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CIA-81 | FreeOrion: geoffthemedio * r3157 /trunk/FreeOrion/universe/ (Effect.cpp Universe.cpp): (log message trimmed) | 00:39 |
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CIA-81 | FreeOrion: -Made EffectsGroup::Execute abort if the source object doesn't exist, rather | 00:39 |
CIA-81 | FreeOrion: than failing an assert, since there are possibly cases, such as after an object | 00:39 |
CIA-81 | FreeOrion: has been destroyed by another effect, where an effect might get executed with a | 00:39 |
CIA-81 | FreeOrion: now-missing source object. In future, this can probably be made even more | 00:39 |
CIA-81 | FreeOrion: lenient, since many effects don't actually require the source object to exist | 00:39 |
CIA-81 | FreeOrion: when executing (although it is probably always required when scope and | 00:39 |
CIA-81 | FreeOrion: geoffthemedio * r3158 /trunk/FreeOrion/UI/ (10 files): Modified DoubleToString to not have an integerize parameter, and to never show values with SI prefixes for powers less than 0. Numbers less than 1 now get shown as 0.XXX instead of XXXm. | 02:09 |
CIA-81 | FreeOrion: geoffthemedio * r3159 /trunk/FreeOrion/universe/ (Fleet.cpp Ship.cpp): Made resource supply connected systems provide fleet supply | 03:32 |
STalKer-Y | heh, r3146 reminds me of stars :p | 08:30 |
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GeofftheMedio | 3146: how so? | 13:21 |
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STalKer-Y | GeofftheMedio: the drives | 17:46 |
STalKer-Y | the FTL drives from Stars! do also generate fuel | 17:46 |
STalKer-Y | there are 2 kinds of drives, those that require fuel to do higher speed and if no fuel is available, you can only slug away with a speed of 1 | 17:47 |
STalKer-Y | and those that can generate fuel up to a speed of warp 9 | 17:48 |
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GeofftheMedio | hmm. ok. | 17:49 |
STalKer-Y | -Made ships regenerate 0.1 fuel / turn every turn, so that they can't become permanently stuck without fuel. | 17:51 |
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STalKer-Y | in stars! it was said that every engine could collect as much fuel from interstellar medium so that the ship had fuel to at least fly with warp 1 | 17:53 |
STalKer-Y | which is still extremely slow compared to the other warp speeds, as the distance a ship can travel per turn is (warp factor)� | 17:54 |
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