Saturday, 2009-10-24

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CIA-80FreeOrion: geoffthemedio * r3241 /trunk/FreeOrion/universe/Fleet.cpp:02:05
CIA-80FreeOrion: Somewhat awkwardly fixed crash where a fleet ordered to move to a system that02:05
CIA-80FreeOrion: became no longer visible would cause a crash in the client. The awkwardness02:05
CIA-80FreeOrion: come from the way the fleet will now stop when it arrives at the next system to02:05
CIA-80FreeOrion: which it's moving, even if arriving there reveals the path to the original02:05
CIA-80FreeOrion: destination, or there are additional steps in the path before the now-missing02:05
CIA-80FreeOrion: link that remain visible.02:05
CIA-80FreeOrion: tzlaine * r3242 /trunk/FreeOrion/UI/ (4 files):02:18
CIA-80FreeOrion: Refactored the mouse handling code that was effectively shared between02:18
CIA-80FreeOrion: CombatWnd and CombatSetupWnd. It now all goes in CombatSetupWnd, since it is02:18
CIA-80FreeOrion: only relevant to setup.02:18
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CIA-80FreeOrion: tzlaine * r3243 /trunk/FreeOrion/UI/CombatSetupWnd.cpp:13:53
CIA-80FreeOrion: Changed CombatSetupWnd::EventFilter() to filter out most of the events it13:53
CIA-80FreeOrion: handles, and to handle more events. This makes its interaction with13:53
CIA-80FreeOrion: CombatWnd's mouse handling code more natural.13:53
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