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CIA-76 | FreeOrion: geoffthemedio * r3419 /trunk/FreeOrion/ (9 files in 5 dirs): (log message trimmed) | 00:08 |
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CIA-76 | FreeOrion: -Made save filenames show player name and empire name and have "FreeOrion" in them. | 00:08 |
CIA-76 | FreeOrion: -Added command-line output to server and AI processes so that there's some indication what they're doing, at least at first, when run from the command line | 00:08 |
CIA-76 | FreeOrion: -Removed player name member from ClientApp since this was redundant with the data stored in the empire of the client... | 00:08 |
CIA-76 | FreeOrion: -...except on the AIs, where the player name was used to set the log filename, | 00:08 |
CIA-76 | FreeOrion: so the AIClientApp has a new player_name member used for that purpose. This | 00:08 |
CIA-76 | FreeOrion: makes some sense though, as the AI client only plays one game before exiting, so | 00:08 |
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CIA-76 | FreeOrion: geoffthemedio * r3420 /trunk/FreeOrion/ (4 files in 3 dirs): | 04:14 |
CIA-76 | FreeOrion: -Added an original player name column label to MultiplayerLobbyWnd | 04:14 |
CIA-76 | FreeOrion: -Tweaked layout of those column label | 04:14 |
CIA-76 | FreeOrion: -Made those column spacings consistent between new game and load game states, so column labels don't need to change | 04:14 |
CIA-76 | FreeOrion: -Update install script with newer dependency versions of dll file names | 04:14 |
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CIA-76 | FreeOrion: geoffthemedio * r3421 /trunk/FreeOrion/combat/CombatSystem.cpp: Tweaked AutoResolveCombat to use System object in CombatInfo rather than getting from main Universe ObjectMap. | 13:00 |
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