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GeofftheMedio | kr0ddnoMobil: | 04:08 |
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GeofftheMedio | [16:44]<GeofftheMedio>win32: correctly | 04:08 |
GeofftheMedio | [16:44]<GeofftheMedio>others: I don't know | 04:08 |
GeofftheMedio | in reply to | 04:08 |
GeofftheMedio | [15:12]<kr0ddnnoMobil>How is the win32 / macos version labeled? | 04:08 |
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kr0ddnoMobil | Of course its my fault, scons wasn't updated | 05:58 |
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GeofftheMedio | kr0ddnoMobil: could be argued to be my fault just as much. | 07:15 |
kr0ddnoMobil | I testet the binaries that often but didn't see that ^^ | 07:16 |
kr0ddnoMobil | now, what will we do? release a new archive? | 07:16 |
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GeofftheMedio | if you want to upload v0.3.14.1, go ahead. put it in the main v0.3.14 folder, and we can move the v0.3.14 linux version to old files. | 07:50 |
planetmaker | moin | 07:53 |
planetmaker | should I test the version? ;-) | 07:53 |
kr0ddnoMobil | if you want | 07:55 |
kr0ddnoMobil | But i thing you got the 3568 before, didnt you? | 07:55 |
planetmaker | ah... right. Those logs... I forgot and only saw your reply now. Will see to that tonight. | 07:55 |
planetmaker | r3568... well, I have that crash which I reported in the forum which makes it a bit lame to play ;-) | 07:56 |
kr0ddnoMobil | link to topic? | 07:57 |
planetmaker | http://freeorion.org/forum/viewtopic.php?f=24&t=4709 | 07:57 |
tpb | <http://ln-s.net/6S96> (at freeorion.org) | 07:57 |
kr0ddnoMobil | On ubuntu 10.04 its working now on my notebook | 07:57 |
planetmaker | good to know :-) | 07:58 |
planetmaker | should I have time I'll try to compile it on my server | 07:58 |
planetmaker | I think this project would greatly profit from nightly compiles | 07:59 |
kr0ddnoMobil | i do nightly compiles, but not really nightly ^^ | 07:59 |
planetmaker | then it's not nightlies ;-) | 07:59 |
kr0ddnoMobil | I am preparing a debian testing as SDK | 07:59 |
kr0ddnoMobil | The problem of building "nightly" is that normal versions won't run on any other systems than the system compiled on | 08:00 |
kr0ddnoMobil | If they are shared linked i mean | 08:01 |
kr0ddnoMobil | have a look at the directory "linux-static", where I checked in my scripts | 08:01 |
kr0ddnoMobil | planetmaker: so how can I reproduce those crashes you encountered? | 08:03 |
kr0ddnoMobil | �h | 08:04 |
kr0ddnoMobil | planetmaker: is your version a mac osx version? | 08:05 |
kr0ddnoMobil | I can reproduce that crash | 08:06 |
kr0ddnoMobil | on linux | 08:07 |
GeofftheMedio | kroddn: you should rename them intermittantly compiles | 08:10 |
GeofftheMedio | or occasional compiles | 08:11 |
GeofftheMedio | or somesuch | 08:11 |
kr0ddnoMobil | my idea was to build them nightly using a cronjob or by receiving emails from cia | 08:11 |
kr0ddnoMobil | But now i cannot do that because it doesn't compile correctly :-) | 08:12 |
GeofftheMedio | hmm.. I also seem to get a crash after pressing research when the fleets window is open | 08:12 |
GeofftheMedio | never seen it before | 08:12 |
kr0ddnoMobil | i also get a crash sometimes when i click on a fleet | 08:12 |
kr0ddnoMobil | #3 0x08b56c77 in GG::BeginStencilClipping (inner_ul=..., inner_lr=..., | 08:12 |
kr0ddnoMobil | outer_ul=..., outer_lr=...) | 08:12 |
kr0ddnoMobil | at /usr/src/freeorion/FreeOrion/GG/src/DrawUtil.cpp:688 | 08:12 |
kr0ddnoMobil | #4 0x08c818ee in GG::Wnd::BeginNonclientClippingImpl (this=0xb1aa0590) | 08:12 |
kr0ddnoMobil | at /usr/src/freeorion/FreeOrion/GG/src/Wnd.cpp:1183 | 08:12 |
kr0ddnoMobil | #2 0x00f09447 in ?? () from /usr/lib/dri/r300_dri.so | 08:13 |
kr0ddnoMobil | its a crash in my opengl lib | 08:13 |
kr0ddnoMobil | never saw that before, too | 08:13 |
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GeofftheMedio | I was getting crashes after clicking fleets before 3559 | 08:16 |
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kroddn | Does NOT crash on my nvidia system - or lets say i couldnt reproduce it now | 08:27 |
GeofftheMedio | hrm | 08:28 |
GeofftheMedio | but the same code does crash on your ati ? | 08:28 |
kroddn | yes | 08:35 |
GeofftheMedio | it seems to come and go randomly | 08:36 |
GeofftheMedio | sitrep will sometimes cause it, sometimes not | 08:36 |
GeofftheMedio | can you play around on the nvidia a bit to make sure it really doesn't ever happen? | 08:37 |
kroddn | before i released that version I played a long game and did not have any crash | 08:38 |
GeofftheMedio | hmm | 08:38 |
kroddn | on my nvidia system | 08:38 |
kroddn | Turn 63 | 08:38 |
kroddn | what I wanted to ask: are the savegames compatible to newer versions? | 08:39 |
GeofftheMedio | probably not with v0.3.13 | 08:41 |
GeofftheMedio | maybe with more recent svn versions | 08:41 |
kroddn | "maybe" means you don't know ;-) | 08:41 |
kroddn | I get a segfault when quitting FreeOrion | 08:41 |
GeofftheMedio | yes... that's why I said maybe... | 08:42 |
GeofftheMedio | it also depends on how recent the "recent" svn vesion is | 08:42 |
kroddn | The savegames are binary dumps of C++ objects? | 08:43 |
kroddn | Serialized Classes or what? | 08:44 |
GeofftheMedio | serlialized classes, mostly | 08:44 |
planetmaker | <kr0ddnoMobil> planetmaker: is your version a mac osx version? <-- those crashes I see are on OSX | 08:55 |
planetmaker | (sorry, was afk) | 08:55 |
planetmaker | in any case my macbook has - afaik - only an onboard graphics chip. No dedicated nvidia or ATI one | 08:56 |
planetmaker | the attached crashlogs should tell, though ;-) | 08:56 |
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GeofftheMedio | my laptop has an intel onboard graphics chip as well | 08:58 |
planetmaker | yeah, something like that. | 08:59 |
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planetmaker | kroddn, if I should be able to build it nightly, it wouldn't be OSX, though, but linux (which is of no use for me, but alas ;-) ) | 09:00 |
kroddn | Its no problem to build nightly at all - the problem is building a version that runs on many linuxs | 09:00 |
planetmaker | but if you have a linux server yourself, it's probably easier, if you do that as you know how to do that on linux | 09:00 |
planetmaker | well, yes :-) | 09:01 |
kroddn | I have a root server and my builds are already done there | 09:01 |
kroddn | just do an "ldd -u freeorion" on your own build and you will see what i mean | 09:01 |
planetmaker | hm, OpenTTD builds several linux ones for that reason: i386, x64, ubunutu and deb | 09:01 |
kroddn | but as far as i rmemeber openttd does not have that much deps | 09:02 |
planetmaker | yes, they're less. | 09:02 |
planetmaker | very much so. | 09:02 |
planetmaker | Even on my mac I could compile binaries for all OS | 09:02 |
kroddn | but you would have to deliver boost and so on with it | 09:02 |
planetmaker | static binaries? | 09:03 |
kroddn | ldd -u /usr/games/openttd | 09:03 |
kroddn | Unused direct dependencies: | 09:03 |
kroddn | 09:03 | |
kroddn | /lib/libpthread.so.0 | 09:03 |
kroddn | /lib/librt.so.1 | 09:03 |
kroddn | /usr/lib/libSDL-1.2.so.0 | 09:03 |
kroddn | /usr/lib/libz.so.1 | 09:03 |
kroddn | /usr/lib/libpng12.so.0 | 09:03 |
kroddn | /usr/lib/libfontconfig.so.1 | 09:03 |
kroddn | /usr/lib/libfreetype.so.6 | 09:03 |
kroddn | /lib/libm.so.6 | 09:03 |
kroddn | tsss | 09:03 |
kroddn | thats almost NOTHING | 09:03 |
planetmaker | :-) | 09:03 |
kroddn | and SDL is stable | 09:03 |
planetmaker | liblzo2 is missing ;-) | 09:04 |
kroddn | not in my version | 09:04 |
kroddn | maybe its an old one | 09:04 |
planetmaker | well, not a requirement but a nice-to-have; only needed for old saves. But well. | 09:04 |
kroddn | hm, i don't know where my old TT CD is | 09:05 |
planetmaker | you don't need it ;-) | 09:05 |
planetmaker | As of 1.0 you can use it without TTD files | 09:06 |
kroddn | okay, mine is 0.xxx | 09:06 |
planetmaker | Actually 0.7 didn't really need it either, but... | 09:06 |
planetmaker | back to FO: there's ogre, there's boost | 09:06 |
kroddn | yes, and thats hard | 09:07 |
planetmaker | there's freealut (which basically is a sub-project of FO, if I got it right?) | 09:07 |
kroddn | is it? | 09:07 |
planetmaker | dunno, I'm asking :-) | 09:07 |
planetmaker | is it used elsewhere? | 09:07 |
planetmaker | or is it like libemu which is only used by opendune? | 09:08 |
kroddn | opendune? sounds nice :-) | 09:08 |
kroddn | Do you own Civ4? There's a nice dune mod for it | 09:08 |
planetmaker | quite so, yes :-) | 09:08 |
planetmaker | I have it somewhere... But I it sucked to run in a VM on my mac. On my old windows computer it sucked, too. And I couldn't be bothered to install native windows on my mac :-P | 09:09 |
kroddn | damn, i am not able to link a dynamical freeorion | 09:09 |
kroddn | so i cannot count the deps :-) | 09:09 |
kroddn | but there are about 60 if i remeber right | 09:09 |
planetmaker | :-O 60 frigging deps? | 09:09 |
kroddn | http://www.freeorion.org/forum/viewtopic.php?f=9&t=1792 | 09:10 |
tpb | <http://ln-s.net/gwh> (at www.freeorion.org) | 09:10 |
kroddn | have a look | 09:10 |
planetmaker | holy handgrenade... | 09:10 |
kroddn | so now you may understand what i mean | 09:10 |
planetmaker | yeah :-( | 09:10 |
kroddn | It was VERY hard work to get that version that I now release | 09:10 |
planetmaker | hm... | 09:13 |
* planetmaker ponders. | 09:13 | |
planetmaker | It might be quite worthwhile to have a look and see where and how each dep is used | 09:13 |
planetmaker | And at least getting rid of the deps which are only used in small places | 09:13 |
GeofftheMedio | we don't directly depend on all that stuff | 09:13 |
planetmaker | well, no :-) Otherwise I probably wouldn't have been able to compile it at all. | 09:14 |
planetmaker | is there a place which lists all required dependencies for building? | 09:15 |
planetmaker | the SDKs are nice, but even larger than the compiled downloads | 09:15 |
GeofftheMedio | http://freeorion.org/index.php/Compile#Software_requirements | 09:15 |
tpb | <http://ln-s.net/6SK0> (at freeorion.org) | 09:15 |
planetmaker | And it might make sense to use them for other projects, too :-) | 09:15 |
planetmaker | thanks | 09:15 |
kroddn | GeofftheMedio: that are only direct dependecies, but each lib has its own too | 09:16 |
planetmaker | well, a packet manager should take care of that. | 09:16 |
kroddn | under windows its not that bad because many dll's which are not used are not needed to start | 09:16 |
planetmaker | Hopefully ;-) | 09:16 |
kroddn | which packetmanager do you mean? | 09:17 |
planetmaker | depending upon your system | 09:17 |
planetmaker | on suse I'd use zypper. On osx I'd use macports | 09:17 |
kroddn | I was not able to build freeorion on any linux i tried by using the packetmanager | 09:17 |
planetmaker | I meant for installing the required deps | 09:17 |
kroddn | there's always dependecies that are to old | 09:17 |
planetmaker | like those libs. I haven't tried really... | 09:17 |
planetmaker | too old? | 09:18 |
kroddn | maybe on ubuntu 10.04 it may work now, but I do not really believe | 09:18 |
planetmaker | hm. | 09:18 |
planetmaker | it'd be quite helpful, if it would be possible, though :-) | 09:19 |
GeofftheMedio | either too old or too new | 09:19 |
planetmaker | installing bleeding edge versions messes up systems quite easily. | 09:19 |
kroddn | planetmaker: trust me, it tried to make packages for some weeks and gave up then | 09:19 |
kroddn | and then tried to link everything statically, which after some month I got to work :-) | 09:20 |
planetmaker | :-D | 09:20 |
kroddn | tzlaine has done great work on GiGi when siwtching to cmake | 09:20 |
kroddn | Now the static versions of GG are easily to use, no hacks needed any more | 09:20 |
planetmaker | yeah, that's luckily in the svn | 09:20 |
GeofftheMedio | ... these opengl crashes are very irritating | 09:22 |
GeofftheMedio | they keep moving around to different places in the code | 09:22 |
GeofftheMedio | doing something one time will work, and then the next time clicking the same thing will crash | 09:23 |
planetmaker | hm... zlib. What zlib version do you use. zlib 1.2.3.5 to 1.2.4.x are broken | 09:23 |
GeofftheMedio | win32 appears to be using 1.2.2.0 if my mouseover popup can be trusted | 09:24 |
planetmaker | uh. ancient :-) | 09:24 |
planetmaker | 1.2.5 fixes some memory leaks wrt to that | 09:24 |
GeofftheMedio | doubtful this is related to to zlib | 09:25 |
planetmaker | I agree :-) | 09:25 |
planetmaker | it was also rather a unrelated comment as I'm going through the libs right now | 09:25 |
kroddn | 1.2.3.3 on my | 09:27 |
planetmaker | that's old but fine :-) | 09:27 |
planetmaker | the intermediate versions don't treat EOF during some reads quite correctly | 09:28 |
kroddn | planetmaker: would there be any benefit if I compile openTTD from scratch? | 09:29 |
planetmaker | compared to downloaded versions? Not really | 09:31 |
kroddn | is there an installer for those openGFX and other packages? | 09:32 |
planetmaker | on windows: yes. Otherwise there might be dependencies in some packet managers, but else: no | 09:32 |
planetmaker | just put them in ~/.openttd/data | 09:33 |
planetmaker | you can keep it tar'ed | 09:33 |
kroddn | works ^^ | 09:34 |
kroddn | cool feature | 09:35 |
kroddn | Wow, this game really developed since i played the last time | 09:37 |
GeofftheMedio | hmm. | 09:49 |
GeofftheMedio | crashes seem to be stopped by disabling starlane rendering | 09:49 |
GeofftheMedio | kroddn: could you try putting a return at the very start of MapWnd::RenderStarlanes and rebuilding and seeing if you can get a crash by manipulating the fleetwnd, fleet buttons, research button, sitrep button or sitrep window? | 09:55 |
kroddn | i'll try | 09:57 |
kroddn | one guy reported that the starlanes wheren't rendered at all, but i dont remember who it was | 09:58 |
kr0ddnoMobil | GeofftheMedio: no crashes any more | 10:07 |
GeofftheMedio | hmm | 10:07 |
kr0ddnoMobil | GeofftheMedio: tried 3 games and klicked around like a furie, but no crash | 10:07 |
GeofftheMedio | wonder what's going wrong in starlane rendering then... | 10:07 |
GeofftheMedio | need to sleep. thanks / night | 10:12 |
kr0ddnoMobil | hF | 10:13 |
planetmaker | kroddn, "no starlanes" that was me on linux with an old OpenGL | 10:25 |
planetmaker | good night GeofftheMedio | 10:25 |
kr0ddnoMobil | dann is das vielleicht das gleiche problem | 10:26 |
planetmaker | schwer zu sagen | 10:26 |
kr0ddnoMobil | nur dass das alte opengl nicht crasht | 10:26 |
planetmaker | hm... kann sein; ich hab's nicht so genau angeguckt. Sind die backtraces alle in OpenGL? | 10:28 |
kr0ddnoMobil | bei mir | 10:28 |
kr0ddnoMobil | #2 0x00f09447 in ?? () from /usr/lib/dri/r300_dri.so | 10:28 |
kr0ddnoMobil | #3 0x08b56717 in GG::BeginStencilClipping (inner_ul=..., inner_lr=..., | 10:28 |
kr0ddnoMobil | outer_ul=..., outer_lr=...) | 10:28 |
kr0ddnoMobil | at /usr/src/freeorion/FreeOrion/GG/src/DrawUtil.cpp:688 | 10:28 |
kr0ddnoMobil | #4 0x08c8138e in GG::Wnd::BeginNonclientClippingImpl (this=0xb19ad7d0) | 10:28 |
kr0ddnoMobil | at /usr/src/freeorion/FreeOrion/GG/src/Wnd.cpp:1183 | 10:28 |
kr0ddnoMobil | #5 0x08c7c268 in GG::Wnd::BeginNonclientClipping (this=0xb19ad7d0) | 10:28 |
kr0ddnoMobil | at /usr/src/freeorion/FreeOrion/GG/src/Wnd.cpp:1141 | 10:29 |
kr0ddnoMobil | eigentlich immer da | 10:29 |
planetmaker | hm, ja. auch meine OSX crashlogs haben das dort... | 10:30 |
kr0ddnoMobil | leider kenn ich mich mit openGL nicht gut genug aus | 10:31 |
kr0ddnoMobil | glDrawArrays(GL_QUADS, 0, 4); ist die zeile, die crasht | 10:32 |
planetmaker | hm... von OpenGL habe ich auch keinen Schimmer... :S | 10:33 |
kr0ddnoMobil | hm - GLint outer_vertices[] wird aufm Stack angelegt | 10:33 |
kr0ddnoMobil | vielleicht is der pointer nich mehr g�ltig, wenn die OpenGL funktion ausf�hrt | 10:34 |
planetmaker | hast Du 'mal valgrind probiert? | 10:34 |
kr0ddnoMobil | ne, das macht keinen sinn, weil die funktion ja sequenziell ausgef�hrt wird | 10:35 |
planetmaker | nicht dass ich davon Ahnung hätte, aber mir wurde gesagt, dass es ein schönes Tool zum Auffinden von gewissen Zeugs sei... | 10:35 |
kr0ddnoMobil | ich bin mir sicher, dass valgrind verr�ckt wird bei FO :-) | 10:35 |
planetmaker | :-D | 10:35 |
kr0ddnoMobil | das boost zeugs verwirrt valgrind | 10:35 |
kr0ddnoMobil | ich versuchs aber trotzdem mal :-) | 10:37 |
planetmaker | boost ist... etwas aufgebläht :-) | 10:38 |
planetmaker | aber teilweise eben auch sehr nützlich | 10:38 |
kr0ddnoMobil | ei ei, freeorion braucht ja ewig mit valgrind^^ | 10:43 |
kr0ddnoMobil | ==32139== HEAP SUMMARY: | 10:45 |
kr0ddnoMobil | ==32139== in use at exit: 10,459,103 bytes in 37,734 blocks | 10:45 |
kr0ddnoMobil | ==32139== total heap usage: 202,726 allocs, 164,992 frees, 56,271,758 bytes allocated | 10:45 |
kr0ddnoMobil | ==32139== | 10:45 |
kr0ddnoMobil | ^C==32139== LEAK SUMMARY: | 10:45 |
kr0ddnoMobil | ==32139== definitely lost: 73,068 bytes in 4,935 blocks | 10:45 |
kr0ddnoMobil | ==32139== indirectly lost: 48,528 bytes in 4,038 blocks | 10:45 |
kr0ddnoMobil | ==32139== possibly lost: 3,852,886 bytes in 11,874 blocks | 10:45 |
kr0ddnoMobil | ==32139== still reachable: 6,484,621 bytes in 16,887 blocks | 10:45 |
kr0ddnoMobil | ==32139== suppressed: 0 bytes in 0 blocks | 10:45 |
kr0ddnoMobil | ==32139== Rerun with --leak-check=full to see details of leaked memory | 10:45 |
kr0ddnoMobil | ==32139== | 10:45 |
kr0ddnoMobil | ==32139== For counts of detected and suppressed errors, rerun with: -v | 10:45 |
kr0ddnoMobil | ==32139== Use --track-origins=yes to see where uninitialised values come from | 10:45 |
kr0ddnoMobil | ==32139== ERROR SUMMARY: 5 errors from 4 contexts (suppressed: 70 from 11) | 10:45 |
kr0ddnoMobil | Kann man nicht viel mit anfangen | 10:45 |
kr0ddnoMobil | Es is zu lahm um damit zu arbeiten | 10:45 |
planetmaker | aber liefert es nicht einzel-reports wo was passiert? | 10:48 |
kr0ddnoMobil | wenn ich --track-origins=yes verwenden w�rde schon | 10:53 |
kr0ddnoMobil | aber da wirst du deines lebens nimmer froh | 10:54 |
kr0ddnoMobil | der rechner hier kann das nicht stemmen | 10:54 |
planetmaker | ok :-) | 10:55 |
kr0ddnoMobil | Haste schonmal UFOAI.org getestet? | 10:56 |
planetmaker | ich sehe nur, dass gelegentlich die OpenTTD devs das wohl laufen lassen - und dann gelegentlich auch dessen gesuchuldete commits / fixes passieren | 10:56 |
planetmaker | ne, was ist das? | 10:56 |
planetmaker | 404 here | 10:56 |
kr0ddnoMobil | Kennst Du nicht das alte Spiel Ufo - enemy unknown? | 10:56 |
planetmaker | natürlich. Ist ein tolles spiel | 10:57 |
kr0ddnoMobil | http://ufoai.sourceforge.net/ | 10:57 |
tpb | Title: UFO: Alien Invasion (at ufoai.sourceforge.net) | 10:57 |
kr0ddnoMobil | toller nachbau | 10:57 |
kr0ddnoMobil | ich w�rd dir allerdings die svn version empfehlen | 10:57 |
kr0ddnoMobil | die release is zu alt | 10:57 |
planetmaker | uh... | 10:58 |
planetmaker | Die sollten häufiger releases machen. Das bringt Nutzer | 10:59 |
planetmaker | und es tut sich nach den Commit - Logs ja auch einiges dort | 11:00 |
planetmaker | ah... eine neue Release scheint aber in der Pipeline zu sein | 11:01 |
kr0ddnoMobil | jo | 11:14 |
kr0ddnoMobil | War damals vor der 2.1 aber auch ewig in Planung | 11:14 |
kr0ddnoMobil | dauernd wurden savegames inkompatibel, das war �rgerlich | 11:15 |
planetmaker | jo, das ist wahr | 11:15 |
kr0ddnoMobil | dat hatte mir dann irgendwann den spa� genommen :-) | 11:15 |
kr0ddnoMobil | aber jetzt will ichs mal durchspielen | 11:15 |
kr0ddnoMobil | obwohl ich letzte woche kl�rglich versagt hab | 11:15 |
kr0ddnoMobil | in der erstn mission alle 8 leute verloren ;-) | 11:15 |
tomboy64 | lol | 11:20 |
tomboy64 | lausig :-P | 11:20 |
tomboy64 | mhmm ufo-ai | 11:20 |
tomboy64 | yay! | 11:25 |
tomboy64 | die haben ebuilds! | 11:25 |
kr0ddnoMobil | ich hab aber auch meine s�ldner nicht manuell ausger�stet :-) | 11:26 |
kr0ddnoMobil | da hatten zu viele nen raketenwerfer umgeschnallt | 11:27 |
tomboy64 | hrrr | 11:27 |
tomboy64 | ausreden | 11:27 |
kr0ddnoMobil | naaaaaaaaa | 11:28 |
kr0ddnoMobil | ich hatte ja auch schon aliens gefangen ^^ | 11:28 |
kr0ddnoMobil | es is ein neues XCom in Produktion | 11:30 |
kr0ddnoMobil | ich glaub sogar von bioware | 11:30 |
kr0ddnoMobil | allerdings Egoshooter-missionen, nicht mehr strategisch | 11:30 |
tomboy64 | laaaangweilig | 11:33 |
kr0ddnoMobil | jo | 11:33 |
kr0ddnoMobil | ne demo werd ich mir mal anschauen, aber ich glaub nich dass es was f�r mich is | 11:33 |
tomboy64 | ich vermisse die iso-strategie games die am ende der 90er aufkamen | 11:34 |
kr0ddnoMobil | hm, was kam da denn so auf? | 11:35 |
kr0ddnoMobil | 1990 und iso? da war doch alles noch 2D flat oder nich? | 11:36 |
kr0ddnoMobil | axo, ende 90er ^^ | 11:36 |
tomboy64 | ende der 90er | 11:36 |
tomboy64 | so 2000 rum | 11:36 |
tomboy64 | nicht wirklich viel - so im stil von xcom - alles niederballern | 11:36 |
tomboy64 | also quasi ne combo von diablo, xcom und 3d shootern | 11:36 |
kr0ddnoMobil | ja was gabs denn da so? | 11:37 |
kr0ddnoMobil | hilf mir auf die spr�nge | 11:37 |
kr0ddnoMobil | Dune 4000 :-) | 11:37 |
tomboy64 | keine ahnung wie die hie�en ^^ | 11:37 |
tomboy64 | wurde keiner n wirklicher klassiker | 11:37 |
kr0ddnoMobil | cannonfodder | 11:37 |
tomboy64 | da gab's eins was so postmoderner mafia krieg war | 11:38 |
tomboy64 | zwischen den triaden | 11:38 |
kr0ddnoMobil | ich glaub sowas hab ich im regal | 11:38 |
kr0ddnoMobil | Chaos Overlords oder so? | 11:38 |
tomboy64 | lass mich mal googlen | 11:39 |
kr0ddnoMobil | achne, das war nix mit iso | 11:39 |
tomboy64 | alter schwede! | 11:54 |
tomboy64 | jetzt denk ich mir, was baut denn der so lang | 11:54 |
tomboy64 | da ist der noch am co! | 11:54 |
tomboy64 | ich werd nich mehr! | 11:54 |
kr0ddnoMobil | ? | 11:56 |
kr0ddnoMobil | achso, ufoai | 11:57 |
kr0ddnoMobil | dauert ewig | 11:57 |
tomboy64 | so | 11:59 |
tomboy64 | bin dann mal raus | 11:59 |
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CIA-76 | FreeOrion: geoffthemedio * r3573 /trunk/FreeOrion/UI/MapWnd.cpp: | 20:41 |
CIA-76 | FreeOrion: -In MapWnd::RenderStarlanes commented out starlane colour buffer binding and | 20:41 |
CIA-76 | FreeOrion: GL_COLOR_ARRAY client state setting code which seems to be causing crashes when, | 20:41 |
CIA-76 | FreeOrion: after starting a new game, the player immediately clicks a fleet button, then | 20:41 |
CIA-76 | FreeOrion: the sitrep button, then the sitrep window (bringing it to the top of the stack) | 20:41 |
CIA-76 | FreeOrion: and then the map. | 20:41 |
CIA-76 | FreeOrion: -Moved some MapWnd rendering functions within MapWnd.cpp to just below MapWnd::Render to make them easier to find and refer to when looking at the main Render function | 20:41 |
GeofftheMedio | kroddn: try that version... seems to fix the crashes for me, at the cost of no starlane colours | 20:43 |
kr0ddnoMobil | GeofftheMedio: do you have exact stacktraces where the crashes occur? | 20:46 |
kr0ddnoMobil | planetmaker and me do have them | 20:47 |
GeofftheMedio | don't have a trace handy, but the crash happens in glBindBuffer in MapWnd::RenderStarlanes | 20:48 |
kr0ddnoMobil | not for us | 20:48 |
kr0ddnoMobil | damn - I released the 0.3.14 without Sound ^^ | 20:49 |
kr0ddnoMobil | GeofftheMedio: do you release a 0.3.14.1 too ? | 20:51 |
kr0ddnoMobil | for windows | 20:51 |
GeofftheMedio | maybe | 20:51 |
GeofftheMedio | don't need one for version text | 20:51 |
kr0ddnoMobil | but for that crash | 20:52 |
GeofftheMedio | if it can be fixed, maybe | 20:52 |
kr0ddnoMobil | The stacktrace from the crash sais the crash comes from: | 20:53 |
kr0ddnoMobil | <kr0ddnoMobil> #3 0x08b56717 in GG::BeginStencilClipping (inner_ul=..., inner_lr=..., | 20:54 |
kr0ddnoMobil | <kr0ddnoMobil> outer_ul=..., outer_lr=...) | 20:54 |
kr0ddnoMobil | <kr0ddnoMobil> at /usr/src/freeorion/FreeOrion/GG/src/DrawUtil.cpp:688 | 20:54 |
GeofftheMedio | I've seen it | 20:54 |
kr0ddnoMobil | okay | 20:54 |
GeofftheMedio | however the same series of clicks produced a crash in RenderStarlanes for me | 20:54 |
GeofftheMedio | you're sure you updated and rebulit GG? | 20:54 |
GeofftheMedio | tzlaine changed some clipping stuff recently | 20:54 |
kr0ddnoMobil | shell I update GiGi? | 20:55 |
GeofftheMedio | worth a try | 20:55 |
kr0ddnoMobil | no changes to gigi | 20:56 |
kr0ddnoMobil | Means I used the latest gigi | 20:56 |
GeofftheMedio | mmhmm | 20:56 |
kr0ddnoMobil | tzlaine answered to my request for adding a gigi-version function | 20:56 |
GeofftheMedio | could you give my latest freeorion commit a try? | 20:57 |
GeofftheMedio | maybe it will magically solve the problem? | 20:57 |
kr0ddnoMobil | i am trying | 20:57 |
kr0ddnoMobil | downloading | 20:57 |
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kr0ddnoMobil | yeah yeas, sound is working again ^^ | 21:00 |
kr0ddnoMobil | #3 0x08b8f1b7 in GG::BeginStencilClipping (inner_ul=..., inner_lr=..., | 21:00 |
kr0ddnoMobil | outer_ul=..., outer_lr=...) | 21:00 |
kr0ddnoMobil | at /usr/src/freeorion/FreeOrion/GG/src/DrawUtil.cpp:688 | 21:00 |
kr0ddnoMobil | GeofftheMedio: didn't change the problem | 21:01 |
GeofftheMedio | hmm | 21:01 |
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kr0ddnoMobil | could that outer_xx parameters be invalid when GG::BeginStencilClipping is entered? | 21:03 |
kr0ddnoMobil | as you know, i am not used to opengl | 21:03 |
GeofftheMedio | I don't know much about it either | 21:04 |
GeofftheMedio | probably needs tzlaine's attention | 21:04 |
kr0ddnoMobil | he's at boostcon | 21:04 |
GeofftheMedio | irregardless... | 21:04 |
GeofftheMedio | bizzare | 21:06 |
GeofftheMedio | just having the colour array binding code in RenderStarlanes causes crashes in the vertex bind buffer command | 21:07 |
GeofftheMedio | even when the vertex binding is before the colour binding | 21:07 |
kr0ddnoMobil | �h | 21:12 |
kr0ddnoMobil | glColorPointer(4, GL_UNSIGNED_BYTE, 0, 0); | 21:12 |
kr0ddnoMobil | why is that a null pointer ? | 21:12 |
kr0ddnoMobil | http://www.opengl.org/sdk/docs/man/xhtml/glColorPointer.xml | 21:13 |
tpb | <http://ln-s.net/6UNk> (at www.opengl.org) | 21:13 |
kr0ddnoMobil | wouldnt that call mean that a pointer with 4 entries is taken as the fourth argument? | 21:14 |
GeofftheMedio | it's being used with bindbuffer | 21:18 |
GeofftheMedio | which means that the pointer parameter becomes an offset within the bound buffer, instead of a direct pointer to the start of an array of data | 21:23 |
kr0ddnoMobil | ah okay, and in DrawUtil on line 687 there is used a pointer | 21:25 |
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Tiberian | hello | 21:27 |
GeofftheMedio | hi | 21:27 |
kr0ddnoMobil | hi | 21:27 |
Tiberian | i've been having some trouble with the windows installers | 21:27 |
GeofftheMedio | please elaborate | 21:28 |
Tiberian | integrity check failures, sourceforge says the file is 159.4mb, | 21:28 |
Tiberian | but when i download it, i'm told that the file is only 152mb, and then when i open it i get an integrity check failure | 21:29 |
GeofftheMedio | it should be 159,419,087 bytes | 21:29 |
GeofftheMedio | based on what was uploaded | 21:30 |
GeofftheMedio | maybe try a different mirror? | 21:30 |
GeofftheMedio | kroddn: the glVertexPointer(2, GL_INT, 0, outer_vertices); of line 687 in DrawUtil.cpp is NOT using bound buffers | 21:31 |
GeofftheMedio | it just passes an array directly | 21:31 |
Tiberian | i've tried downloading it from all australian mirrors (where i live) and a few american mirrors | 21:31 |
Tiberian | all the same problem | 21:31 |
GeofftheMedio | hmm. I'm not sure what else to suggest... | 21:32 |
kr0ddnoMobil | Memory errors ^^ | 21:34 |
Tiberian | hm :( | 21:35 |
kr0ddnoMobil | try using a downloadmanager | 21:35 |
kr0ddnoMobil | How did you download it? Internet Exporer? Firefox? | 21:35 |
Tiberian | it's my download manager that's reporting the filesize | 21:36 |
GeofftheMedio | (I'll be afk as of now...) | 21:36 |
Tiberian | first time i attempted it was with firefox, and that downloaded 158mb and gave me an integrity error | 21:36 |
kr0ddnoMobil | so it reports the wrong size before it downloads? | 21:36 |
Tiberian | yeah, apparently | 21:36 |
kr0ddnoMobil | it reports 152MB on my FF too | 21:37 |
Tiberian | hm | 21:38 |
kr0ddnoMobil | L�nge: 159419087 (152M) [application/octet-stream] | 21:38 |
kr0ddnoMobil | but thats okay | 21:38 |
kr0ddnoMobil | what does windows explorer say about the file? | 21:39 |
Tiberian | 159,289,323 | 21:39 |
kr0ddnoMobil | som bytes missing :-) | 21:40 |
Tiberian | hm | 21:40 |
kr0ddnoMobil | http://gnuwin32.sourceforge.net/packages/wget.htm | 21:40 |
tpb | <http://ln-s.net/3L13> (at gnuwin32.sourceforge.net) | 21:40 |
kr0ddnoMobil | Try that and execute "wget --continue" in the directory where your started download lies | 21:40 |
kr0ddnoMobil | i mean: | 21:40 |
kr0ddnoMobil | wget --continue http://ovh.dl.sourceforge.net/project/freeorion/FreeOrion/FreeOrion%20Version%200.3.14/FreeOrion-0.3.14-Win32-Setup.exe | 21:41 |
tpb | <http://ln-s.net/6UWA> (at ovh.dl.sourceforge.net) | 21:41 |
kr0ddnoMobil | this should fastly download the missing bytes, it your problem is not from other source | 21:41 |
kr0ddnoMobil | Tiberian ? | 21:46 |
Tiberian | trying now | 21:46 |
kr0ddnoMobil | kk | 21:47 |
kr0ddnoMobil | afk for some time | 21:47 |
Tiberian | hm... says it's fully retrieved | 21:53 |
Tiberian | HTML is telling me a 416 | 21:53 |
Tiberian | HTTP* :| | 21:53 |
Tiberian | anyway, afk | 21:56 |
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