Thursday, 2010-04-01

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GeofftheMedioneuro8: hi02:02
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neuro8hi14:28
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CIA-76FreeOrion: tzlaine * r3411 /trunk/FreeOrion/universe/ (Fleet.cpp Fleet.h):15:56
CIA-76FreeOrion: Added a new accessor to Fleet, ArrivalStarlane(), which indicates the starlane15:56
CIA-76FreeOrion: ID from which the fleet arrived, if it arrived this turn.15:56
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CIA-76FreeOrion: tzlaine * r3412 /trunk/FreeOrion/util/ (Math.cpp Math.h):20:29
CIA-76FreeOrion: Added a new compilation unit, Math.{h,cpp}. So far it only includes20:29
CIA-76FreeOrion: PointInEllipse(), but it will probably pick up some other geometry functions20:29
CIA-76FreeOrion: later.20:29
CIA-76FreeOrion: tzlaine * r3413 /trunk/FreeOrion/ (17 files in 8 dirs):20:50
CIA-76FreeOrion: Added generation and transmission of placement areas to the server's combat20:50
CIA-76FreeOrion: setup code. These areas are to be honored by the clients when placing their20:50
CIA-76FreeOrion: ships. The code that generates the areas is largely untested; the testing20:50
CIA-76FreeOrion: will happen as visualization of the areas is implemented.20:50
CIA-76FreeOrion: tzlaine * r3414 /trunk/FreeOrion/util/MultiplayerCommon.cpp: Fixed a shadowed auto variable (multiple "it"s) in MultiplayerCommon.cpp.21:37
CIA-76FreeOrion: tzlaine * r3415 /trunk/FreeOrion/UI/CombatSetupWnd.cpp:21:46
CIA-76FreeOrion: Fixed an Ogre exception being thrown due to code that incorrectly attempted to21:46
CIA-76FreeOrion: recreate an already-existing asset in CombatSetupWnd.21:46
CIA-76FreeOrion: geoffthemedio * r3416 /trunk/FreeOrion/msvc2008/FreeOrion/ (3 files in 3 dirs): Updated MSVC project files.22:36
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tomboy64:)23:58
tomboy64someone's productive today there ;)23:58

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