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booiiing | hi all | 12:15 |
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booiiing | i just downloaded freeorion today and played a singleplayer-game | 12:16 |
booiiing | it looks really great! | 12:16 |
booiiing | but it took me quite a while to figure out what i need to do certain things | 12:17 |
booiiing | so in the end it seems to me that trade-points are completely irrelevant? | 12:17 |
schmichael | yep | 12:18 |
booiiing | and the ai is really weak - i played over 500 turns and it still had 2 planets maximum | 12:18 |
schmichael | yeah, the ai doesn't do anything | 12:18 |
booiiing | well, it looked like it tried to explore with the scouts, but eventually they ran out of fuel or supply | 12:19 |
booiiing | ok, so i should look for some multiplayer-matches? | 12:19 |
booiiing | are trade-points any more relevant there? | 12:20 |
schmichael | i don't believe so | 12:20 |
GeoffTheMedio2 | trade isn't presently used for anything. some will be deducted if you have buildings that have maintenance costs, but nothing happens if you need more trade than you produce. | 12:55 |
GeoffTheMedio2 | and yes: the AI hasn't been updated to deal with fuel consumption. | 12:55 |
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booiiing | is someone working on the balancing of the whole research-stuff? | 14:25 |
booiiing | because at the moment everything has a cost of 1 RP for me | 14:25 |
booiiing | so i ran through the tree in like 50 turns or something | 14:25 |
schmichael | booiiing: i believe the balancing is there but just turned off atm for testing reasons? | 14:44 |
schmichael | i'm not sure, but i'd say feel free to poke around :) | 14:44 |
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GeoffTheMedio2 | techs current cost 1 rp and take 1 turn so it's easier to test the reserach system and anything it unlocks or does. when we polish and balance the game, we'll give techs more reasonable costs, and make all techs worthwhile and meaningful | 20:44 |
GeoffTheMedio2 | kroddn mentioned something about making the 1 rp cost and 1 turn time toggleable, but it hasn't been done yet | 20:44 |
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