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CIA-72 | FreeOrion: geoffthemedio * r3319 /trunk/FreeOrion/UI/FleetWnd.cpp: Patch by wrwrwr to tweak the size of the client area of ship and fleet data panels to add borders | 01:52 |
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kroddn | GeofftheMedio: how's it going? Is a release planned in future? | 11:17 |
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GeofftheMedio | kroddn: whenever tzlaine can make one... | 13:19 |
kroddn | are there new features? | 14:34 |
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GeofftheMedio | visibility system, various new ways content can be written, various UI improvements | 15:08 |
STalKer-X | speed improvements? :x | 15:10 |
STalKer-X | somehow the mouse seems always to lag for me x_x' | 15:10 |
GeofftheMedio | I can't do anything about OGRE input plugins and their responsiveness, but you can try editing OISInput.cfg in the main FreeOrion directory to set | 15:13 |
GeofftheMedio | w32_mouse=DISCL_NONEXCLUSIVE instead of w32_mouse=DISCL_EXCLUSIVE | 15:13 |
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STalKer-X | hmm :) | 16:04 |
kroddn | nice - i know have a good system with asteroids :-) | 16:05 |
kroddn | static-linked version still works | 16:07 |
GeofftheMedio | what do you mean by "i know have a good system with asteroids" ? | 16:08 |
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CIA-72 | FreeOrion: geoffthemedio * r3320 /trunk/FreeOrion/ (10 files in 4 dirs): (log message trimmed) | 17:48 |
CIA-72 | FreeOrion: -Made data about eliminated empire remain in server's empires data, rather than removing all trace of eliminated empires as was done before | 17:48 |
CIA-72 | FreeOrion: -Updated EmpireManager to track which empires have been eliminated, and added | 17:48 |
CIA-72 | FreeOrion: getting function to check this from other code, and made this information be | 17:48 |
CIA-72 | FreeOrion: serialized with the EmpireManager so it is retained after save/load | 17:48 |
CIA-72 | FreeOrion: -Added elimination cleanup code to Empire class to remove info such as its production queue, which no longer makes sense to remember once the empire is eliminated | 17:48 |
CIA-72 | FreeOrion: -Added various checks in turn update code and game loading from save code to not | 17:49 |
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