Friday, 2009-01-30

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zarkhello14:46
zarkor hallo14:46
zarka few moments ago i've been asked by someone which ports to forward for multiplayer in FO14:47
zarkso, where is the info? :-)14:47
zarkreally, you should mention this prominently in your wiki :-)14:48
zarkinteressant, sind ja fast nur leute aus .de hier!14:50
zarkalso noch mal: wo zur hölle kann nen ubuntunoob einfach rausfinden welche ports er für freeorion in seiner verkackten fritzbox auf seine kiste für multiplayer forwarden muss? oder geht das überhaupt schon?14:51
kroddnoMobilhi15:06
kroddnoMobilmaybe that was me15:06
kroddnoMobilich war das15:06
zarkwas?15:07
kroddnoMobilport 12346 TCP musste forwarden15:07
zarkmom, ich frag ma zum setup15:07
kroddnoMobilvielleicht solltest du mal weniger fluchen, das kommt nicht gut an15:09
zarkja, sorry, ich bin so :-)15:10
zarkaber mal ehrlich, wenns das multiplayerfeature gibt, und das nicht automatisch so esoterische sachen wie UPNP macht, dann ist das ne information nach der die leute zuerst suchen, also nachdem das spiel an sich schon mal läuft15:12
kroddnoMobildas spiel ist weit davon entfernt, spannende multiplayer partien zu bieten15:12
kroddnoMobildaher wird das vernachlässigt15:12
zarkaha?15:12
zarknun ja, wie auch immer, ganz unfluchenderweise danke für die info, ich hab das so mal weitergereicht.15:16
zarkwinke winke15:16
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kroddnoMobilGeofftheMedio15:20
kroddnoMobilare you there?15:20
kroddnoMobilcould you link http://www.freeorion.org/index.php/Multiplayer to the main page of the wiki?15:20
tpbTitle: Multiplayer - FreeOrionWiki (at www.freeorion.org)15:20
kroddnoMobilGeofftheMedio: we should upload a win32 fix release fpr 0.3.11, as there are some known (and fixed) bugs in that version15:29
GeofftheMedioyou'll have to get tzlaine to upload a new version.  I can't make windows releases builds15:43
kroddnoMobili'll write an email17:26
GeofftheMediohe seems to be pretty busy right now though, so don't be surprised if he doesn't get to it right away17:26
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kroddnoMobilI know about his situation, and about his opinion according "releases"17:28
kroddnoMobilso I don't think he will provide a bugfix release17:28
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STalKer-Ya win32 weekly would be nice18:23
GeofftheMediosomeone to make them would be nice18:23
kroddnoMobilDid I mention that I got a chroot working on my root-server, which now would be able to support nightly builds (for linux, of course)18:28
GeofftheMedionope18:28
kroddnoMobilnow you know :-)18:28
GeofftheMedioi do18:29
kroddnoMobilGeofftheMedio: are there somewhere old config files for researches? I mean research times and so18:35
GeofftheMediocheck the svn history18:35
kroddnoMobilno18:35
GeofftheMedio...?18:36
GeofftheMediothis took 30 seconds: http://freeorion.svn.sourceforge.net/viewvc/freeorion/trunk/FreeOrion/default/techs.txt?r1=2357&r2=237018:37
tpb<http://ln-s.net/2mxD> (at freeorion.svn.sourceforge.net)18:37
kroddnoMobilso there's no support to switch to a playable version now?18:37
GeofftheMediochange the files back18:37
kroddnoMobilyou are right, but there are new changes18:38
GeofftheMedioit wasn't really all that "playable" before... there were just some semi-arbitrary vaules in the file18:38
GeofftheMedioif you want an up-to-date techs.txt with non 1/1 cost/research times, you'll have to make it18:38
kroddnoMobilwould it be a good idea to hardcode the 1 RP into the code and make it actibateable?18:38
kroddnoMobilI mean make a better techs.txt and support a switch to activate the "1 RP hack" fpr testings?18:39
GeofftheMediosounds good18:39
* kroddnoMobil adds it to his todo 18:40
GeofftheMediothe diff link above might give you an idea about what to set the reserach times and costs18:40
kroddnoMobilkay18:41
kroddnoMobilThe roadmap on the wiki seems not up to date, or is it?18:42
GeofftheMediothe main roadmap, or the v0.4 roadmap?18:43
kroddnoMobilthe main18:43
GeofftheMediolooks fine to me18:43
kroddnoMobilah, theres a 0.418:43
GeofftheMedio?18:44
kroddnoMobilthe detailed roadmap18:44
kroddnoMobilI searched for that18:44
GeofftheMediook18:45
kroddnoMobilBut on the detailed roadmap, there's not much about Space Combat18:46
GeofftheMediothe v0.4 roadmap was written after some discussions about v0.4 had already been had and the results were written into the v0.4 design pad.18:47
GeofftheMediothe v0.4 roadmap just covers what we had left to talk about for v0.4 when it was written18:47
kroddnoMobilWhy i am interested about that - I don't think its a good time to invest time into space combat18:48
GeofftheMediothere's battle UI left to discuss, some details of battle map layout, but we can't really do that until we get a prototype to check out18:48
kroddnoMobilI think that's almost another full project to implement space combat18:49
kroddnoMobilI mean 3D space combat18:49
GeofftheMedioit's a big task, certainly, but rather integral to the planned design for freeorion.18:49
GeofftheMediohowever other than tzlaine, nobody's really investing much time in space combat at the moment18:50
kroddnoMobilhehe18:50
GeofftheMedioand he does do other stuff as well, when so inclined18:50
kroddnoMobilI think the game is developing well and space combat is not needed to make it beeing playable18:50
GeofftheMedioif we had a usable non-interactive replacement, that would be good.  what we have now is rather lacking...18:51
kroddnoMobilIf there's a good tech tree and a good Battle algorithm the game would be a nice mpg18:51
kroddnoMobilyes, thats what I wanted to say ^^18:51
kroddnoMobilIn my opinion, multiplayer games should not waste time with 3D combats - i hate to wait a long time between 2 rounds18:52
GeofftheMedioperhaps.  making a everything balanced and non redundant both with and without RTS combat will be difficult, though.  likely would need separate mod for no-RTS combat18:53
kroddnoMobilIs there somewhere a statement about the purpose of FO - should it be more single player or more multi player?18:53
kroddnoMobilAll the wiki articles don't say much about that18:54
GeofftheMediohttp://freeorion.org/index.php/Vision_Statement18:54
tpbTitle: Vision Statement - FreeOrionWiki (at freeorion.org)18:54
kroddnoMobilIf played as single player, a gread 3D combat engine would be great, but not for mp games18:54
GeofftheMediowell, we'll probably need an automatic combat resolver even if there's a 3D combat engine, since not all combats can be played all the time18:54
kroddnoMobilnot? why not?18:55
GeofftheMediowell, in multiplayer games, we can't have *every* combat be played in 3D... that would take too long18:55
GeofftheMedioand people would probably want to focus only on the interesting combats18:56
kroddnoMobilno one would do that, your're right18:56
kroddnoMobilbut I would not be a good idea to mix that - would not be fair18:56
GeofftheMedioand in single player, you just might not care to deal with all trivial combats that occur, although in single player, you can just deicde on a case by case basis, without worrying about how long other players will need to wait18:56
GeofftheMedioas long as players can pick which combats to control, there's nothing unfair about it18:57
kroddnoMobilbut what would you decide if one player wants to play that combat and the other not?18:57
GeofftheMediogood question.  hence, I made a forum thread about it: http://www.freeorion.org/forum/viewtopic.php?f=5&t=195818:58
tpb<http://ln-s.net/2mxd> (at www.freeorion.org)18:58
kroddnoMobilWe have to distinct between single player, 2-player and real multi player games I think18:58
GeofftheMedioplayers can choose whatever options they prefer when setting up games.  if they want no 3D combats, they should be able to.  if they do want 3D combats, we'll provide a way to pick which are controlled and which are auto-resolved18:59
kroddnoMobilthe first two are easy to handle, but the third is complex18:59
kroddnoMobilwe'll provide a way to pick which are controlled and which are auto-resolved <-- and thats a point which will frustrate players, as you never will be able to pick that fair18:59
GeofftheMedioif you don't like it, then play with no 3D combats19:00
kroddnoMobilyo19:00
kroddnoMobilFO has great potential for mp games I think - if some more features are completed19:01
GeofftheMediowe're working on it...19:01
kroddnoMobilI know19:01
kroddnoMobiland I hope I am not to often going on your nerves :-)19:02
GeofftheMedioyou get a free pass to ask questions and suggest stuff because you actually contribute to the project19:03
kroddnoMobili have egoistic  motives :-)19:04
kroddnoMobilI wan't to play a great strategic game against human players :-)19:04
kroddnoMobilAnd I want revenge for the disaster when playing against you :-)19:05
kroddnoMobilbut not before there's a realistic ground combat ^^19:06
GeofftheMediowe're supposed to get some planetary defense meters set to nonzero values and incorporated into combat at some point as well, which should make the dreaded Mark I less useful for early game rushes.19:08
kroddnoMobilare the defense meters already taken into calculation ?19:09
GeofftheMediono19:09
GeofftheMediocombat hasn't been updated in a few years... since well before planetary defense meters existed19:09
kroddnoMobilokay, time to sleep19:15
kroddnoMobilalways nice to discuss with you19:15
GeofftheMedionight19:15
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