Friday, 2009-09-11

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CIA-81FreeOrion: geoffthemedio * r3157 /trunk/FreeOrion/universe/ (Effect.cpp Universe.cpp): (log message trimmed)00:39
CIA-81FreeOrion: -Made EffectsGroup::Execute abort if the source object doesn't exist, rather00:39
CIA-81FreeOrion: than failing an assert, since there are possibly cases, such as after an object00:39
CIA-81FreeOrion: has been destroyed by another effect, where an effect might get executed with a00:39
CIA-81FreeOrion: now-missing source object. In future, this can probably be made even more00:39
CIA-81FreeOrion: lenient, since many effects don't actually require the source object to exist00:39
CIA-81FreeOrion: when executing (although it is probably always required when scope and00:39
CIA-81FreeOrion: geoffthemedio * r3158 /trunk/FreeOrion/UI/ (10 files): Modified DoubleToString to not have an integerize parameter, and to never show values with SI prefixes for powers less than 0. Numbers less than 1 now get shown as 0.XXX instead of XXXm.02:09
CIA-81FreeOrion: geoffthemedio * r3159 /trunk/FreeOrion/universe/ (Fleet.cpp Ship.cpp): Made resource supply connected systems provide fleet supply03:32
STalKer-Yheh, r3146 reminds me of stars :p08:30
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GeofftheMedio3146: how so?13:21
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STalKer-YGeofftheMedio: the drives17:46
STalKer-Ythe FTL drives from Stars! do also generate fuel17:46
STalKer-Ythere are 2 kinds of drives, those that require fuel to do higher speed and if no fuel is available, you can only slug away with a speed of 117:47
STalKer-Yand those that can generate fuel up to a speed of warp 917:48
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GeofftheMediohmm.  ok.17:49
STalKer-Y-Made ships regenerate 0.1 fuel / turn every turn, so that they can't become permanently stuck without fuel.17:51
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STalKer-Yin stars! it was said that every engine could collect as much fuel from interstellar medium so that the ship had fuel to at least fly with warp 117:53
STalKer-Ywhich is still extremely slow compared to the other warp speeds, as the distance a ship can travel per turn is (warp factor)�17:54
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