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dansan | So AIs can be implemented in python? | 03:37 |
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dansan | There aren't currently any settings for a more agressive AI are there? :) | 03:38 |
kroddn | As far as i know there's only 1 KI for now | 03:59 |
kroddn | feel free to implement a aggressive AI or extend the AI scripts to enable switching of aggressivity | 03:59 |
dansan | kroddn: thanks :) | 04:23 |
dansan | I was tyring to get rid of a bunch of boost "deprecated" warnings. But they changed the namespace or some stuff so I would have to do a lotta macroing on the boost version :( | 04:24 |
dansan | times like those make you not mind warnings so much :) | 04:24 |
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dansan | wow, I just starved 3 planets nearly into extinction during the Great Famine of I Didn't Realize They Were Starving :) | 07:28 |
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Ornedan | G'day. How does one give a fleet a move order? I seem to be misunderstanding the quickstart quide (or encountering a bug) | 08:23 |
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GeofftheMedio | ornedan: click the fleet icon next to the system, then move your mouse cursor over another system. a dotted moving line should appear, indicating where the fleet will move. then right click to give the move order. | 14:42 |
GeofftheMedio | (can't talk more; leaving; sorry...) | 14:43 |
STalKer-X | i gonna play the game on a faster pc later :D | 16:56 |
STalKer-X | maybe i should start making my own compiles :x | 16:57 |
STalKer-X | GeofftheMedio: is FO compatible with ogre 1.6.4? | 16:57 |
dansan | STalKer-X:I'm not even sure about 1.6.3 right now | 17:36 |
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Ornedan | Seems like there is a bug. I don't get the dotted moving line to show up. Shall examine further tomorrow | 19:46 |
GeofftheMedio | stalker: I don't know either. I'd guess some modifications woudl be needed | 21:41 |
GeofftheMedio | ornedan: what version are you running? if it's the SVN version, yes, the move ordering is broken at the moment. if v0.3.13, it's probably not a bug... | 21:42 |
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