Saturday, 2010-04-10

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CIA-76FreeOrion: tzlaine * r3457 /trunk/FreeOrion/ (9 files in 5 dirs):03:36
CIA-76FreeOrion: Put the serialize() member functions of the structs in MultiplayerCommon.h03:36
CIA-76FreeOrion: into a new file, SerializeMultiplayerCommon.cpp to further reduce physical03:36
CIA-76FreeOrion: coupling. Each serialize() member function template is explicitly03:36
CIA-76FreeOrion: instantiated, ensuring that an instance of the code is generated and compiled.03:36
CIA-76FreeOrion: After realizing this was the right way to go, I also replaced the Empire and03:36
CIA-76FreeOrion: EmpireManager Serialize()/Deserialize() pairs with explicit instantiations.03:36
CIA-76FreeOrion: tzlaine * r3458 /trunk/FreeOrion/UI/ (CombatSetupWnd.cpp CombatSetupWnd.h CombatWnd.cpp):04:09
CIA-76FreeOrion: Fixed a bug introduced with the new redo-placement functionality in r3455.04:09
CIA-76FreeOrion: Ships (re-)placed multiple times are clickable/draggable now.04:09
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CIA-76FreeOrion: tzlaine * r3459 /trunk/FreeOrion/UI/CombatSetupWnd.cpp:04:13
CIA-76FreeOrion: Fixed the logic introduced in r3447. Now, ships are not prohibited from being04:13
CIA-76FreeOrion: placed to near to themselves.04:13
CIA-76FreeOrion: geoffthemedio * r3460 /trunk/FreeOrion/ (5 files in 5 dirs):04:25
CIA-76FreeOrion: -Updated MSVC project files04:25
CIA-76FreeOrion: -Added some explicit casts to quiet compiler warnings about potential loss of data in MapWnd.cpp04:25
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CIA-76FreeOrion: pd_ * r3461 /trunk/FreeOrion/default/data/art/combat/meshes/ (9 files):14:51
CIA-76FreeOrion: - added Trith fighter mesh + textures14:51
CIA-76FreeOrion: - fixed all Glow maps to include color information instead of just white14:51
CIA-76FreeOrion: - changed specular maps to be more intense14:51
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CIA-76FreeOrion: pd_ * r3462 /trunk/FreeOrion/default/data/art/combat/meshes/ (6 files):18:37
CIA-76FreeOrion: - added Trith Mark I mesh + textures18:37
CIA-76FreeOrion: - tweaked ship.frag to use a slightly more intense key light18:37
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beij^_^ hi21:09
CIA-76FreeOrion: pd_ * r3463 /trunk/FreeOrion/default/data/art/combat/meshes/mark1.mesh: - the previos mesh was rotated for testnig purposed, this is the right one21:11
beijI do have a question: the linux version of FO does it use the same source or is it port?21:14
STalKer-Xsame source21:15
beijO.o which framework is used (still loading the sorce :p)21:16
beijSDL? O.o21:16
tomboy64opengl / gigi21:17
beijdid not know that opengl makes programms that portable21:19
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STalKer-Xhuh?21:38
STalKer-Xi thought directx was the not portable library stuff ;D21:38
tomboy64fo uses directx?21:45
STalKer-Xnot at all21:46
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GeofftheMediofreeorion uses the ogre3d library engine with opengl for rendering.  gigi provides a gui framework.22:01
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STalKer-Xmaybe he wanted to know a different thing than what he asked :-)22:19
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