you need to restart the program11:10
kroddnit thought the strings are all references11:10
kroddnso updating the string would update all windows too11:11
GeofftheMediothe UI classes don't know anything about the stringtable11:11
GeofftheMediothey just get passed a string when they're created (or similar), and that's when something would be looked up in the stringtable11:11
GeofftheMediogranted, the constructors generally would take a const string& rather than a string by value, but if you reloaded the stringtable, it would invalidate those references11:12
GeofftheMedioand the classes probably store their relevant strings by value internally, even if they take a const reference parameter11:13
GeofftheMedioso is 15*fontsize better than 11*fontsize?11:13
kroddni changed from 10*F to 11*F11:14
kroddnand 11 is better11:14
GeofftheMediosee picture I posted above11:14
GeofftheMediowhich is 1511:14
kroddnof course 15 would fit too ^^11:14
GeofftheMedioright, but which do you prefer?11:14
kroddnbut YOU said to wide buttons don't look good11:14
kroddnThe question is not what i prefer, but what other languages would need11:15
GeofftheMediovery wide buttons look bad.  15 is borderline but ok11:15
GeofftheMedioIMO11:15
kroddnDutch would even be longer than german11:15
kroddnso use 1511:15
GeofftheMediook11:16
CIA-83FreeOrion: geoffthemedio * r3722 /trunk/FreeOrion/ (UI/SidePanel.cpp msvc2008/src/Version.cpp): Widened SidePanel colonize buttons to better fit translated text, at suggestion of kroddn.11:17
CIA-83FreeOrion: kroddn * r3723 /trunk/FreeOrion/default/ger_stringtable.txt: Updated german translation a little to have the most strings translated that the player will see when starting a new game.11:19
GeofftheMedionote that there's also a de_stringtable.txt11:22
GeofftheMedioan alternate german translation11:22
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kr0ddnoMobiland who made that?11:33
GeofftheMediodon't remember11:33
GeofftheMediosomebody on forums probly11:34
GeofftheMediomaybe gone now11:34
kr0ddnoMobilfrom 2010-04-2511:34
GeofftheMedioLathanda11:34
GeofftheMedioas noted in commit log11:34
GeofftheMediodid some programming11:34
kr0ddnoMobilhm11:35
GeofftheMediono activity in several weeks11:35
GeofftheMediomay or may not be gone11:35
GeofftheMediowas working on replacing tech tree layout code11:35
kr0ddnoMobili don't like such situations where there are 2 similar things released11:35
kr0ddnoMobilbut i don't have time to merge that :-)11:36
kr0ddnoMobilseems that he did a lot of translation work on techs11:37
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STalKer-Yi know that name14:21
LukcThat name ?14:22
STalKer-Ylathanda14:23
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kr0ddnoMobilSTalKer-Y: and what does that name mean to you?16:47
STalKer-Ydunno :p16:48
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CIA-83FreeOrion: geoffthemedio * r3724 /trunk/FreeOrion/default/data/art/icons/species/trith.png: Added Bigjoe5-made Trith species icon.23:03
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arfonHi23:12
arfonWhat are the 'gotchas' of compiling Freeorion on x86_64?23:12
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GeofftheMedioarfon: I'm not sure, though there have been some questions about it on the forums23:33
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