Wednesday, 2009-11-18

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CIA-49FreeOrion: geoffthemedio * r3271 /trunk/FreeOrion/ (32 files in 7 dirs): (log message trimmed)01:04
CIA-49FreeOrion: -Removed various functions from UniverseObject and derived classes that returned01:04
CIA-49FreeOrion: pointers to UniverseObject and derived classes. Now, just object ids are01:04
CIA-49FreeOrion: returned. This ensures that the call can and will decide whether to look in the01:04
CIA-49FreeOrion: latest known or true / visible objects maps, which an UniverseObject wouldn't01:04
CIA-49FreeOrion: know if one of its getter functions had been called01:04
CIA-49FreeOrion: -Updated various bits of code accordingly for previous01:04
CIA-49FreeOrion: geoffthemedio * r3272 /trunk/FreeOrion/UI/MapWnd.cpp: Fixed bug where destroyed objects were contributing to displayed visibility radii01:25
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CIA-49FreeOrion: geoffthemedio * r3273 /trunk/FreeOrion/ (UI/MapWnd.cpp universe/Fleet.cpp util/Order.cpp): Minor tweaks, which seem to have inexplicably fixed an error where attempting to order a fleet created during a player's turn would give error messages about the fleet not existing.04:08
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