Friday, 2008-07-04

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Chris-Chrklhi04:05
Chris-Chrklanyone around to help me with a potential bug? Want to make sure it's one before I report it at the tracker.04:05
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GeoffTheMedi2chris: I might be able to help...04:31
Chris-Chrkloh, hi Geoff.04:39
GeoffTheMedi2what was your bug...?04:41
Chris-ChrklThe problem is the following: I'm using the .10 version with WinXP Home and ZoneAlarm. It is not the usual zone alarm bug, I have set the game to open in window mode and have allowed access through the firewall permanently.04:42
Chris-ChrklStill when I start a single player game, all I get is a black screen/window with lagging background music04:42
GeoffTheMedi2can you run from the console window like so:  freeorion --log-level DEBUG04:43
Chris-Chrkltrying now04:43
GeoffTheMedi2and see if there's anything notable in the resulting debug output?04:43
Chris-Chrklit crashes that way without any output04:44
Chris-Chrkl"Windows has detected an error ..."04:45
GeoffTheMedi2before the freeorion splash screen pops up?04:46
Chris-Chrklyes04:46
Chris-Chrklit was loading for some time (HD LED blinking) and then it crashed. Another try resulted in an immediate crash.04:47
Chris-Chrkldo you think I should try a downgrade to .0904:48
Chris-Chrklor is .08 the latest stable release?04:48
GeoffTheMedi2there are no "stable" releases yet.04:48
Chris-Chrklok :)04:49
GeoffTheMedi2something's rather screwed up on your system or your install if it's just crashing from the command line...04:49
Chris-Chrkleverything else works just fine04:49
GeoffTheMedi2does it still work fine if you just run "freeorion" from the command line?04:49
Chris-Chrkltesting04:49
Chris-Chrklcrashes as well04:49
Chris-Chrklbut maybe that's a result from the first crash.04:50
Chris-ChrklWill try to start via cmd after the next reboot04:50
GeoffTheMedi2delete config.xml in documents and settings/username/application data/freeorion04:50
GeoffTheMedi2maybe something got stuck in there that's causing a problem04:51
Chris-Chrklok04:51
Chris-ChrklI'll reboot and try ...04:52
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Chris-Chrklre05:03
Chris-Chrklso, Geoff, I tried again after the reboot and the game behaved "normally".05:03
GeoffTheMedi2meaning?05:04
Chris-ChrklIt started from cmd without parameters and gave the same output I got with the Debug log-level enabled. But no debug output whatsoever for the start of a single-player game.05:05
Chris-Chrklcopy&paste following ...05:05
Chris-Chrkl[...]\FreeOrion>freeorion --log-level DEBUG05:05
Chris-Chrkl1215162075 DEBUG  : OpenAL initialized. Version 1.1Renderer SoftwareVendor Creative Labs Inc.05:05
Chris-ChrklExtensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE05:05
Chris-Chrkl1215162076 DEBUG  : SDLInit() complete.05:05
Chris-Chrkl1215162076 DEBUG  : GLInit() complete.05:05
Chris-Chrkl1215162077 DEBUG  : Limited FPS to 6005:05
Chris-Chrklwhen I close the black window with bg music I get another message about normal termination (OpenGL something)05:06
GeoffTheMedi2do you get to the main splash screen?05:07
Chris-Chrklyes, the menu and everything are working05:07
GeoffTheMedi2and it hangs after you click start new game, then done on the galaxy setup screen?05:07
Chris-ChrklI can configure the settings and my graphics driver is up-to-date05:07
GeoffTheMedi2if you watch in task manager, are freeoriond.exe and any freeorionca.exe processes started?  And do those have approval in the firewall?05:08
Chris-Chrklit doesn't really hang, I can terminate it normally with closing the window. It's just a black screen, and yes, after the setup-screen for the game05:08
Chris-Chrklmoment ...05:08
Chris-Chrklonly freeoriond is running and has all permissions in the FW05:10
Chris-Chrklno freeorionca in either one05:10
GeoffTheMedi2what do you mean by "in either one" ?05:10
Chris-Chrklneither in the task manager nor an entry in the firewall config05:10
Chris-Chrklso freeorionca has never been executed up to now05:11
Chris-Chrklelse it would have gotten an entry in ZoneAlarm05:11
GeoffTheMedi2hmm.  have you tried different galaxy setup settings?  I've never heard of any one in particular causing problems, but it's possible one could...05:11
Chris-ChrklI always used the default ones up to now. trying otherwise ...05:12
GeoffTheMedi2don't bother05:12
GeoffTheMedi2if you're using default, they should work, or we'd be getting a lot more error reports05:12
GeoffTheMedi2could you post the contents of freeoriond.log in the same directory that config.xml is in..?05:13
Chris-Chrkltrying with fifty stars and the lowest settings for everything else.05:13
Chris-Chrklok, just a second05:13
Chris-Chrklit's empty, zero-byte file05:14
GeoffTheMedi2run freeorion with --log-level DEBUG05:14
Chris-Chrkland the freeorion.log contains the same that I posted as debug output above05:14
Chris-Chrklthat's what I posted, already05:14
GeoffTheMedi2uhm... ok05:15
Chris-Chrkllog-level DEBUG seems to be default05:15
Chris-Chrklget nothing more when it's active05:15
GeoffTheMedi2it's supposed to be, but you said you weren't getting any output, and someone else said something similar in another bug, so I was beginning to wonder...05:15
GeoffTheMedi2what happens if you run "freeoriond -h"05:16
Chris-Chrklmoment05:16
Chris-Chrkl>freeoriond -h05:18
Chris-ChrklUsage:05:18
Chris-Chrkl-h, --help05:18
Chris-Chrkl     ERROR: Print this help message.05:18
Chris-Chrkl--log-level05:18
GeoffTheMedi2ok05:18
Chris-Chrkl     Sets the level at or above which log messages will be output (levels in05:18
Chris-Chrkl     order of decreasing verbosity: DEBUG, INFO, NOTICE, WARN, ERROR, CRIT,05:18
GeoffTheMedi2don't need the rest05:18
Chris-Chrkl     ALERT, FATAL, EMERG) | Default: DEBUG05:18
Chris-Chrkl[...]05:18
Chris-Chrklthought so :)05:18
GeoffTheMedi2ok... start up another cmd window05:18
GeoffTheMedi2in one, run just "freeoriond"05:18
Chris-Chrklk05:18
Chris-Chrklrunning05:19
GeoffTheMedi2in the other run "freeorion --force-external-server"05:19
Chris-Chrklok, got the game menu05:20
GeoffTheMedi2try starting a single player game05:20
Chris-Chrklstill the same ole black05:20
GeoffTheMedi2anything in the freeoriond window?05:20
Chris-Chrklnope05:21
Chris-Chrklall running, no output05:21
GeoffTheMedi2I don't know what the problem is... the client just doesn't seem to be able to communicate with the server on your system.05:21
Chris-Chrkljust an idea ...05:21
GeoffTheMedi2maybe shutting down the firewall would help?05:21
Chris-ChrklOK, I will check that when I'm offline05:22
Chris-ChrklI did not install the game in the default location, \programs\freeorion but my personal choice \programs\games\freeorion. Could it be that there is a hard-coded call for the freeorionca executable?05:22
GeoffTheMedi2I don't think so..05:23
Chris-Chrklk05:23
Chris-Chrklthen I'm going off and trying without the FW active05:23
GeoffTheMedi2it's not talking to the server at all05:23
GeoffTheMedi2so I don't think the problem is trying to start the AIs05:23
GeoffTheMedi2although that would probably fail for the same reason, if the sever could somehow be started despite the problem05:23
Chris-Chrklright05:24
Chris-Chrklback in a minute or so ...05:24
GeoffTheMedi2k05:24
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Chris-Chrkl_ok, no change without the firewall running. Black window with bgmusic05:27
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Chris-Chrklshould I check the sockets with TCPView for example?05:28
GeoffTheMedi2perhaps... I dont' know much of anything about networking protocols or sockets or such...05:29
Chris-Chrklk, well anyway the freeoriond process is listening on a udp-port as soon as I have the single-player-setup dialog05:31
Chris-Chrklso it is open for communication05:31
GeoffTheMedi2does freeorion send anything?05:31
Chris-Chrklyes, when I start the game there are three new tcp connections from freeorion05:32
GeoffTheMedi2tcp, not udp...?05:32
Chris-Chrklyupp05:32
GeoffTheMedi2is that worrisome? (again, I have no idea...)05:33
Chris-Chrkldon't think so05:33
Chris-ChrklI only see the open connections not the incoiming communication05:33
Chris-Chrklwell I don't know enough about the games net architecture. to read more from it05:34
Chris-ChrklThank you anyway for your extensive help in finding the problem05:34
GeoffTheMedi2you should probably post about this on the forums... it's obviously beyond my capacity to troubleshoot05:35
Chris-ChrklOK, I will. Thanks again05:35
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Chris-ChrklGone for now. Bye.06:15
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