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CIA-83 | FreeOrion: geoffthemedio * r3629 /trunk/FreeOrion/default/empire_names.txt: Replaced species names in empire_names.txt with various made-up non-species-specific empire names, since species are now an independent concept from empires. | 08:29 |
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CIA-83 | FreeOrion: geoffthemedio * r3630 /trunk/FreeOrion/universe/ (Species.cpp Species.h): Added empty() and NumSpecies() functions to SpeciesManager. | 08:30 |
CIA-83 | FreeOrion: geoffthemedio * r3631 /trunk/FreeOrion/Empire/ (Empire.cpp EmpireManager.cpp EmpireManager.h): | 08:34 |
CIA-83 | FreeOrion: -Changed Empire constructor ID parameter name to empire_id | 08:34 |
CIA-83 | FreeOrion: -Added Empire constructor Logger output | 08:34 |
CIA-83 | FreeOrion: -Formatting in EmpireManager.h and EmpireManager.cpp | 08:34 |
CIA-83 | FreeOrion: -Renamed EmpireManager::CreateEmpire parameters id and planet_ID parameters to empire_id and homeworld_id, respectively. | 08:34 |
CIA-83 | FreeOrion: -Modified EmpireManager::InsertEmpire parameter checking and debug output | 08:34 |
CIA-83 | FreeOrion: geoffthemedio * r3632 /trunk/FreeOrion/server/ (SaveLoad.cpp SaveLoad.h): | 08:37 |
CIA-83 | FreeOrion: -Added LoadGamePlayerSetupData function that loads some data from a save game, | 08:37 |
CIA-83 | FreeOrion: but doesn't deserialize the universe or rest of the game state. This is useful | 08:37 |
CIA-83 | FreeOrion: when dealing with save file and player connections when info about these issues | 08:37 |
CIA-83 | FreeOrion: is needed from previous saves, but the gamestate isn't. | 08:37 |
CIA-83 | FreeOrion: -Layout tweaks in SaveLoad.cpp | 08:37 |
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CIA-83 | FreeOrion: geoffthemedio * r3633 /trunk/FreeOrion/UI/ (GalaxySetupWnd.h MultiplayerLobbyWnd.cpp): | 08:40 |
CIA-83 | FreeOrion: -Implemented GalaxySetupWnd::StartingSpeciesName | 08:40 |
CIA-83 | FreeOrion: -Changed return types of GalaxySetupWnd::StartingSpeciesName and EmpireName to const string& from string. | 08:40 |
CIA-83 | FreeOrion: -Minor "grooming" in MultiplayerLobbyWnd.cpp | 08:40 |
CIA-83 | FreeOrion: geoffthemedio * r3634 /trunk/FreeOrion/ (UI/GalaxySetupWnd.cpp msvc2008/src/Version.cpp): | 08:42 |
CIA-83 | FreeOrion: -Missed file from last commit. | 08:42 |
CIA-83 | FreeOrion: -Updated MSVC-specific Version.cpp | 08:42 |
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kman | Hellow! | 11:54 |
kman | Are there any server running for mp? | 11:54 |
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GeofftheMedio | kman: no. FreeOrion isn't at that stage of development or playability | 12:25 |
kman | GeofftheMedio, ic. It seems like it has a lot of potential though! | 12:26 |
GeofftheMedio | we hope | 12:26 |
kman | ^^ | 12:35 |
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CIA-83 | FreeOrion: geoffthemedio * r3635 /trunk/FreeOrion/ (16 files in 7 dirs): (log message trimmed) | 21:23 |
CIA-83 | FreeOrion: -Added a ClientType enum to the Networking namespace, which is used to specify | 21:23 |
CIA-83 | FreeOrion: the kind of client (AI, Human, others?) that a player connection represents, and | 21:23 |
CIA-83 | FreeOrion: the kind of player (AI, human, others?) for each player / empire when saving and | 21:23 |
CIA-83 | FreeOrion: loading games. | 21:23 |
CIA-83 | FreeOrion: -Modified JoinGameMessage to encode ClientType parameter so incoming connections at server can tell what a particular connection is supposed to be, which is useful for bookkeeping of connections and players. | 21:23 |
CIA-83 | FreeOrion: -Modified AI and human client apps to send new JoingGameMessage specifying their client types. | 21:23 |
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