Thursday, 2010-07-15

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Cuinntonlookinf for work...02:21
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Cuinntonis MirceaKitsune here?? whats his alias?02:28
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GeofftheMediook02:29
CIA-83FreeOrion: geoffthemedio * r3664 /trunk/FreeOrion/ (5 files in 3 dirs): (log message trimmed)02:33
CIA-83FreeOrion: -Added UniverseObject::BackPropegateMeters function, and copied over the single-object backpropegation code from Universe::BackPropegateObjectMeters, and modified the latter to use the former.02:33
CIA-83FreeOrion: -Moved post-order-execution meter updating to after colonization occurs02:33
CIA-83FreeOrion: -Added a call in FleetColonizeOrder::ServerExecute to BackPropegateMeters to the02:33
CIA-83FreeOrion: newly colonize world, after its population is set. This allows subsequent02:33
CIA-83FreeOrion: calculations of the food allocation meter to use the initial population, which02:33
CIA-83FreeOrion: is also a meter. Colonization was only setting the current population meter,02:33
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RusAnonGeofftheMedio: btw, do you know what could cause "freeorion: /usr/include/boost/thread/pthread/recursive_mutex.hpp:72: void boost::recursive_mutex::unlock(): Assertion `!pthread_mutex_unlock(&m)' failed." on game startup? Its head revision compiled with boost 1.42.003:08
GeofftheMedioI think something similar was posted on the forums03:11
GeofftheMedioare you using a french stringtable?03:13
RusAnonNo, english03:14
GeofftheMediohmm03:14
GeofftheMediois there anything in freeorion.log or ogre.log03:14
GeofftheMedio?03:14
GeofftheMediolocations depends on OS03:14
RusAnonogre.log is empty, and it didn't create freeorion.log03:16
RusAnongdb shows it crashes right at startup03:16
GeofftheMediosee this thread: http://www.freeorion.org/forum/viewtopic.php?p=42606#p4260603:16
tpb<http://ln-s.net/5Uxt> (at www.freeorion.org)03:16
GeofftheMediogoogling your error message also finds several other forum posts (not FreeOrion related) that might help03:17
GeofftheMedioI can't offer any specific suggestions beyond the linked thread and whatever google provides...03:18
RusAnonHmm, actually thread-less ogre might be it03:18
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RusAnonAltho gigi ebuild says gigi needs ogre with threads, >=dev-games/ogre-1.4.7[threads=], thats why i compiled it with threads in the first place, hmmm,03:21
CIA-83FreeOrion: geoffthemedio * r3665 /trunk/FreeOrion/universe/ (Species.cpp Species.h Universe.cpp):03:22
CIA-83FreeOrion: Added SpeciesManager::ClearSpeciesHomeworlds to remove all homeworlds from03:22
CIA-83FreeOrion: species. This is useful when deserializing species from a save or turn update,03:22
CIA-83FreeOrion: or starting a new game, where any previous homeworlds of species should not be03:22
CIA-83FreeOrion: retained, as they could very likely be different from those in the new game.03:22
GeofftheMedioit's quite possible there's an inconsistency.03:22
GeofftheMedioIf you can get specifics / proof, etc.  I can point out the issues to someone who can deal with it...03:23
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CIA-83FreeOrion: geoffthemedio * r3666 /trunk/FreeOrion/ (UI/CUIControls.cpp msvc2008/src/Version.cpp): Tweaked layout of SpeciesRow in SpeciesSelector.06:43
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CIA-83FreeOrion: geoffthemedio * r3667 /trunk/FreeOrion/ (4 files in 2 dirs):07:16
CIA-83FreeOrion: -Tweaked layout of SpeciesSelector.07:16
CIA-83FreeOrion: -Added starting species droplist to multiplayer lobby. Its location at the rightmost edge of the player row is replaced with the name of the previous player for the selected empire when loading a game.07:16
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