Sunday, 2009-05-10

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CIA-22FreeOrion: geoffthemedio * r3022 /trunk/FreeOrion/ (6 files in 3 dirs):00:44
CIA-22FreeOrion: -Added an ItemSpecManager similar to other recent mangers, to load and track ItemSpec defeined in preunlocked_items.txt.00:44
CIA-22FreeOrion: -Added a UIT_TECH to UnlockableItemType so that techs can be put into preunlocked_items.txt. (Presumably techs could also be unlocked by effects now as well.)00:44
CIA-22FreeOrion: geoffthemedio * r3023 /trunk/FreeOrion/universe/ (ShipDesign.cpp ShipDesign.h Universe.cpp):03:38
CIA-22FreeOrion: -Replaced hard-coded fleet generation and item unlocking during empire creation with stuff contained in manager classes that read in data files.03:38
CIA-22FreeOrion: -Added an optional parameter to ShipDesign::Name that specified whether or not03:38
CIA-22FreeOrion: to look up the name in the stringtable. This is useful for storing premade ship03:38
CIA-22FreeOrion: designs by unique name before adding them to empires or the universe, before03:38
CIA-22FreeOrion: which they don't yet have a unique id number.03:38
CIA-22FreeOrion: -Removed some unused functions / code from manager class(es)03:38
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CIA-22FreeOrion: geoffthemedio * r3024 /trunk/FreeOrion/ (17 files in 5 dirs): (log message trimmed)18:03
CIA-22FreeOrion: -AI patch and related changes by OndrejR18:03
CIA-22FreeOrion: -Tweaked how contents of systems are serialized. Systems that are connected to18:03
CIA-22FreeOrion: fully visible systems (so the players knows about the connected system's18:03
CIA-22FreeOrion: connection back to the first system) now are serialized with their known18:03
CIA-22FreeOrion: starlanes for each empire.18:03
CIA-22FreeOrion: -Removed system circles around systems that don't have any starlanes. There's practically no reason to click on a system that don't have a starlane connected to it, and the circles help the player realize this.18:03
CIA-22FreeOrion: geoffthemedio * r3025 /trunk/FreeOrion/universe/ (Building.cpp ShipDesign.cpp Tech.cpp): Made buildings, ship and techs NOT cheap and fast using recently-added flags.18:17
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CIA-22FreeOrion: geoffthemedio * r3026 /trunk/FreeOrion/ (11 files in 2 dirs):19:46
CIA-22FreeOrion: -Fixed bug 2789852 - Enemy fleet in unknown system is visible19:46
CIA-22FreeOrion: -Fixed spelling of VIS_NO_VISIBILITY enumeration19:46
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CIA-22FreeOrion: geoffthemedio * r3027 /trunk/FreeOrion/util/Order.cpp: Made new colony starting population depend on capacity of colonization ship parts of the colony ship22:52
CIA-22FreeOrion: geoffthemedio * r3028 /trunk/FreeOrion/ (UI/FleetWnd.cpp default/ship_parts.txt):23:39
CIA-22FreeOrion: -Removed ship info text box at bottom of FleetWnd since all this was showing was the ship class, which is also indicated on the ship panels without needing to mouse over23:39
CIA-22FreeOrion: -Reduced capacity of Cryogenic Colony Pods to 223:39
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