Tuesday, 2009-09-15

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CIA-81FreeOrion: geoffthemedio * r3172 /trunk/FreeOrion/ (13 files in 3 dirs): (log message trimmed)17:47
CIA-81FreeOrion: -Reworked serialization of Systems, Planets and Fleets that contain other17:47
CIA-81FreeOrion: objects so that contained objects are always listed in the serialized member17:47
CIA-81FreeOrion: variable that lists contained objects' ids if those contained objects are17:47
CIA-81FreeOrion: visible to an empire, and contained objects' ids are never listed if not17:47
CIA-81FreeOrion: visible, regardless of the visibility level of the container object17:48
CIA-81FreeOrion: -Switched detection / stealth calculation to give partial visibility when in range, and to remove any distance-dependence on level of visibility, which was confusing and il-conceived.17:48
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CIA-81FreeOrion: geoffthemedio * r3173 /trunk/FreeOrion/ (5 files in 4 dirs): (log message trimmed)23:20
CIA-81FreeOrion: -Switched fog of war to be shown when a system has only basic visibility. This works, but currently all systems have fog shown since visibility isn't stored properly in the clients.23:20
CIA-81FreeOrion: -Changed visibility calculations to not give any object with zero stealth basic23:20
CIA-81FreeOrion: visibility. Instead, now all objects use the standard visibility rules, meaning23:20
CIA-81FreeOrion: systems, fleets or whatever else far from your (or any empire's) objects won't23:20
CIA-81FreeOrion: be seen. With current starting conditions with no high-detection objects in the23:20
CIA-81FreeOrion: player's possession, this means no other systems are visible.23:20
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