Wednesday, 2010-01-06

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CIA-72FreeOrion: geoffthemedio * r3319 /trunk/FreeOrion/UI/FleetWnd.cpp: Patch by wrwrwr to tweak the size of the client area of ship and fleet data panels to add borders01:52
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kroddnGeofftheMedio: how's it going? Is a release planned in future?11:17
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GeofftheMediokroddn: whenever tzlaine can make one...13:19
kroddnare there new features?14:34
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GeofftheMediovisibility system, various new ways content can be written, various UI improvements15:08
STalKer-Xspeed improvements? :x15:10
STalKer-Xsomehow the mouse seems always to lag for me x_x'15:10
GeofftheMedioI can't do anything about OGRE input plugins and their responsiveness, but you can try editing OISInput.cfg in the main FreeOrion directory to set15:13
GeofftheMediow32_mouse=DISCL_NONEXCLUSIVE instead of w32_mouse=DISCL_EXCLUSIVE15:13
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STalKer-Xhmm :)16:04
kroddnnice - i know have a good system with asteroids :-)16:05
kroddnstatic-linked version still works16:07
GeofftheMediowhat do you mean by "i know have a good system with asteroids" ?16:08
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CIA-72FreeOrion: geoffthemedio * r3320 /trunk/FreeOrion/ (10 files in 4 dirs): (log message trimmed)17:48
CIA-72FreeOrion: -Made data about eliminated empire remain in server's empires data, rather than removing all trace of eliminated empires as was done before17:48
CIA-72FreeOrion: -Updated EmpireManager to track which empires have been eliminated, and added17:48
CIA-72FreeOrion: getting function to check this from other code, and made this information be17:48
CIA-72FreeOrion: serialized with the EmpireManager so it is retained after save/load17:48
CIA-72FreeOrion: -Added elimination cleanup code to Empire class to remove info such as its production queue, which no longer makes sense to remember once the empire is eliminated17:48
CIA-72FreeOrion: -Added various checks in turn update code and game loading from save code to not17:49
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