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kroddn | GeofftheMedio: the game runs. Is there anything to be testet on linux before release? | 10:26 |
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kroddn | AND - i changed the version numbers to 0.3.15 ;-) | 10:26 |
GeofftheMedio | no testing, but I want to hear back from Bigjoe5 about any more changes to the content files | 10:36 |
GeofftheMedio | or any effects / conditions / content bugs... | 10:37 |
GeofftheMedio | so I guess that would be testing | 10:37 |
kroddn | What was changed in comparison to 0.3.15 ? | 10:37 |
GeofftheMedio | you mean wrt v0.3.14 ? | 10:37 |
kroddn | Colonizing is a little bit confusing now | 10:40 |
kroddn | yes, i meant to 0.3.14 | 10:40 |
GeofftheMedio | yes, you now have to select a ship | 10:40 |
kroddn | I needed about 20 clicks to colonize ^^ | 10:40 |
GeofftheMedio | ? | 10:40 |
GeofftheMedio | why? | 10:40 |
kroddn | hm, it does not always work | 10:41 |
GeofftheMedio | if you have a ship in a system, click the fleet icon, click the fleet (if not already selected), click the ship, click colonize | 10:41 |
kroddn | While my colony ship is inside a fleet, the colonize buttons do not occur | 10:41 |
GeofftheMedio | you can't colonize all planets | 10:41 |
GeofftheMedio | some are uncolonizable | 10:41 |
kroddn | I can | 10:41 |
GeofftheMedio | uh... no, you can't... | 10:42 |
kroddn | okay, the problem is: while another ship is marked, it doesn work | 10:42 |
kroddn | in my homesystem all plantes are colonizable | 10:42 |
GeofftheMedio | yes. it needs to know which colony ship to use | 10:42 |
GeofftheMedio | screenshot? | 10:42 |
kroddn | yeah, but when the other ship is a scout, that should work | 10:42 |
GeofftheMedio | note that it saying "select a colony ship to colonize" doesn't mean the planet it colonizable | 10:42 |
GeofftheMedio | *is | 10:43 |
GeofftheMedio | yeah, I thought about the selecting multiple ships in a fleet where just one selected is a colony ship, or selecting a fleet but no colony ships when there is one colony ship in the fleet, but didn't want to spend the time to add that yet | 10:44 |
kroddn | http://freeorion.psitronic.de/3717.png | 10:44 |
kroddn | here's the problem | 10:44 |
kroddn | i didn't see that another ship was marked before | 10:44 |
GeofftheMedio | I was going to ask if there was another ship in the ship list selected... | 10:46 |
kroddn | it was, but it took me a loooong time to find that out | 10:46 |
GeofftheMedio | it's awkward, I realize, but is the short-term cost of adding species | 10:47 |
GeofftheMedio | which is one of the additions since v0.3.14 | 10:47 |
GeofftheMedio | other changes are a reworking of the meters mechanics, which is mostly intenral detail, and the focus system: you only get one focus pick now | 10:48 |
kroddn | cool, ne icons ^^ | 10:48 |
GeofftheMedio | ? | 10:49 |
kroddn | hm, i liked that 2-focus system :-( | 10:49 |
kroddn | The knife-and-fork icon is nice | 10:50 |
kroddn | okay, enough for today. Write me an email if you are short before release | 10:51 |
GeofftheMedio | really? | 10:52 |
GeofftheMedio | the knife-fork is bad programmer art by me... | 10:52 |
kroddn | i like it | 10:52 |
GeofftheMedio | hmm. well... good, I guess? | 10:52 |
GeofftheMedio | designed after road signs that indicate upcoming food stops | 10:52 |
kroddn | is the population icon created by you too? | 10:52 |
GeofftheMedio | the gyisache one, yes. | 10:52 |
GeofftheMedio | the human one should still be there, though it seems to be temporarily removed along with the entire species at the moment | 10:53 |
kroddn | there's one for each race i guess? | 10:53 |
GeofftheMedio | yes | 10:53 |
GeofftheMedio | or there should be | 10:53 |
GeofftheMedio | right now there only seems to be the one | 10:53 |
kroddn | species i mean | 10:53 |
GeofftheMedio | species/race meh | 10:53 |
kroddn | the Colonize buttons are to small for the german strings | 10:55 |
kroddn | can you make them wider? | 10:55 |
GeofftheMedio | how much? | 10:56 |
kroddn | why not make them as wide as the space there is? | 10:56 |
GeofftheMedio | currently they're 10 * FontSize() | 10:57 |
GeofftheMedio | being too wide would look bad | 10:57 |
kroddn | i dont know how long the strings for other translations are | 10:57 |
kroddn | Colonize (%1% / %2%) | 10:57 |
kroddn | Besiedeln (%1% / %2%) | 10:57 |
kroddn | so, for german its only 1 letter more | 10:58 |
GeofftheMedio | in sidepanel.cpp | 10:58 |
GeofftheMedio | line 808 | 10:58 |
GeofftheMedio | new CUIButton( ..., ..., WIDTH, ..., ... | 10:58 |
GeofftheMedio | you can change ClientUI::Pts()*10 to ClientUI::Pts()*15 | 10:59 |
GeofftheMedio | does that work better? | 10:59 |
kroddn | its not easy for me to test, since i always have to download the binary :-) | 10:59 |
GeofftheMedio | I figured it'd be easier than me updating svn before you could recompile... | 10:59 |
CIA-83 | FreeOrion: kroddn * r3720 /trunk/FreeOrion/ (3 files in 2 dirs): Buildscripts for static linux version updated. Changed version strings to 0.3.15 | 11:02 |
CIA-83 | FreeOrion: kroddn * r3721 /trunk/FreeOrion/ (SConscript build_config.py): Buildscripts for static linux version updated. Changed version strings to 0.3.15 | 11:03 |
kroddn | 6 minutes left | 11:05 |
GeofftheMedio | trying to upload a screenshot | 11:05 |
kroddn | It would be very nice if the system would load stringtables directly if you choose it in the setup dialog | 11:06 |
GeofftheMedio | tinypic is being study | 11:06 |
GeofftheMedio | stupid | 11:06 |
kroddn | Would make the translation process easier for people | 11:06 |
GeofftheMedio | not sure what you mean | 11:07 |
GeofftheMedio | installer, or options screen? | 11:07 |
kroddn | options screen | 11:07 |
GeofftheMedio | how would that make translation easier? | 11:08 |
kroddn | i translated all strings that you see in the first screen | 11:08 |
kroddn | and had to restart the game every time i changed a string | 11:08 |
kroddn | okay, size*11 does fit for german strings | 11:08 |
GeofftheMedio | http://ploader.net/files/ef7790b4ff8b5d6a7585f976fdb7c2d8.png | 11:09 |
tpb | <http://ln-s.net/7OPx> (at ploader.net) | 11:09 |
GeofftheMedio | just in time... | 11:09 |
GeofftheMedio | you mean you want some way to reload strings while the game is running | 11:10 |
kroddn | yes | 11:10 |
GeofftheMedio | that won't really work... various windows get created using the strings as they are at the time the window is created | 11:10 |
kroddn | hm. okay. | 11:10 |
GeofftheMedio | even if you reload the stringtable, you'd have to recreate all the windows to reset their strings | 11:10 |
GeofftheMedio | so really, you need to restart the program | 11:10 |
kroddn | it thought the strings are all references | 11:10 |
kroddn | so updating the string would update all windows too | 11:11 |
GeofftheMedio | the UI classes don't know anything about the stringtable | 11:11 |
GeofftheMedio | they just get passed a string when they're created (or similar), and that's when something would be looked up in the stringtable | 11:11 |
GeofftheMedio | granted, the constructors generally would take a const string& rather than a string by value, but if you reloaded the stringtable, it would invalidate those references | 11:12 |
GeofftheMedio | and the classes probably store their relevant strings by value internally, even if they take a const reference parameter | 11:13 |
GeofftheMedio | so is 15*fontsize better than 11*fontsize? | 11:13 |
kroddn | i changed from 10*F to 11*F | 11:14 |
kroddn | and 11 is better | 11:14 |
GeofftheMedio | see picture I posted above | 11:14 |
GeofftheMedio | which is 15 | 11:14 |
kroddn | of course 15 would fit too ^^ | 11:14 |
GeofftheMedio | right, but which do you prefer? | 11:14 |
kroddn | but YOU said to wide buttons don't look good | 11:14 |
kroddn | The question is not what i prefer, but what other languages would need | 11:15 |
GeofftheMedio | very wide buttons look bad. 15 is borderline but ok | 11:15 |
GeofftheMedio | IMO | 11:15 |
kroddn | Dutch would even be longer than german | 11:15 |
kroddn | so use 15 | 11:15 |
GeofftheMedio | ok | 11:16 |
CIA-83 | FreeOrion: geoffthemedio * r3722 /trunk/FreeOrion/ (UI/SidePanel.cpp msvc2008/src/Version.cpp): Widened SidePanel colonize buttons to better fit translated text, at suggestion of kroddn. | 11:17 |
CIA-83 | FreeOrion: kroddn * r3723 /trunk/FreeOrion/default/ger_stringtable.txt: Updated german translation a little to have the most strings translated that the player will see when starting a new game. | 11:19 |
GeofftheMedio | note that there's also a de_stringtable.txt | 11:22 |
GeofftheMedio | an alternate german translation | 11:22 |
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kr0ddnoMobil | and who made that? | 11:33 |
GeofftheMedio | don't remember | 11:33 |
GeofftheMedio | somebody on forums probly | 11:34 |
GeofftheMedio | maybe gone now | 11:34 |
kr0ddnoMobil | from 2010-04-25 | 11:34 |
GeofftheMedio | Lathanda | 11:34 |
GeofftheMedio | as noted in commit log | 11:34 |
GeofftheMedio | did some programming | 11:34 |
kr0ddnoMobil | hm | 11:35 |
GeofftheMedio | no activity in several weeks | 11:35 |
GeofftheMedio | may or may not be gone | 11:35 |
GeofftheMedio | was working on replacing tech tree layout code | 11:35 |
kr0ddnoMobil | i don't like such situations where there are 2 similar things released | 11:35 |
kr0ddnoMobil | but i don't have time to merge that :-) | 11:36 |
kr0ddnoMobil | seems that he did a lot of translation work on techs | 11:37 |
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STalKer-Y | i know that name | 14:21 |
Lukc | That name ? | 14:22 |
STalKer-Y | lathanda | 14:23 |
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kr0ddnoMobil | STalKer-Y: and what does that name mean to you? | 16:47 |
STalKer-Y | dunno :p | 16:48 |
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CIA-83 | FreeOrion: geoffthemedio * r3724 /trunk/FreeOrion/default/data/art/icons/species/trith.png: Added Bigjoe5-made Trith species icon. | 23:03 |
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arfon | Hi | 23:12 |
arfon | What are the 'gotchas' of compiling Freeorion on x86_64? | 23:12 |
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GeofftheMedio | arfon: I'm not sure, though there have been some questions about it on the forums | 23:33 |
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