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CIA-83 | FreeOrion: geoffthemedio * r3656 /trunk/FreeOrion/ (5 files in 2 dirs): (log message trimmed) | 03:18 |
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CIA-83 | FreeOrion: -Changed Homeworld condition to take a vector of ValueRef<std::string> | 03:18 |
CIA-83 | FreeOrion: parameters, which are the names of species. If the target object is the | 03:18 |
CIA-83 | FreeOrion: homeworld of any of the species listed, then the target it matched by the | 03:18 |
CIA-83 | FreeOrion: condition. If no ValueRef<std::string> are specified, the target will be | 03:18 |
CIA-83 | FreeOrion: matched if it is the homeworld of any species in the game. | 03:18 |
CIA-83 | FreeOrion: -Changed Building condition to take a vector of ValueRef<std::string> instead of a single string parameter. If the target object is a any of the indicated building types, the target is matched by the condition. | 03:18 |
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CIA-83 | FreeOrion: geoffthemedio * r3657 /trunk/FreeOrion/universe/ (Species.cpp Species.h Universe.cpp): | 04:51 |
CIA-83 | FreeOrion: -Added a non-const Species* getter to SpeciesManager | 04:51 |
CIA-83 | FreeOrion: -Modified Universe::GenerateEmpires to add homeworlds of empires to species on | 04:51 |
CIA-83 | FreeOrion: those homeworlds, so players' starting planets will receive any | 04:51 |
CIA-83 | FreeOrion: homeworld-related bonuses while populated by the species that start on them. | 04:51 |
CIA-83 | FreeOrion: None of this actually does anything yet, though, as the SpeciesManager isn't yet | 04:51 |
CIA-83 | FreeOrion: serialized in turn updates or saved games. | 04:51 |
CIA-83 | FreeOrion: geoffthemedio * r3658 /trunk/FreeOrion/UI/SystemIcon.cpp: | 05:04 |
CIA-83 | FreeOrion: Modified OwnerColoredSystemName to get whether the system is a homeworld by | 05:04 |
CIA-83 | FreeOrion: checking all species, so as to restore italicizing the names of homeworld | 05:04 |
CIA-83 | FreeOrion: systems. Still doesn't show up, though, as species state changes still aren't | 05:04 |
CIA-83 | FreeOrion: being serialized. | 05:04 |
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CIA-83 | FreeOrion: geoffthemedio * r3659 /trunk/FreeOrion/UI/SidePanel.cpp: Similarly modified SidePanel::PlanetPanel to get whether a planet is a homeworld by checking all species, so as to restore the italicizing of names of homeworld planets on the SidePanel. | 05:09 |
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GeofftheMedio | compiling is fun... | 07:52 |
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Lukc | Yeah, it's very funny. \o/ | 07:55 |
Lukc | Building packages is even more fun. :D | 07:55 |
CIA-83 | FreeOrion: geoffthemedio * r3660 /trunk/FreeOrion/universe/ (Species.cpp Species.h): | 07:56 |
CIA-83 | FreeOrion: -Switched a == to a != in code that adds planet ID to a Species' list of homeworlds. This fixes a bug where species couldn't be given homeworlds they didn't already have. | 07:56 |
CIA-83 | FreeOrion: -Added a (currently unused) s_encoding_empire parameter to | 07:56 |
CIA-83 | FreeOrion: SpeciesManager::GetSpeciesHomeworldsMap that is used during serialization to get | 07:56 |
CIA-83 | FreeOrion: information to send to players or save to disk. This may be used to censor the | 07:56 |
CIA-83 | FreeOrion: species data sent to players in future. | 07:56 |
CIA-83 | FreeOrion: -Rewrote SpeciesManager::serialize to remove code redundancy. | 07:57 |
CIA-83 | FreeOrion: geoffthemedio * r3661 /trunk/FreeOrion/ (10 files in 6 dirs): (log message trimmed) | 08:37 |
CIA-83 | FreeOrion: -Added SpeciesManager& parameters to various GameStartMessage and | 08:37 |
CIA-83 | FreeOrion: TurnUpdateMessage constructors and ExtractMessageData functions, and code to use | 08:37 |
CIA-83 | FreeOrion: SpeciesManager serialization within those functions, so that Species' homeworld | 08:37 |
CIA-83 | FreeOrion: data can be transmitted to players. This fixes italicizing of homeworld system | 08:37 |
CIA-83 | FreeOrion: names on the map. | 08:37 |
CIA-83 | FreeOrion: -Similarly added SpeciesManager& parameters to SaveGame and LoadGame, and serialization code, so Species homeworld data can be saved and loaded with games. | 08:37 |
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