Friday, 2009-11-13

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dansanSo AIs can be implemented in python?03:37
dansanThere aren't currently any settings for a more agressive AI are there? :)03:38
kroddnAs far as i know there's only 1 KI for now03:59
kroddnfeel free to implement a aggressive AI or extend the AI scripts to enable switching of aggressivity03:59
dansankroddn: thanks :)04:23
dansanI was tyring to get rid of a bunch of boost "deprecated" warnings.  But they changed the namespace or some stuff so I would have to do a lotta macroing on the boost version :(04:24
dansantimes like those make you not mind warnings so much :)04:24
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dansanwow, I just starved 3 planets nearly into extinction during the Great Famine of I Didn't Realize They Were Starving :)07:28
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OrnedanG'day. How does one give a fleet a move order? I seem to be misunderstanding the quickstart quide (or encountering a bug)08:23
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GeofftheMedioornedan: click the fleet icon next to the system, then move your mouse cursor over another system.  a dotted moving line should appear, indicating where the fleet will move.  then right click to give the move order.14:42
GeofftheMedio(can't talk more; leaving; sorry...)14:43
STalKer-Xi gonna play the game on a faster pc later :D16:56
STalKer-Xmaybe i should start making my own compiles :x16:57
STalKer-XGeofftheMedio: is FO compatible with ogre 1.6.4?16:57
dansanSTalKer-X:I'm not even sure about 1.6.3 right now17:36
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OrnedanSeems like there is a bug. I don't get the dotted moving line to show up. Shall examine further tomorrow19:46
GeofftheMediostalker: I don't know either.  I'd guess some modifications woudl be needed21:41
GeofftheMedioornedan: what version are you running?  if it's the SVN version, yes, the move ordering is broken at the moment.  if v0.3.13, it's probably not a bug...21:42
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