Tuesday, 2010-07-13

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CIA-83FreeOrion: geoffthemedio * r3656 /trunk/FreeOrion/ (5 files in 2 dirs): (log message trimmed)03:18
CIA-83FreeOrion: -Changed Homeworld condition to take a vector of ValueRef<std::string>03:18
CIA-83FreeOrion: parameters, which are the names of species. If the target object is the03:18
CIA-83FreeOrion: homeworld of any of the species listed, then the target it matched by the03:18
CIA-83FreeOrion: condition. If no ValueRef<std::string> are specified, the target will be03:18
CIA-83FreeOrion: matched if it is the homeworld of any species in the game.03:18
CIA-83FreeOrion: -Changed Building condition to take a vector of ValueRef<std::string> instead of a single string parameter. If the target object is a any of the indicated building types, the target is matched by the condition.03:18
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CIA-83FreeOrion: geoffthemedio * r3657 /trunk/FreeOrion/universe/ (Species.cpp Species.h Universe.cpp):04:51
CIA-83FreeOrion: -Added a non-const Species* getter to SpeciesManager04:51
CIA-83FreeOrion: -Modified Universe::GenerateEmpires to add homeworlds of empires to species on04:51
CIA-83FreeOrion: those homeworlds, so players' starting planets will receive any04:51
CIA-83FreeOrion: homeworld-related bonuses while populated by the species that start on them.04:51
CIA-83FreeOrion: None of this actually does anything yet, though, as the SpeciesManager isn't yet04:51
CIA-83FreeOrion: serialized in turn updates or saved games.04:51
CIA-83FreeOrion: geoffthemedio * r3658 /trunk/FreeOrion/UI/SystemIcon.cpp:05:04
CIA-83FreeOrion: Modified OwnerColoredSystemName to get whether the system is a homeworld by05:04
CIA-83FreeOrion: checking all species, so as to restore italicizing the names of homeworld05:04
CIA-83FreeOrion: systems. Still doesn't show up, though, as species state changes still aren't05:04
CIA-83FreeOrion: being serialized.05:04
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CIA-83FreeOrion: geoffthemedio * r3659 /trunk/FreeOrion/UI/SidePanel.cpp: Similarly modified SidePanel::PlanetPanel to get whether a planet is a homeworld by checking all species, so as to restore the italicizing of names of homeworld planets on the SidePanel.05:09
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GeofftheMediocompiling is fun...07:52
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LukcYeah, it's very funny. \o/07:55
LukcBuilding packages is even more fun. :D07:55
CIA-83FreeOrion: geoffthemedio * r3660 /trunk/FreeOrion/universe/ (Species.cpp Species.h):07:56
CIA-83FreeOrion: -Switched a == to a != in code that adds planet ID to a Species' list of homeworlds. This fixes a bug where species couldn't be given homeworlds they didn't already have.07:56
CIA-83FreeOrion: -Added a (currently unused) s_encoding_empire parameter to07:56
CIA-83FreeOrion: SpeciesManager::GetSpeciesHomeworldsMap that is used during serialization to get07:56
CIA-83FreeOrion: information to send to players or save to disk. This may be used to censor the07:56
CIA-83FreeOrion: species data sent to players in future.07:56
CIA-83FreeOrion: -Rewrote SpeciesManager::serialize to remove code redundancy.07:57
CIA-83FreeOrion: geoffthemedio * r3661 /trunk/FreeOrion/ (10 files in 6 dirs): (log message trimmed)08:37
CIA-83FreeOrion: -Added SpeciesManager& parameters to various GameStartMessage and08:37
CIA-83FreeOrion: TurnUpdateMessage constructors and ExtractMessageData functions, and code to use08:37
CIA-83FreeOrion: SpeciesManager serialization within those functions, so that Species' homeworld08:37
CIA-83FreeOrion: data can be transmitted to players. This fixes italicizing of homeworld system08:37
CIA-83FreeOrion: names on the map.08:37
CIA-83FreeOrion: -Similarly added SpeciesManager& parameters to SaveGame and LoadGame, and serialization code, so Species homeworld data can be saved and loaded with games.08:37
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