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Chapayev | hello? | 15:49 |
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schmichael | Chapayev: hi | 15:55 |
schmichael | the forums are generally more active than this irc channel | 15:55 |
Chapayev | hi, i just had a quick question i was hoping to have answered sooner than if i made a forum post | 15:55 |
schmichael | feel free to ask :) | 15:56 |
Chapayev | i just downloaded freeorion 0.3.11 and i see that every tech in the tech tree costs 1 RP--am i missing something here? | 15:56 |
Chapayev | it seems like this makes research sort of dumb since you will have everything researched in the first few turns | 15:56 |
schmichael | its a technology preview, so many parts of the game aren't finished including the tech tree | 15:56 |
schmichael | http://freeorion.org/index.php/Roadmap | 15:57 |
tpb | Title: Roadmap - FreeOrionWiki (at freeorion.org) | 15:57 |
Chapayev | i see--but in an earlier version of freeorion which i played, there were rp costs for each tech | 15:57 |
schmichael | huh, well i'm new to freeorion, so i couldn't tell you what happened | 15:57 |
schmichael | the roadmap says 0.3 is just the beginning of the tech tree | 15:57 |
Chapayev | in fact on the freeorion wiki there is a link to a screenshot from 0.3.1 rc3 with rp costs for the techs: http://www.optisch-edel.de/fo/screenshots/research.jpg | 15:58 |
tpb | <http://ln-s.net/2otB> (at www.optisch-edel.de) | 15:58 |
Chapayev | i played a version like this a few years ago--just curious if there is a version of the game i can play which has both AI and also a usable tech tree | 15:59 |
schmichael | huh | 15:59 |
schmichael | well 0.3.11 has neither :-/ | 15:59 |
schmichael | i mean the tech tree "works" | 15:59 |
Chapayev | yeah but without rp costs, it's no fun :( | 15:59 |
schmichael | yeah | 15:59 |
Chapayev | i thought AI was freely scriptable in python, now--but no AI scripts come with the binary distribution on sourceforge? | 16:00 |
schmichael | i've been playing some moo3 lately to try and fill the void, but wow does it suck | 16:00 |
Chapayev | yeah i got my hopes up, thinking freeorion had reached a playable and more or less fun state, but nope :( | 16:00 |
schmichael | yeah, same here | 16:01 |
schmichael | it looks really good | 16:01 |
schmichael | but is more or less unplayable | 16:01 |
Chapayev | oh well | 16:01 |
Chapayev | thanks for answering my questions | 16:01 |
schmichael | np! | 16:02 |
schmichael | any chance you can contribute? | 16:02 |
schmichael | i'd like to but i can't even get the stupid thing to compile :-/ | 16:02 |
schmichael | i'm a python webdev so i should start poking at the AI i suppose | 16:02 |
Chapayev | i'm not sure what kinds of contributions are needed--i do not want to spend much time digging through other people's code to understand what's already been written | 16:03 |
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STalKer-X | schmichael: you need to mod your moo3 :) | 17:40 |
schmichael | STalKer-X: ha, i think i just need to start helping FO more ;-) | 17:40 |
STalKer-X | go ahead :D | 17:40 |
schmichael | moo3 is just so complex i think the AI plays 90% of the game | 17:41 |
schmichael | while i just wait for a damn battle to happen | 17:41 |
STalKer-X | fo will be finished in 10 years, maybe | 17:41 |
STalKer-X | hm... i personally liked it | 17:41 |
STalKer-X | but you should not try to micromanage this game | 17:41 |
schmichael | yeah thats what i don't like | 17:42 |
schmichael | i feel like i have 2 knobs to control while the AI plays the game for me | 17:42 |
STalKer-X | heh | 17:42 |
STalKer-X | but, moo2 was like this, too | 17:43 |
STalKer-X | it hid it very well, though ;) | 17:43 |
STalKer-X | moo3 introduced more 'features' that made it obvious | 17:43 |
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infodragon_ | I'm getting an immediat crash after I try to start a new game | 19:20 |
GeofftheMedio | what version are you running? | 19:20 |
infodragon_ | 0.3.11 | 19:20 |
infodragon_ | XP SP2 | 19:20 |
infodragon_ | ati 200m, 2GB ram | 19:21 |
GeofftheMedio | did you have another version installed before? | 19:21 |
infodragon_ | nope | 19:21 |
infodragon_ | first time trying the game | 19:22 |
GeofftheMedio | what do you mean by "crash"? Does it display an error message, or do nothing, or ... ? | 19:22 |
infodragon_ | windows displayes it's report, there's a 3rd message in the console | 19:22 |
infodragon_ | I can get that in a sec | 19:22 |
infodragon_ | same thing in both windoed and normal, tried differnt number of planets and galaxy sizes | 19:23 |
infodragon_ | tell microsoft about this problem... | 19:23 |
infodragon_ | HumanClientApp::HandleSaveGameDataRequest(SAVE_GAME) | 19:23 |
infodragon_ | that's the 3rd message | 19:23 |
GeofftheMedio | what's the first and second? | 19:24 |
infodragon_ | 2 HandleMessage | 19:24 |
infodragon_ | HOST_SP_GAME | 19:24 |
infodragon_ | GAME_START | 19:24 |
infodragon_ | since it seems I may have somoebody intelligent... I'll let you know. | 19:25 |
GeofftheMedio | can you find freeorion.log and freeoriond.log and post their last few lines | 19:25 |
GeofftheMedio | in C:\Documents and Settings\<UserName>\Application Data\FreeOrion | 19:25 |
infodragon_ | I'm a 16 year vetran of c++, anything I can do to help I'll do my best | 19:25 |
infodragon_ | 2009-02-06 19:23:25,810 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 3 | 19:26 |
infodragon_ | 2009-02-06 19:25:51,787 DEBUG Server : ServerFSM::HandleNonLobbyDisconnection : Host player disconnected; server terminating. | 19:26 |
infodragon_ | 2009-02-06 19:25:53,787 FATAL Server : Initiating Exit (code 1 - error termination) | 19:26 |
GeofftheMedio | if you're interested in helping make FreeOrion, there's a bunch of resources on the wiki, and a programming work page. you can pm me or post on the forums to discuss. | 19:26 |
GeofftheMedio | if you just mean this crash, I'll see based on the logs | 19:26 |
schmichael | infodragon_: and any contributors in the portland, or area get a free beer from me! ;) | 19:27 |
GeofftheMedio | looks like the client crashed... so what's in freeorion.log | 19:27 |
infodragon_ | not sure 'bout developing | 19:28 |
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infodragon_ | but getting this resolved, I'm here for a bit | 19:28 |
infodragon_ | 2009-02-06 19:23:25,279 DEBUG Client : PopCenter::FuturePopGrowth growth max: 0 allocated food: 25 | 19:28 |
infodragon_ | 2009-02-06 19:23:25,310 DEBUG Client : Turn initialization graphic buffer clearing | 19:28 |
infodragon_ | 2009-02-06 19:23:25,310 DEBUG Client : Turn initialization new graphic buffer creation | 19:28 |
GeofftheMedio | hmm.. what opengl version does your card and drivers support? I'm only seeing directx info on the AMD page about it | 19:30 |
infodragon_ | grrr, I'm brain dead or something | 19:33 |
infodragon_ | have the window up to do all the gl settingsbut noversion informatoin | 19:33 |
infodragon_ | I hate windows, I'm a linux fan, gentoo specificaly | 19:34 |
GeofftheMedio | we have linux binaries as well | 19:35 |
infodragon_ | yea but I'm on my laptop atm | 19:35 |
infodragon_ | don't want to go into the office | 19:35 |
infodragon_ | there I work, it's a compulsion | 19:35 |
infodragon_ | so where do I find opengl version | 19:35 |
infodragon_ | ther's an gl tab, but no fricking version information | 19:36 |
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GeofftheMedio | I'm not sure where it would say... I was hoping you knew or knew where to find out | 19:36 |
GeofftheMedio | but regardless, that type of crash is consistent with not supporting some opengl features that v0.3.11 needs. | 19:36 |
infodragon_ | ahh | 19:37 |
GeofftheMedio | it runs on my 4-year old laptop with 1.3 using some extensions for 1.5 features. having 1.5 should be sufficient. | 19:37 |
GeofftheMedio | that's a bit misleading though, as the next version will probably require gl 2.0. | 19:38 |
infodragon_ | downloading a gl utility | 19:38 |
infodragon_ | 1.4 | 19:38 |
GeofftheMedio | hmm. that might not be enough. since you're getting a crash after starting graphic buffer creation, I'm inclined to think it isn't. | 19:39 |
GeofftheMedio | (I've added some more verbose error text on this subject in the SVN version, incidentally) | 19:40 |
GeofftheMedio | do you have the latest drivers for your card? | 19:40 |
GeofftheMedio | they might have added support for the needed features in an update. | 19:40 |
GeofftheMedio | I know for my old laptop, the version of the ATI drivers the manufaturer provided were very out of date, and I got better results downloading them elsewhere | 19:41 |
GeofftheMedio | radeon omega drivers I think they were called | 19:42 |
infodragon_ | thanks, there is an update | 19:43 |
infodragon_ | so I'm going there first | 19:43 |
infodragon_ | I'll search radeon omega | 19:43 |
infodragon_ | brb, i'll let you know the outcome, and thanks for the handholding | 19:49 |
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infodragon_ | yea oem update is teh sux | 19:53 |
infodragon_ | installing omega now | 19:53 |
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infodragon_ | yep, omega did it | 19:56 |
infodragon_ | went from gl 1.4 -> 2.1 | 19:56 |
infodragon_ | thanks again | 19:57 |
GeofftheMedio | quite the jump... does freeorion run now? | 19:59 |
infodragon_ | yea | 19:59 |
GeofftheMedio | spiffy | 20:00 |
infodragon_ | ti's the cpu drain though | 20:00 |
infodragon_ | 100% | 20:00 |
GeofftheMedio | go into options, UI tab | 20:00 |
GeofftheMedio | turn off background stars, and galaxy gas | 20:00 |
GeofftheMedio | (at the bottom) | 20:01 |
* schmichael had to do that too | 20:01 | |
infodragon_ | yea system much more responsie | 20:02 |
infodragon_ | still 100% cpu thoug | 20:02 |
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GeofftheMedio | that's odd | 20:02 |
infodragon_ | in windowed mode | 20:03 |
infodragon_ | 1024x768 | 20:03 |
GeofftheMedio | on the options screen, video tab, turn on FPS limit and set it to 10 or so | 20:03 |
GeofftheMedio | then restart | 20:03 |
GeofftheMedio | won't actually limit to 10 FPS, but might reduce the CPU use | 20:03 |
infodragon_ | a bit better | 20:04 |
infodragon_ | taskman showing 100% still but system much more responsive | 20:04 |
GeofftheMedio | 100% to just freeorion.exe ? | 20:04 |
infodragon_ | taskman is at 22 | 20:05 |
infodragon_ | idle is at 20ish | 20:05 |
infodragon_ | orion is the rest | 20:05 |
infodragon_ | system is turion 2.2ghz | 20:06 |
GeofftheMedio | my four-year-old (almost five now...) laptop taks 20-25% CPU when looking at the map screen. | 20:07 |
infodragon_ | I don't know why I'm at shuch a large amount | 20:07 |
GeofftheMedio | research screen varies between 50-60... are you just looking at the map? maybe try turning off optimized system rendering as well, in the UI tab | 20:08 |
infodragon_ | it's playable now though | 20:08 |
GeofftheMedio | though I doubt that would help if you have gl 2.1 | 20:08 |
GeofftheMedio | maybe your graphics card is doing some stuff in software that mine does in hardware? | 20:08 |
infodragon_ | yea I turned that off | 20:08 |
infodragon_ | and audio | 20:08 |
infodragon_ | probably | 20:08 |
infodragon_ | minimzed it's at 30% | 20:08 |
GeofftheMedio | hmm. I dunno. | 20:09 |
infodragon_ | it's ok | 20:09 |
infodragon_ | playable now | 20:09 |
GeofftheMedio | ok then. | 20:10 |
GeofftheMedio | in case you wonder: yes, every tech costs 1 RP and takes 1 turn. This is for debugging purposes. We'll make them cost more and take longer later. | 20:10 |
infodragon_ | LOL | 20:13 |
infodragon_ | is there a file that can be edited to change these? | 20:14 |
GeofftheMedio | techs.txt | 20:14 |
GeofftheMedio | should be self-explanitory | 20:14 |
GeofftheMedio | in freeorion/default | 20:14 |
infodragon_ | very cool | 20:16 |
infodragon_ | ahh, no AI either | 20:18 |
GeofftheMedio | there is AI... and it's scripted in python | 20:19 |
GeofftheMedio | it's not very good, but it's there | 20:19 |
infodragon_ | There is no AI currently implemented, so computer players will just sit around and wait for the inevitable | 20:19 |
infodragon_ | probably should change quick play guide | 20:19 |
GeofftheMedio | it's very out of date. it'll be updated for v0.4, but I can't spare the time to keep it updated for every release. volunteers to update it are welcome. | 20:20 |
infodragon_ | np | 20:20 |
infodragon_ | just pointing out why I was thinking there was no ai | 20:20 |
infodragon_ | very impressive so far, btw, for such an early release | 20:20 |
GeofftheMedio | depends on your definition of "early" | 20:20 |
GeofftheMedio | if it means "low version number", then yes. thanks. | 20:21 |
infodragon_ | under developed ai means early development for a game | 20:21 |
infodragon_ | at least in my book | 20:22 |
schmichael | i believe he was making a joke about how long FO has been in development and it still being called "early" ;-) | 20:23 |
infodragon_ | ahhh | 20:23 |
infodragon_ | well, I'm humor impared atm | 20:23 |
infodragon_ | ok, I'm setup now, I'll be messing around with it | 20:25 |
GeofftheMedio | k | 20:25 |
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