Saturday, 2010-05-29

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CIA-83FreeOrion: geoffthemedio * r3609 /trunk/FreeOrion/ (8 files in 3 dirs):05:34
CIA-83FreeOrion: -Added FocusType class, and a map of FocusType to Species, and accordingly modified species parser and species.txt with some (currently unused) FocusType definitions for the current (only) human species.05:34
CIA-83FreeOrion: -Removed some unused functions if Fleet05:34
CIA-83FreeOrion: -Commented out a debug line in SitRepEntry05:34
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CIA-83FreeOrion: geoffthemedio * r3610 /trunk/FreeOrion/ (16 files in 5 dirs): (log message trimmed)08:11
CIA-83FreeOrion: -Made ConditionBase::Match (and that of subclasses) public instead of private,08:11
CIA-83FreeOrion: so that a condition can be easily applied to a single object, which is useful08:11
CIA-83FreeOrion: for location conditions on BuildingType and FocusType, the use of which has been08:11
CIA-83FreeOrion: updated.08:11
CIA-83FreeOrion: -Added Dump function to Species and FocusType and fixed up BuildingType's Dump.08:11
CIA-83FreeOrion: -Changed Species to store a vector of FocusType instead of a map08:11
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CIA-83FreeOrion: geoffthemedio * r3611 /trunk/FreeOrion/UI/ (InfoPanels.cpp InfoPanels.h):08:56
CIA-83FreeOrion: -Removed stored signal connection in ResourcePanel, as it wasn't needed.08:56
CIA-83FreeOrion: -Moved population of focus droplist to ResourcePanel::Update from the constructor, so that changes during gameplay will be reflected.08:56
CIA-83FreeOrion: -Made the ResourcePanel drop list drop height change with the number of foci available, to avoid extra space or scrollbars in the list of focus options.08:56
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CIA-83FreeOrion: geoffthemedio * r3612 /trunk/FreeOrion/ (Empire/Empire.cpp UI/GalaxySetupWnd.h UI/MapWnd.cpp):17:51
CIA-83FreeOrion: -Fixed a missed case where a ship's health meter (which they no longer have) was being manipulated, which was leading to a crash17:51
CIA-83FreeOrion: -Grooming17:51
CIA-83FreeOrion: -Commented out a debug line in MapWnd17:51
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CIA-83FreeOrion: geoffthemedio * r3613 /trunk/FreeOrion/universe/Effect.cpp: Added safety checks to SetShipPartMeter::Execute in Effect.cpp to prevent a crash, although there still seem to be some issues since some parts aren't being gotten when they seemingly should be.18:59
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CIA-83FreeOrion: geoffthemedio * r3614 /trunk/FreeOrion/universe/Effect.cpp:19:33
CIA-83FreeOrion: More rewriting for clarity and safety and correctness of19:33
CIA-83FreeOrion: SetShipPartMeter::Execute. This seems to fix the custom ship design crashes for19:33
CIA-83FreeOrion: me, although I may have a different presentation of this issue than others19:33
CIA-83FreeOrion: reporting it.19:33
GeofftheMediokroddn: if you could make a nightly build soon, that would be good.  I'd like some linux-based feedback on whether recent changes have fixed custom ship design crashes19:43
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kr0ddnoMobilGeofftheMedio: do you have a savegame for reproducing the crash?23:41
GeofftheMediosomeone on linux was reporting it happened if they made a ship with a custom ship design using a hull other than small.23:42
GeofftheMedioI got it if I used more than one laser part in a small hull and produced the ship23:42
GeofftheMediothe crashes were on the turn the ship completed23:42
GeofftheMedioso... I have saves I used to test, but the ways to produce the crashes seemed different on different systems23:43
GeofftheMedioit might have been the same underlying problem, though23:43
kr0ddnoMobilI'll have a look tomorrow23:48
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