Monday, 2010-06-21

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CIA-83FreeOrion: geoffthemedio * r3629 /trunk/FreeOrion/default/empire_names.txt: Replaced species names in empire_names.txt with various made-up non-species-specific empire names, since species are now an independent concept from empires.08:29
CIA-83FreeOrion: geoffthemedio * r3630 /trunk/FreeOrion/universe/ (Species.cpp Species.h): Added empty() and NumSpecies() functions to SpeciesManager.08:30
CIA-83FreeOrion: geoffthemedio * r3631 /trunk/FreeOrion/Empire/ (Empire.cpp EmpireManager.cpp EmpireManager.h):08:34
CIA-83FreeOrion: -Changed Empire constructor ID parameter name to empire_id08:34
CIA-83FreeOrion: -Added Empire constructor Logger output08:34
CIA-83FreeOrion: -Formatting in EmpireManager.h and EmpireManager.cpp08:34
CIA-83FreeOrion: -Renamed EmpireManager::CreateEmpire parameters id and planet_ID parameters to empire_id and homeworld_id, respectively.08:34
CIA-83FreeOrion: -Modified EmpireManager::InsertEmpire parameter checking and debug output08:34
CIA-83FreeOrion: geoffthemedio * r3632 /trunk/FreeOrion/server/ (SaveLoad.cpp SaveLoad.h):08:37
CIA-83FreeOrion: -Added LoadGamePlayerSetupData function that loads some data from a save game,08:37
CIA-83FreeOrion: but doesn't deserialize the universe or rest of the game state. This is useful08:37
CIA-83FreeOrion: when dealing with save file and player connections when info about these issues08:37
CIA-83FreeOrion: is needed from previous saves, but the gamestate isn't.08:37
CIA-83FreeOrion: -Layout tweaks in SaveLoad.cpp08:37
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CIA-83FreeOrion: geoffthemedio * r3633 /trunk/FreeOrion/UI/ (GalaxySetupWnd.h MultiplayerLobbyWnd.cpp):08:40
CIA-83FreeOrion: -Implemented GalaxySetupWnd::StartingSpeciesName08:40
CIA-83FreeOrion: -Changed return types of GalaxySetupWnd::StartingSpeciesName and EmpireName to const string& from string.08:40
CIA-83FreeOrion: -Minor "grooming" in MultiplayerLobbyWnd.cpp08:40
CIA-83FreeOrion: geoffthemedio * r3634 /trunk/FreeOrion/ (UI/GalaxySetupWnd.cpp msvc2008/src/Version.cpp):08:42
CIA-83FreeOrion: -Missed file from last commit.08:42
CIA-83FreeOrion: -Updated MSVC-specific Version.cpp08:42
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kmanHellow!11:54
kmanAre there any server running for mp?11:54
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GeofftheMediokman: no.  FreeOrion isn't at that stage of development or playability12:25
kmanGeofftheMedio, ic. It seems like it has a lot of potential though!12:26
GeofftheMediowe hope12:26
kman^^12:35
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CIA-83FreeOrion: geoffthemedio * r3635 /trunk/FreeOrion/ (16 files in 7 dirs): (log message trimmed)21:23
CIA-83FreeOrion: -Added a ClientType enum to the Networking namespace, which is used to specify21:23
CIA-83FreeOrion: the kind of client (AI, Human, others?) that a player connection represents, and21:23
CIA-83FreeOrion: the kind of player (AI, human, others?) for each player / empire when saving and21:23
CIA-83FreeOrion: loading games.21:23
CIA-83FreeOrion: -Modified JoinGameMessage to encode ClientType parameter so incoming connections at server can tell what a particular connection is supposed to be, which is useful for bookkeeping of connections and players.21:23
CIA-83FreeOrion: -Modified AI and human client apps to send new JoingGameMessage specifying their client types.21:23
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