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CIA-48 | FreeOrion: geoffthemedio * r3303 /trunk/FreeOrion/ (6 files in 4 dirs): | 01:44 |
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CIA-48 | FreeOrion: -Made ValueRef text matching case-insensitive, fixing potential crash bug if case of effect description wasn't what was expected | 01:44 |
CIA-48 | FreeOrion: -Added some gamestate clearing to HumanClienApp::EngGame and added associated Clear function to Universe | 01:44 |
CIA-48 | FreeOrion: -Grooming in EmpireManager.h | 01:44 |
CIA-48 | FreeOrion: geoffthemedio * r3304 /trunk/FreeOrion/UI/ (MapWnd.cpp MapWnd.h): Improved MapWnd::Sanitize so that hopefully old Universe's map won't appear briefly when loading or starting a new game and hopefully to avoid the hard-to-reproduce bug where the map appears over the splash intro screen. | 02:09 |
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CIA-48 | FreeOrion: geoffthemedio * r3305 /trunk/FreeOrion/ (Empire/Empire.cpp universe/Ship.cpp): | 13:21 |
CIA-48 | FreeOrion: -Fixed code that determines which systems through which an empire can distributed resource or fleet supply. Previously the presence of enemy fleets wasn't blocking supply as it should have. | 13:21 |
CIA-48 | FreeOrion: -Changed a potential crash when a ship object is constructed with invalid parts to an error message in the log with the part being skipped. | 13:21 |
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marcel__ | hi there, i've found the bug that letted crash freeorion when splitting fleets :) | 16:50 |
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strooka_ace | but how do i upload bugfixes? | 16:51 |
strooka_ace | well look into the forum http://freeorion.org/forum/viewtopic.php?f=25&t=4184&p=40917#p40917 | 16:54 |
tpb | <http://ln-s.net/4kwj> (at freeorion.org) | 16:54 |
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CIA-48 | FreeOrion: geoffthemedio * r3306 /trunk/FreeOrion/ (3 files in 2 dirs): | 19:09 |
CIA-48 | FreeOrion: -Added some safety checks to Python AI scripts because lists of fleet IDs are returning IDs that are inexplicably invalid, which was causing python errors | 19:09 |
CIA-48 | FreeOrion: -Tweaked Python Universe wrapping to return objects from "main" object map, | 19:09 |
CIA-48 | FreeOrion: which is the client's empire's latest known objects, or the server's actual | 19:09 |
CIA-48 | FreeOrion: objects, rather than using the visible universe on clients as was previously | 19:09 |
CIA-48 | FreeOrion: done. This should make things less crash prone in cases where not-visible | 19:09 |
CIA-48 | FreeOrion: objects are requested from Python, but doesn't seem to have helped much so far. | 19:09 |
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