Friday, 2009-02-06

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Chapayevhello?15:49
schmichaelChapayev: hi15:55
schmichaelthe forums are generally more active than this irc channel15:55
Chapayevhi, i just had a quick question i was hoping to have answered sooner than if i made a forum post15:55
schmichaelfeel free to ask :)15:56
Chapayevi just downloaded freeorion 0.3.11 and i see that every tech in the tech tree costs 1 RP--am i missing something here?15:56
Chapayevit seems like this makes research sort of dumb since you will have everything researched in the first few turns15:56
schmichaelits a technology preview, so many parts of the game aren't finished including the tech tree15:56
schmichaelhttp://freeorion.org/index.php/Roadmap15:57
tpbTitle: Roadmap - FreeOrionWiki (at freeorion.org)15:57
Chapayevi see--but in an earlier version of freeorion which i played, there were rp costs for each tech15:57
schmichaelhuh, well i'm new to freeorion, so i couldn't tell you what happened15:57
schmichaelthe roadmap says 0.3 is just the beginning of the tech tree15:57
Chapayevin fact on the freeorion wiki there is a link to a screenshot from 0.3.1 rc3 with rp costs for the techs: http://www.optisch-edel.de/fo/screenshots/research.jpg15:58
tpb<http://ln-s.net/2otB> (at www.optisch-edel.de)15:58
Chapayevi played a version like this a few years ago--just curious if there is a version of the game i can play which has both AI and also a usable tech tree15:59
schmichaelhuh15:59
schmichaelwell 0.3.11 has neither :-/15:59
schmichaeli mean the tech tree "works"15:59
Chapayevyeah but without rp costs, it's no fun :(15:59
schmichaelyeah15:59
Chapayevi thought AI was freely scriptable in python, now--but no AI scripts come with the binary distribution on sourceforge?16:00
schmichaeli've been playing some moo3 lately to try and fill the void, but wow does it suck16:00
Chapayevyeah i got my hopes up, thinking freeorion had reached a playable and more or less fun state, but nope :(16:00
schmichaelyeah, same here16:01
schmichaelit looks really good16:01
schmichaelbut is more or less unplayable16:01
Chapayevoh well16:01
Chapayevthanks for answering my questions16:01
schmichaelnp!16:02
schmichaelany chance you can contribute?16:02
schmichaeli'd like to but i can't even get the stupid thing to compile :-/16:02
schmichaeli'm a python webdev so i should start poking at the AI i suppose16:02
Chapayevi'm not sure what kinds of contributions are needed--i do not want to spend much time digging through other people's code to understand what's already been written16:03
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STalKer-Xschmichael: you need to mod your moo3 :)17:40
schmichaelSTalKer-X: ha, i think i just need to start helping FO more ;-)17:40
STalKer-Xgo ahead :D17:40
schmichaelmoo3 is just so complex i think the AI plays 90% of the game17:41
schmichaelwhile i just wait for a damn battle to happen17:41
STalKer-Xfo will be finished in 10 years, maybe17:41
STalKer-Xhm... i personally liked it17:41
STalKer-Xbut you should not try to micromanage this game17:41
schmichaelyeah thats what i don't like17:42
schmichaeli feel like i have 2 knobs to control while the AI plays the game for me17:42
STalKer-Xheh17:42
STalKer-Xbut, moo2 was like this, too17:43
STalKer-Xit hid it very well, though ;)17:43
STalKer-Xmoo3 introduced more 'features' that made it obvious17:43
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infodragon_I'm getting an immediat crash after I try to start a new game19:20
GeofftheMediowhat version are you running?19:20
infodragon_0.3.1119:20
infodragon_XP SP219:20
infodragon_ati 200m, 2GB ram19:21
GeofftheMediodid you have another version installed before?19:21
infodragon_nope19:21
infodragon_first time trying the game19:22
GeofftheMediowhat do you mean by "crash"?  Does it display an error message, or do nothing, or ... ?19:22
infodragon_windows displayes it's report, there's a 3rd message in the console19:22
infodragon_I can get that in a sec19:22
infodragon_same thing in both windoed and normal, tried differnt number of planets and galaxy sizes19:23
infodragon_tell microsoft about this problem...19:23
infodragon_HumanClientApp::HandleSaveGameDataRequest(SAVE_GAME)19:23
infodragon_that's the 3rd message19:23
GeofftheMediowhat's the first and second?19:24
infodragon_2 HandleMessage19:24
infodragon_HOST_SP_GAME19:24
infodragon_GAME_START19:24
infodragon_since it seems I may have somoebody intelligent... I'll let you know.19:25
GeofftheMediocan you find freeorion.log and freeoriond.log and post their last few lines19:25
GeofftheMedioin C:\Documents and Settings\<UserName>\Application Data\FreeOrion19:25
infodragon_I'm a 16 year vetran of c++, anything I can do to help I'll do my best19:25
infodragon_2009-02-06 19:23:25,810 DEBUG Server : WaitingForTurnEnd.TurnOrders : Received orders from player 319:26
infodragon_2009-02-06 19:25:51,787 DEBUG Server : ServerFSM::HandleNonLobbyDisconnection : Host player disconnected; server terminating.19:26
infodragon_2009-02-06 19:25:53,787 FATAL Server : Initiating Exit (code 1 - error termination)19:26
GeofftheMedioif you're interested in helping make FreeOrion, there's a bunch of resources on the wiki, and a programming work page.  you can pm me or post on the forums to discuss.19:26
GeofftheMedioif you just mean this crash, I'll see based on the logs19:26
schmichaelinfodragon_: and any contributors in the portland, or area get a free beer from me! ;)19:27
GeofftheMediolooks like the client crashed... so what's in freeorion.log19:27
infodragon_not sure 'bout developing19:28
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infodragon_but getting this resolved, I'm here for a bit19:28
infodragon_2009-02-06 19:23:25,279 DEBUG Client : PopCenter::FuturePopGrowth  growth max: 0  allocated food: 2519:28
infodragon_2009-02-06 19:23:25,310 DEBUG Client : Turn initialization graphic buffer clearing19:28
infodragon_2009-02-06 19:23:25,310 DEBUG Client : Turn initialization new graphic buffer creation19:28
GeofftheMediohmm.. what opengl version does your card and drivers support?  I'm only seeing directx info on the AMD page about it19:30
infodragon_grrr, I'm brain dead or something19:33
infodragon_have the window up to do all the gl settingsbut noversion informatoin19:33
infodragon_I hate windows, I'm a linux fan, gentoo specificaly19:34
GeofftheMediowe have linux binaries as well19:35
infodragon_yea but I'm on my laptop atm19:35
infodragon_don't want to go into the office19:35
infodragon_there I work, it's a compulsion19:35
infodragon_so where do I find opengl version19:35
infodragon_ther's an gl tab, but no fricking version information19:36
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GeofftheMedioI'm not sure where it would say... I was hoping you knew or knew where to find out19:36
GeofftheMediobut regardless, that type of crash is consistent with not supporting some opengl features that v0.3.11 needs.19:36
infodragon_ahh19:37
GeofftheMedioit runs on my 4-year old laptop with 1.3 using some extensions for 1.5 features.  having 1.5 should be sufficient.19:37
GeofftheMediothat's a bit misleading though, as the next version will probably require gl 2.0.19:38
infodragon_downloading a gl utility19:38
infodragon_1.419:38
GeofftheMediohmm.  that might not be enough.  since you're getting a crash after starting graphic buffer creation, I'm inclined to think it isn't.19:39
GeofftheMedio(I've added some more verbose error text on this subject in the SVN version, incidentally)19:40
GeofftheMediodo you have the latest drivers for your card?19:40
GeofftheMediothey might have added support for the needed features in an update.19:40
GeofftheMedioI know for my old laptop, the version of the ATI drivers the manufaturer provided were very out of date, and I got better results downloading them elsewhere19:41
GeofftheMedioradeon omega drivers I think they were called19:42
infodragon_thanks, there is an update19:43
infodragon_so I'm going there first19:43
infodragon_I'll search radeon omega19:43
infodragon_brb, i'll let you know the outcome, and thanks for the handholding19:49
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infodragon_yea oem update is teh sux19:53
infodragon_installing omega now19:53
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infodragon_yep, omega did it19:56
infodragon_went from gl 1.4 -> 2.119:56
infodragon_thanks again19:57
GeofftheMedioquite the jump...  does freeorion run now?19:59
infodragon_yea19:59
GeofftheMediospiffy20:00
infodragon_ti's the cpu drain though20:00
infodragon_100%20:00
GeofftheMediogo into options, UI tab20:00
GeofftheMedioturn off background stars, and galaxy gas20:00
GeofftheMedio(at the bottom)20:01
* schmichael had to do that too20:01
infodragon_yea system much more responsie20:02
infodragon_still 100% cpu thoug20:02
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GeofftheMediothat's odd20:02
infodragon_in windowed mode20:03
infodragon_1024x76820:03
GeofftheMedioon the options screen, video tab, turn on FPS limit and set it to 10 or so20:03
GeofftheMediothen restart20:03
GeofftheMediowon't actually limit to 10 FPS, but might reduce the CPU use20:03
infodragon_a bit better20:04
infodragon_taskman showing 100% still but system much more responsive20:04
GeofftheMedio100% to just freeorion.exe ?20:04
infodragon_taskman is at 2220:05
infodragon_idle is at 20ish20:05
infodragon_orion is the rest20:05
infodragon_system is turion 2.2ghz20:06
GeofftheMediomy four-year-old (almost five now...) laptop taks 20-25% CPU when looking at the map screen.20:07
infodragon_I don't know why I'm at shuch a large amount20:07
GeofftheMedioresearch screen varies between 50-60...  are you just looking at the map?  maybe try turning off optimized system rendering as well, in the UI tab20:08
infodragon_it's playable now though20:08
GeofftheMediothough I doubt that would help if you have gl 2.120:08
GeofftheMediomaybe your graphics card is doing some stuff in software that mine does in hardware?20:08
infodragon_yea I turned that off20:08
infodragon_and audio20:08
infodragon_probably20:08
infodragon_minimzed it's at 30%20:08
GeofftheMediohmm.  I dunno.20:09
infodragon_it's ok20:09
infodragon_playable now20:09
GeofftheMediook then.20:10
GeofftheMedioin case you wonder: yes, every tech costs 1 RP and takes 1 turn.  This is for debugging purposes.  We'll make them cost more and take longer later.20:10
infodragon_LOL20:13
infodragon_is there a file that can be edited to change these?20:14
GeofftheMediotechs.txt20:14
GeofftheMedioshould be self-explanitory20:14
GeofftheMedioin freeorion/default20:14
infodragon_very cool20:16
infodragon_ahh, no AI either20:18
GeofftheMediothere is AI... and it's scripted in python20:19
GeofftheMedioit's not very good, but it's there20:19
infodragon_There is no AI currently implemented, so computer players will just sit around and wait for the inevitable20:19
infodragon_probably should change quick play guide20:19
GeofftheMedioit's very out of date.  it'll be updated for v0.4, but I can't spare the time to keep it updated for every release.  volunteers to update it are welcome.20:20
infodragon_np20:20
infodragon_just pointing out why I was thinking there was no ai20:20
infodragon_very impressive so far, btw, for such an early release20:20
GeofftheMediodepends on your definition of "early"20:20
GeofftheMedioif it means "low version number", then yes.  thanks.20:21
infodragon_under developed ai means early development for a game20:21
infodragon_at least in my book20:22
schmichaeli believe he was making a joke about how long FO has been in development and it still being called "early" ;-)20:23
infodragon_ahhh20:23
infodragon_well, I'm humor impared atm20:23
infodragon_ok, I'm setup now, I'll be messing around with it20:25
GeofftheMediok20:25
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