Sunday, 2010-01-17

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CIA-72FreeOrion: geoffthemedio * r3325 /trunk/FreeOrion/ (7 files in 2 dirs): (log message trimmed)10:13
CIA-72FreeOrion: -Rearranged the state machine states for the server while playing the game, and10:13
CIA-72FreeOrion: in particular, for processing turns. PlayingGame is now split into10:13
CIA-72FreeOrion: ProcessingTurns and WaitingForTurnEnd. Processing turns is further split into10:13
CIA-72FreeOrion: three substates: before-combat, combat, and after-combat. These substate10:13
CIA-72FreeOrion: proceed in order, with combat being the currently-simple but to-be-expanded in10:13
CIA-72FreeOrion: future state that will hopefully be able to run multiple combats with human10:13
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CIA-72FreeOrion: geoffthemedio * r3326 /trunk/FreeOrion/ (4 files in 2 dirs):23:40
CIA-72FreeOrion: -Moved CombatInfo into CombatSystem header from ServerApp23:40
CIA-72FreeOrion: -Separated out various steps of combat precalculation into utility functions23:40
CIA-72FreeOrion: -Restored processing of combats between ships and planets that was disabled in previous commit23:40
CIA-72FreeOrion: -Removed unused SendMessageToAllPlayers function in CombatSystem.cpp23:40

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