*** tpb has joined #freeorion | 00:00 | |
*** tomboy64 has quit IRC | 01:36 | |
*** STalKer-X has joined #freeorion | 03:17 | |
*** STalKer-Y has quit IRC | 03:19 | |
CIA-76 | FreeOrion: tzlaine * r3457 /trunk/FreeOrion/ (9 files in 5 dirs): | 03:36 |
---|---|---|
CIA-76 | FreeOrion: Put the serialize() member functions of the structs in MultiplayerCommon.h | 03:36 |
CIA-76 | FreeOrion: into a new file, SerializeMultiplayerCommon.cpp to further reduce physical | 03:36 |
CIA-76 | FreeOrion: coupling. Each serialize() member function template is explicitly | 03:36 |
CIA-76 | FreeOrion: instantiated, ensuring that an instance of the code is generated and compiled. | 03:36 |
CIA-76 | FreeOrion: After realizing this was the right way to go, I also replaced the Empire and | 03:36 |
CIA-76 | FreeOrion: EmpireManager Serialize()/Deserialize() pairs with explicit instantiations. | 03:36 |
CIA-76 | FreeOrion: tzlaine * r3458 /trunk/FreeOrion/UI/ (CombatSetupWnd.cpp CombatSetupWnd.h CombatWnd.cpp): | 04:09 |
CIA-76 | FreeOrion: Fixed a bug introduced with the new redo-placement functionality in r3455. | 04:09 |
CIA-76 | FreeOrion: Ships (re-)placed multiple times are clickable/draggable now. | 04:09 |
*** mithro has joined #freeorion | 04:12 | |
CIA-76 | FreeOrion: tzlaine * r3459 /trunk/FreeOrion/UI/CombatSetupWnd.cpp: | 04:13 |
CIA-76 | FreeOrion: Fixed the logic introduced in r3447. Now, ships are not prohibited from being | 04:13 |
CIA-76 | FreeOrion: placed to near to themselves. | 04:13 |
CIA-76 | FreeOrion: geoffthemedio * r3460 /trunk/FreeOrion/ (5 files in 5 dirs): | 04:25 |
CIA-76 | FreeOrion: -Updated MSVC project files | 04:25 |
CIA-76 | FreeOrion: -Added some explicit casts to quiet compiler warnings about potential loss of data in MapWnd.cpp | 04:25 |
*** mithro has quit IRC | 06:40 | |
*** tomboy64 has joined #freeorion | 07:27 | |
*** enigmatic has joined #freeorion | 08:33 | |
*** aleksil has quit IRC | 08:53 | |
*** tomboy65 has joined #freeorion | 09:15 | |
*** tomboy64 has quit IRC | 09:18 | |
*** tomboy65 has quit IRC | 09:26 | |
*** tomboy64 has joined #freeorion | 09:29 | |
*** _Magic has joined #freeorion | 11:23 | |
*** welterde has quit IRC | 11:45 | |
*** hagish has joined #freeorion | 12:06 | |
*** kroddn has quit IRC | 12:36 | |
*** kroddn has joined #freeorion | 12:42 | |
*** ChanServ sets mode: +o kroddn | 12:42 | |
*** _Magic has quit IRC | 12:51 | |
*** bernardh has quit IRC | 13:38 | |
CIA-76 | FreeOrion: pd_ * r3461 /trunk/FreeOrion/default/data/art/combat/meshes/ (9 files): | 14:51 |
CIA-76 | FreeOrion: - added Trith fighter mesh + textures | 14:51 |
CIA-76 | FreeOrion: - fixed all Glow maps to include color information instead of just white | 14:51 |
CIA-76 | FreeOrion: - changed specular maps to be more intense | 14:51 |
*** welterde has joined #freeorion | 15:00 | |
*** welterde has quit IRC | 16:42 | |
*** welterde has joined #freeorion | 17:25 | |
CIA-76 | FreeOrion: pd_ * r3462 /trunk/FreeOrion/default/data/art/combat/meshes/ (6 files): | 18:37 |
CIA-76 | FreeOrion: - added Trith Mark I mesh + textures | 18:37 |
CIA-76 | FreeOrion: - tweaked ship.frag to use a slightly more intense key light | 18:37 |
*** aleksil has joined #freeorion | 19:25 | |
*** enigmatic has quit IRC | 20:01 | |
*** beij has joined #freeorion | 21:09 | |
beij | ^_^ hi | 21:09 |
CIA-76 | FreeOrion: pd_ * r3463 /trunk/FreeOrion/default/data/art/combat/meshes/mark1.mesh: - the previos mesh was rotated for testnig purposed, this is the right one | 21:11 |
beij | I do have a question: the linux version of FO does it use the same source or is it port? | 21:14 |
STalKer-X | same source | 21:15 |
beij | O.o which framework is used (still loading the sorce :p) | 21:16 |
beij | SDL? O.o | 21:16 |
tomboy64 | opengl / gigi | 21:17 |
beij | did not know that opengl makes programms that portable | 21:19 |
*** beij has quit IRC | 21:36 | |
STalKer-X | huh? | 21:38 |
STalKer-X | i thought directx was the not portable library stuff ;D | 21:38 |
tomboy64 | fo uses directx? | 21:45 |
STalKer-X | not at all | 21:46 |
*** aleksil has quit IRC | 21:47 | |
GeofftheMedio | freeorion uses the ogre3d library engine with opengl for rendering. gigi provides a gui framework. | 22:01 |
*** tomboy64 has quit IRC | 22:15 | |
STalKer-X | maybe he wanted to know a different thing than what he asked :-) | 22:19 |
*** tomboy64 has joined #freeorion | 22:48 | |
*** hagish has quit IRC | 23:14 | |
*** tomboy64 has quit IRC | 23:19 | |
*** tomboy64 has joined #freeorion | 23:25 |
Generated by irclog2html.py 2.5 by Marius Gedminas - find it at mg.pov.lt!