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CIA-83 | FreeOrion: geoffthemedio * r3641 /trunk/FreeOrion/ (29 files in 8 dirs): (log message trimmed) | 02:59 |
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CIA-83 | FreeOrion: -Replaced some hard-coded -1 with Networking::INVALID_PLAYER_ID in ClientApp.cpp | 02:59 |
CIA-83 | FreeOrion: -Removed (seemingly? for me...) unneeded #include <fstream> in chmain.cpp | 02:59 |
CIA-83 | FreeOrion: -Removed player id member from PlayerSetupData and adjust use of the struct accordingly | 02:59 |
CIA-83 | FreeOrion: -Changed SinglePlayerSetupData's m_players to be a vector of PlayerSetupData instead of a map from player ID to PlayerSetupData. | 02:59 |
CIA-83 | FreeOrion: -Added safety check in HumanClientApp::StartGame to avoid crash if empire can't be gotten for the human client | 02:59 |
CIA-83 | FreeOrion: -Replaced some duplicate "sav" and "mps" save filename extension hard-codes with references to a const string defined in MultiplayerCommon.cpp | 02:59 |
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CIA-83 | FreeOrion: geoffthemedio * r3642 /trunk/FreeOrion/server/ServerFSM.cpp: | 08:33 |
CIA-83 | FreeOrion: -Fixed multiplayer lobby game empire loading, which was crashing due to me forgetting to prepend the save directory before the filename, which resulted in an invalid filename being opened in LoadEmpireSaveGameData. | 08:33 |
CIA-83 | FreeOrion: -Minor formatting of code | 08:33 |
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neuro8 | howdy | 22:55 |
neuro8 | If anyone's up for discussing an update I'm doing for the Splitter class for FleetWnd, that'd be nice :) | 23:02 |
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