Friday, 2008-05-23

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Sixofourhello, for winxp, which RC do i need..7?01:30
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kroddnGeoffTheMedi1: you did not fix that bug with operator < in svn, why?05:06
GeoffTheMedi1I thought I did...?05:07
GeoffTheMedi1ok... that's strange.  for some reason the change has been undone in my local copy05:11
GeoffTheMedi1don't know how that happened05:11
GeoffTheMedi1should be fixed now...05:18
STalKer-Ymaybe you reverted it :P05:18
kroddnGeoffTheMedi1: the problem with starving people after a new game is definitively this line of code05:39
GeoffTheMedi1the operator < line?05:40
kroddnyes05:41
GeoffTheMedi1I thought you tried the change and it didn't make any difference05:41
GeoffTheMedi1or was that just for other colonies05:41
kroddnthat was for other colonies05:41
kroddnso, now I'll test 257006:04
kroddnhey, did you change something accoring colonizing? now it works great, the new planet has population of 7.806:05
kroddnGeoffTheMedi1: would it be possible to give me svn access to a subdirectory of the FO-tree, to let me check-in the installer-scripts i developed for linux?06:08
kroddnI think the loki-installer is the right think for linux-people06:08
GeoffTheMedi1you'll have to ask tzlaine or tyreth... I don't have that kind of access06:12
kroddnkk06:15
kroddnso btw06:15
kroddncolonizing a "adequate" planet leads to starvation - the colony is never found and dies06:15
kroddn(in system NOT the home-system)06:16
GeoffTheMedi1what about a good planet?06:38
kroddnAs there are only 1 colony-ships i did not test06:43
kroddni'll do now for you :-)06:43
kroddnokay, now i have an small ocean in my home-system06:44
kroddnthat works, getting 4 people there but 0 food-production06:44
kroddnhow are the food-meters initialized on new colonies?06:45
kroddnLarge Terran: 9.0m Food and 47m people06:49
kroddnSmall Terran: 8.6m Food and 45m people06:50
kroddnTiny Terran: 7.9m Food and 41m people06:50
GeoffTheMedi1current resource meters are supposed to start out at 006:50
kroddnbut then the colony dies06:51
kroddnthe food-meter should start at a little value06:51
kroddnso that the player can see that/why his colnies does/will not survice06:52
GeoffTheMedi1unless it started at 20, the planet won't be self sufficient06:52
kroddnwhy that?06:52
kroddnif the meter would be initialized with say 50m, then 50m people will survice06:52
kroddn-c+v06:52
GeoffTheMedi1food meter is multiplied by population to produce food (roughly, it's a bit more complicated than that)06:53
kroddnthe current implementation may be right, but you never see why a colony dies06:53
GeoffTheMedi1with a meter of 20, the food produced is enough to feed the population06:53
kroddnhm06:53
GeoffTheMedi1what we need to do is change starvation06:53
GeoffTheMedi1as has been discussed on the forums06:53
GeoffTheMedi1however, in this case the planets shouldn't be starving, because the homeworld is producing +5 extra food per turn, which is more than enough to feed a new colony06:54
kroddnokay, if you are about to change that, i'll not comment it until there's a change :-)06:55
GeoffTheMedi1I'm not planning on fixing it immediately, if that's what you mean06:55
kroddni mean, it seems that you know there's a problem and that it will be changed soon, so there's no need to discuss it here06:56
kroddnthe main-problem (operator <) has fixed and the game runs nicely now06:56
GeoffTheMedi1oh.. well, yes there's a problem, but that doesn't mean it has to work the way I'm thinking of06:57
GeoffTheMedi1this does make me think a bit more favourably on having stockpiles on every planet though06:57
GeoffTheMedi1since we could ship out a stockpile of food with a colony ship - enough to last a few turns without resupply from the rest of the empire, perhaps06:57
GeoffTheMedi1although this might be a bad idea if it lets people found new colonies specfically to transfer food - like using the colony ship as a manual transport, which we definitely don't want to encourage06:58
kroddnyes06:58
kroddnbut thats not what i criticize06:59
GeoffTheMedi1I know; I'm just brainstorming06:59
kroddnI won't be a problem that a colony starves, but that has not to be happening immediately when the new found colony is created07:00
kroddnon turn would be enough for the player to see that it will starve to death07:00
GeoffTheMedi1we need to work out how starvation and population growth should work, and how it should interact with available food07:00
GeoffTheMedi1there's a discussion on the forums, I think, but nothing useful has come out of it07:01
kroddnhehe07:01
kroddnthere's too much discussion there, I never managed to get through it07:01
GeoffTheMedi1the v0.3 design has about three or four tiers of food supply levels, but this is bad because it's very hard to understand where food is going and why there's no surplus until you're producing waaaay more food that needed to keep the population alive07:01
GeoffTheMedi1likely we need a system where amount of food doesn't affect growth if you've adequately fed the populace07:02
kroddnGeoffTheMedi1: please submit that: http://sourceforge.net/tracker/index.php?func=detail&aid=1970370&group_id=75752&atid=54494407:45
tpb<http://ln-s.net/1sub> (at sourceforge.net)07:45
GeoffTheMedi1AR_LEAD_PLATEL  ?07:51
GeoffTheMedi1also: might those "errors in the file" be causing problems with the swedish translator's file?07:55
GeoffTheMedi1hmm... I guess not; he posted that it was a version incompatibility07:59
kroddnwhy should that influence swedish?08:20
kroddnthe problem was that the opening ''' where not closed08:20
kroddnand therefore the rest of the file was considered belonging to BLD_INDUSTRY_CENTRE_DESC08:21
kroddnmaybe remove the L => AR_LEAD_PLATE08:22
kroddntypo ^^08:22
GeoffTheMedi1comitted08:24
GeoffTheMedi1name for credits?08:25
kroddn"Markus Sinner" nick "kroddn"08:27
kroddnthere's no category for me as a "static linker" ;-)08:28
GeoffTheMedi1which is why you haven't been credited until you did some translation08:28
kroddnhehe08:28
GeoffTheMedi1I considered making another category, or doing a "special thanks", but figured you'd eventually actually contribute some code... but this works almost as well08:29
kroddni'll have to add some more code then :-)08:29
kroddndon't mind08:29
kroddnis this mailing-list-posting generated automatically by svn?08:30
GeoffTheMedi1yes08:30
kroddnnice08:31
GeoffTheMedi1for commits and for comments on bug reports08:31
kroddni wonder why I did not subscribe that list before08:31
GeoffTheMedi1but oddly, not for new bug reports or patch postings08:31
GeoffTheMedi1which would actually be more useful, especially for patches, which I rarely check unless pointed to08:31
kroddngood to know, in future i'll do it that way again :)08:32
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