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CIA-72 | FreeOrion: geoffthemedio * r3325 /trunk/FreeOrion/ (7 files in 2 dirs): (log message trimmed) | 10:13 |
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CIA-72 | FreeOrion: -Rearranged the state machine states for the server while playing the game, and | 10:13 |
CIA-72 | FreeOrion: in particular, for processing turns. PlayingGame is now split into | 10:13 |
CIA-72 | FreeOrion: ProcessingTurns and WaitingForTurnEnd. Processing turns is further split into | 10:13 |
CIA-72 | FreeOrion: three substates: before-combat, combat, and after-combat. These substate | 10:13 |
CIA-72 | FreeOrion: proceed in order, with combat being the currently-simple but to-be-expanded in | 10:13 |
CIA-72 | FreeOrion: future state that will hopefully be able to run multiple combats with human | 10:13 |
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CIA-72 | FreeOrion: geoffthemedio * r3326 /trunk/FreeOrion/ (4 files in 2 dirs): | 23:40 |
CIA-72 | FreeOrion: -Moved CombatInfo into CombatSystem header from ServerApp | 23:40 |
CIA-72 | FreeOrion: -Separated out various steps of combat precalculation into utility functions | 23:40 |
CIA-72 | FreeOrion: -Restored processing of combats between ships and planets that was disabled in previous commit | 23:40 |
CIA-72 | FreeOrion: -Removed unused SendMessageToAllPlayers function in CombatSystem.cpp | 23:40 |
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