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CIA-83 | FreeOrion: geoffthemedio * r3609 /trunk/FreeOrion/ (8 files in 3 dirs): | 05:34 |
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CIA-83 | FreeOrion: -Added FocusType class, and a map of FocusType to Species, and accordingly modified species parser and species.txt with some (currently unused) FocusType definitions for the current (only) human species. | 05:34 |
CIA-83 | FreeOrion: -Removed some unused functions if Fleet | 05:34 |
CIA-83 | FreeOrion: -Commented out a debug line in SitRepEntry | 05:34 |
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CIA-83 | FreeOrion: geoffthemedio * r3610 /trunk/FreeOrion/ (16 files in 5 dirs): (log message trimmed) | 08:11 |
CIA-83 | FreeOrion: -Made ConditionBase::Match (and that of subclasses) public instead of private, | 08:11 |
CIA-83 | FreeOrion: so that a condition can be easily applied to a single object, which is useful | 08:11 |
CIA-83 | FreeOrion: for location conditions on BuildingType and FocusType, the use of which has been | 08:11 |
CIA-83 | FreeOrion: updated. | 08:11 |
CIA-83 | FreeOrion: -Added Dump function to Species and FocusType and fixed up BuildingType's Dump. | 08:11 |
CIA-83 | FreeOrion: -Changed Species to store a vector of FocusType instead of a map | 08:11 |
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CIA-83 | FreeOrion: geoffthemedio * r3611 /trunk/FreeOrion/UI/ (InfoPanels.cpp InfoPanels.h): | 08:56 |
CIA-83 | FreeOrion: -Removed stored signal connection in ResourcePanel, as it wasn't needed. | 08:56 |
CIA-83 | FreeOrion: -Moved population of focus droplist to ResourcePanel::Update from the constructor, so that changes during gameplay will be reflected. | 08:56 |
CIA-83 | FreeOrion: -Made the ResourcePanel drop list drop height change with the number of foci available, to avoid extra space or scrollbars in the list of focus options. | 08:56 |
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CIA-83 | FreeOrion: geoffthemedio * r3612 /trunk/FreeOrion/ (Empire/Empire.cpp UI/GalaxySetupWnd.h UI/MapWnd.cpp): | 17:51 |
CIA-83 | FreeOrion: -Fixed a missed case where a ship's health meter (which they no longer have) was being manipulated, which was leading to a crash | 17:51 |
CIA-83 | FreeOrion: -Grooming | 17:51 |
CIA-83 | FreeOrion: -Commented out a debug line in MapWnd | 17:51 |
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CIA-83 | FreeOrion: geoffthemedio * r3613 /trunk/FreeOrion/universe/Effect.cpp: Added safety checks to SetShipPartMeter::Execute in Effect.cpp to prevent a crash, although there still seem to be some issues since some parts aren't being gotten when they seemingly should be. | 18:59 |
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CIA-83 | FreeOrion: geoffthemedio * r3614 /trunk/FreeOrion/universe/Effect.cpp: | 19:33 |
CIA-83 | FreeOrion: More rewriting for clarity and safety and correctness of | 19:33 |
CIA-83 | FreeOrion: SetShipPartMeter::Execute. This seems to fix the custom ship design crashes for | 19:33 |
CIA-83 | FreeOrion: me, although I may have a different presentation of this issue than others | 19:33 |
CIA-83 | FreeOrion: reporting it. | 19:33 |
GeofftheMedio | kroddn: if you could make a nightly build soon, that would be good. I'd like some linux-based feedback on whether recent changes have fixed custom ship design crashes | 19:43 |
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kr0ddnoMobil | GeofftheMedio: do you have a savegame for reproducing the crash? | 23:41 |
GeofftheMedio | someone on linux was reporting it happened if they made a ship with a custom ship design using a hull other than small. | 23:42 |
GeofftheMedio | I got it if I used more than one laser part in a small hull and produced the ship | 23:42 |
GeofftheMedio | the crashes were on the turn the ship completed | 23:42 |
GeofftheMedio | so... I have saves I used to test, but the ways to produce the crashes seemed different on different systems | 23:43 |
GeofftheMedio | it might have been the same underlying problem, though | 23:43 |
kr0ddnoMobil | I'll have a look tomorrow | 23:48 |
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