Wednesday, 2010-01-27

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CIA-69FreeOrion: tzlaine * r3336 /trunk/FreeOrion/ (CMakeLists.txt client/human/CMakeLists.txt):03:40
CIA-69FreeOrion: Added code to the CMake build to compile the icon resource into the03:40
CIA-69FreeOrion: Win32 executable.03:40
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CIA-69FreeOrion: geoffthemedio * r3337 /trunk/FreeOrion/ (combat/CombatSystem.cpp universe/System.h):09:18
CIA-69FreeOrion: -Fixed issue with combat system including objects from wrong systems in battles09:18
CIA-69FreeOrion: -Added dependence on current turn number to battle randomization seeding, so that the same battle repeated turn after turn won't have identical results09:18
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CIA-69FreeOrion: geoffthemedio * r3338 /trunk/FreeOrion/ (3 files in 2 dirs):10:44
CIA-69FreeOrion: -Fixed issue where fleets that lost all ships in combat weren't removed until the following turn, leaving an empty fleet on the turn after a battle10:44
CIA-69FreeOrion: -In doing previous point, renamed DestroyImpl function to more descriptive name10:44
CIA-69FreeOrion: RecursiveDestroy, and made it public in Universe class. This function destroys10:44
CIA-69FreeOrion: the indicated object, and any associated objects that should also be destroyed,10:44
CIA-69FreeOrion: such as now-empty fleets when a ship is destroyed, or buildings on a destroyed10:44
CIA-69FreeOrion: planets.10:44
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