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GeofftheMedio | aleksil: did you update, rebuild and install gigi? | 01:31 |
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CIA-70 | FreeOrion: geoffthemedio * r3365 /trunk/FreeOrion/ (default/credits.xml network/Message.cpp): | 08:37 |
CIA-70 | FreeOrion: -Added (unused) text to Message types that previously used an empty string, to avoid EOF errors with Boost 1.42 | 08:37 |
CIA-70 | FreeOrion: -Added Lathanda to credits | 08:37 |
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CIA-70 | FreeOrion: tzlaine * r3366 /trunk/FreeOrion/ (6 files in 2 dirs): (log message trimmed) | 15:55 |
CIA-70 | FreeOrion: Restored the functionality, lost in revision 3325, of testing interactive | 15:55 |
CIA-70 | FreeOrion: resolution of combat during normal game play. Specifics: | 15:55 |
CIA-70 | FreeOrion: - Renamed CombatSystem.h's ResolveCombat() to AutoResolveCombat(), and removed | 15:55 |
CIA-70 | FreeOrion: ServerApp::AutoResolveCombat(), which just called ResolveCombat() anyway. This | 15:55 |
CIA-70 | FreeOrion: is a clearer name for CombatSystem.h's function, and removes the name clash | 15:55 |
CIA-70 | FreeOrion: with the ResolveCombat ServerFSM event, which has been resurrected (see below). | 15:55 |
CIA-70 | FreeOrion: tzlaine * r3367 /trunk/FreeOrion/server/ (ServerFSM.cpp ServerFSM.h): (log message trimmed) | 16:09 |
CIA-70 | FreeOrion: Made some small changes to the ServerFSM code to make is slightly easier to | 16:09 |
CIA-70 | FreeOrion: work with. | 16:09 |
CIA-70 | FreeOrion: - Added a namespace alias for boost::statechart, and replaced | 16:09 |
CIA-70 | FreeOrion: "boost::statechart::: with "sc::" throughout, for conciseness and readability. | 16:09 |
CIA-70 | FreeOrion: - Made all states sc::state's instead of mixed sc::state's and | 16:09 |
CIA-70 | FreeOrion: sc::simple_state's. The distinction is not valuable, and causes me to reread | 16:09 |
CIA-70 | FreeOrion: tzlaine * r3368 /trunk/FreeOrion/UI/CombatSetupWnd.cpp: | 16:31 |
CIA-70 | FreeOrion: Restored left-click object selection functionality to CombatWnd when a | 16:31 |
CIA-70 | FreeOrion: CombatSetupWnd is active, but no placeable ship is currently active. | 16:31 |
CIA-70 | FreeOrion: Previously, CombatSetupWnd was filtering out CombatWnd's LClick events even | 16:31 |
CIA-70 | FreeOrion: when the user was not placing a ship. | 16:31 |
Canageek | How close is FreeOrion to playable? | 16:33 |
STalKer-X | it is playable :p | 17:59 |
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Canageek | oh cool, last time I downloaded it the tech tree didn't work | 18:22 |
Canageek | Now that was a long time ago, I didn't think of it again until I logged into IRCC | 18:23 |
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CIA-70 | FreeOrion: tzlaine * r3369 /trunk/FreeOrion/ (5 files in 2 dirs): | 20:43 |
CIA-70 | FreeOrion: Extended CombatSetupWnd's functionality to create Ogre::SceneNode's, | 20:43 |
CIA-70 | FreeOrion: Oger::Entity's, etc. using CombatWnd's code, then hand off ownership of those | 20:43 |
CIA-70 | FreeOrion: objects after they are placed, so that they just become a normal part of the | 20:43 |
CIA-70 | FreeOrion: CombatWnd's scene, using its naming conventions, etc. This involved some | 20:43 |
CIA-70 | FreeOrion: refactoring of CombatWnd. It is now possible to place all ships on your side | 20:43 |
CIA-70 | FreeOrion: of a combat. | 20:43 |
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ChiXiStigma | hello can I ask something irrelevant with freeorion? A couple of years ago I tried a 4x game called StarKnighs and now I'm searching for a game like it. I want a 4x space strategy game (preferably turn based) where every planet has different resources which you use to produce other stuff (ex. planet A has diamonds and steel while P. B has stone) and (optionaly) having to transfer goods/resources with spaceships. I don't care much about graphic | 23:14 |
ChiXiStigma | I want a 4x space strategy game (preferably turn based) where every planet has different resources which you use to produce other stuff (ex. planet A has diamonds and steel while P. B has stone) and (optionaly) having to transfer goods/resources with spaceships. I don't care much about graphics | 23:15 |
ChiXiStigma | I posted the second part again because I don't know if the hole text was posted | 23:16 |
ChiXiStigma | any sugestions? | 23:16 |
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