Friday, 2010-05-07

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CIA-76FreeOrion: tzlaine * r3578 /trunk/FreeOrion/UI/EntityRenderer.h:02:24
CIA-76FreeOrion: Changed the naive #include <GL/gl.h> in EntityRenderer.h to a big block of02:24
CIA-76FreeOrion: multi-platform compatible macros, a la ShaderProgram.h.02:24
CIA-76FreeOrion: geoffthemedio * r3579 /trunk/FreeOrion/msvc2008/FreeOrion/freeorion/freeorion.vcproj: Updated MVSC project files02:51
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CIA-76FreeOrion: geoffthemedio * r3580 /trunk/FreeOrion/UI/MapWnd.cpp: Copied some common GL state setting and restoring code in MapWnd rendering functions into individual map part rendering functions to make their use more flexible and less order-dependent.06:07
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CIA-76FreeOrion: geoffthemedio * r3581 /trunk/FreeOrion/UI/MapWnd.cpp:06:23
CIA-76FreeOrion: -Fixed fleet supply line rendering that I broke in a recent commit06:23
CIA-76FreeOrion: -Made page size of stealth threshold slider 1 to allow easier tweaking of small changes in threshold, which make a big different in the apparent radius shown06:23
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CIA-76FreeOrion: geoffthemedio * r3582 /trunk/FreeOrion/ (3 files in 2 dirs):08:01
CIA-76FreeOrion: -Added public function to HumanClientApp to return the OpenGL version. This actually calls a file scope function that does the checking and caches the result after the first time.08:01
CIA-76FreeOrion: -Renamed CheckGLVersion in HumanClientApp.cpp to SetGLVersionDependentOptionDefaults to better describe what it does.08:01
CIA-76FreeOrion: -Added some GL version and buffer validity safety checks to MapWnd rendering code08:01
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CIA-76FreeOrion: id-ego * r3583 /trunk/FreeOrion/Xcode/FreeOrion.xcodeproj/project.pbxproj: Update Xcode project.23:34
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