Friday, 2009-12-25

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CIA-48FreeOrion: geoffthemedio * r3294 /trunk/FreeOrion/UI/FleetWnd.cpp: Fixed crash bug where dragging a fleetrow onto a shipslistbox would cause a bad pointer cast that wasn't caught.01:36
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iuliu28hello, i need help with freeorion12:07
iuliu28i get an error12:12
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CIA-48FreeOrion: geoffthemedio * r3296 /trunk/FreeOrion/ (4 files in 3 dirs):14:39
CIA-48FreeOrion: -Fixes to info panel sizing for expand / collapse button size by wrwrwr14:39
CIA-48FreeOrion: -Missed change to CMakeLists.txt by wrwrwr from previous commits14:39
CIA-48FreeOrion: -Ensured default case for FindIsoscelesTriangleVertices does something useful (defaults to code for SHAPE_RIGHT orientation)14:39
CIA-48FreeOrion: -Fixed compile error from my recent Universe.cpp changes14:39
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strookahi17:11
strookaim installing the source on linux...17:13
strookaive decided to support the project now though17:22
strookacya17:23
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CIA-48FreeOrion: geoffthemedio * r3297 /trunk/FreeOrion/universe/Universe.cpp:19:50
CIA-48FreeOrion: Made internal updates of empire visibility also update the record of turns on19:50
CIA-48FreeOrion: which empires saw objects at various visibilities, so that ships arriving at a19:50
CIA-48FreeOrion: system on the same turn they're destroyed give (non-current) visibility of the19:50
CIA-48FreeOrion: contents of that system, and so that sitreps about fleets (that are subsequently19:50
CIA-48FreeOrion: destroyed) arriving in a system display the system name instead of "ERROR".19:50
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