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Sixofour | hello, for winxp, which RC do i need..7? | 01:30 |
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kroddn | GeoffTheMedi1: you did not fix that bug with operator < in svn, why? | 05:06 |
GeoffTheMedi1 | I thought I did...? | 05:07 |
GeoffTheMedi1 | ok... that's strange. for some reason the change has been undone in my local copy | 05:11 |
GeoffTheMedi1 | don't know how that happened | 05:11 |
GeoffTheMedi1 | should be fixed now... | 05:18 |
STalKer-Y | maybe you reverted it :P | 05:18 |
kroddn | GeoffTheMedi1: the problem with starving people after a new game is definitively this line of code | 05:39 |
GeoffTheMedi1 | the operator < line? | 05:40 |
kroddn | yes | 05:41 |
GeoffTheMedi1 | I thought you tried the change and it didn't make any difference | 05:41 |
GeoffTheMedi1 | or was that just for other colonies | 05:41 |
kroddn | that was for other colonies | 05:41 |
kroddn | so, now I'll test 2570 | 06:04 |
kroddn | hey, did you change something accoring colonizing? now it works great, the new planet has population of 7.8 | 06:05 |
kroddn | GeoffTheMedi1: would it be possible to give me svn access to a subdirectory of the FO-tree, to let me check-in the installer-scripts i developed for linux? | 06:08 |
kroddn | I think the loki-installer is the right think for linux-people | 06:08 |
GeoffTheMedi1 | you'll have to ask tzlaine or tyreth... I don't have that kind of access | 06:12 |
kroddn | kk | 06:15 |
kroddn | so btw | 06:15 |
kroddn | colonizing a "adequate" planet leads to starvation - the colony is never found and dies | 06:15 |
kroddn | (in system NOT the home-system) | 06:16 |
GeoffTheMedi1 | what about a good planet? | 06:38 |
kroddn | As there are only 1 colony-ships i did not test | 06:43 |
kroddn | i'll do now for you :-) | 06:43 |
kroddn | okay, now i have an small ocean in my home-system | 06:44 |
kroddn | that works, getting 4 people there but 0 food-production | 06:44 |
kroddn | how are the food-meters initialized on new colonies? | 06:45 |
kroddn | Large Terran: 9.0m Food and 47m people | 06:49 |
kroddn | Small Terran: 8.6m Food and 45m people | 06:50 |
kroddn | Tiny Terran: 7.9m Food and 41m people | 06:50 |
GeoffTheMedi1 | current resource meters are supposed to start out at 0 | 06:50 |
kroddn | but then the colony dies | 06:51 |
kroddn | the food-meter should start at a little value | 06:51 |
kroddn | so that the player can see that/why his colnies does/will not survice | 06:52 |
GeoffTheMedi1 | unless it started at 20, the planet won't be self sufficient | 06:52 |
kroddn | why that? | 06:52 |
kroddn | if the meter would be initialized with say 50m, then 50m people will survice | 06:52 |
kroddn | -c+v | 06:52 |
GeoffTheMedi1 | food meter is multiplied by population to produce food (roughly, it's a bit more complicated than that) | 06:53 |
kroddn | the current implementation may be right, but you never see why a colony dies | 06:53 |
GeoffTheMedi1 | with a meter of 20, the food produced is enough to feed the population | 06:53 |
kroddn | hm | 06:53 |
GeoffTheMedi1 | what we need to do is change starvation | 06:53 |
GeoffTheMedi1 | as has been discussed on the forums | 06:53 |
GeoffTheMedi1 | however, in this case the planets shouldn't be starving, because the homeworld is producing +5 extra food per turn, which is more than enough to feed a new colony | 06:54 |
kroddn | okay, if you are about to change that, i'll not comment it until there's a change :-) | 06:55 |
GeoffTheMedi1 | I'm not planning on fixing it immediately, if that's what you mean | 06:55 |
kroddn | i mean, it seems that you know there's a problem and that it will be changed soon, so there's no need to discuss it here | 06:56 |
kroddn | the main-problem (operator <) has fixed and the game runs nicely now | 06:56 |
GeoffTheMedi1 | oh.. well, yes there's a problem, but that doesn't mean it has to work the way I'm thinking of | 06:57 |
GeoffTheMedi1 | this does make me think a bit more favourably on having stockpiles on every planet though | 06:57 |
GeoffTheMedi1 | since we could ship out a stockpile of food with a colony ship - enough to last a few turns without resupply from the rest of the empire, perhaps | 06:57 |
GeoffTheMedi1 | although this might be a bad idea if it lets people found new colonies specfically to transfer food - like using the colony ship as a manual transport, which we definitely don't want to encourage | 06:58 |
kroddn | yes | 06:58 |
kroddn | but thats not what i criticize | 06:59 |
GeoffTheMedi1 | I know; I'm just brainstorming | 06:59 |
kroddn | I won't be a problem that a colony starves, but that has not to be happening immediately when the new found colony is created | 07:00 |
kroddn | on turn would be enough for the player to see that it will starve to death | 07:00 |
GeoffTheMedi1 | we need to work out how starvation and population growth should work, and how it should interact with available food | 07:00 |
GeoffTheMedi1 | there's a discussion on the forums, I think, but nothing useful has come out of it | 07:01 |
kroddn | hehe | 07:01 |
kroddn | there's too much discussion there, I never managed to get through it | 07:01 |
GeoffTheMedi1 | the v0.3 design has about three or four tiers of food supply levels, but this is bad because it's very hard to understand where food is going and why there's no surplus until you're producing waaaay more food that needed to keep the population alive | 07:01 |
GeoffTheMedi1 | likely we need a system where amount of food doesn't affect growth if you've adequately fed the populace | 07:02 |
kroddn | GeoffTheMedi1: please submit that: http://sourceforge.net/tracker/index.php?func=detail&aid=1970370&group_id=75752&atid=544944 | 07:45 |
tpb | <http://ln-s.net/1sub> (at sourceforge.net) | 07:45 |
GeoffTheMedi1 | AR_LEAD_PLATEL ? | 07:51 |
GeoffTheMedi1 | also: might those "errors in the file" be causing problems with the swedish translator's file? | 07:55 |
GeoffTheMedi1 | hmm... I guess not; he posted that it was a version incompatibility | 07:59 |
kroddn | why should that influence swedish? | 08:20 |
kroddn | the problem was that the opening ''' where not closed | 08:20 |
kroddn | and therefore the rest of the file was considered belonging to BLD_INDUSTRY_CENTRE_DESC | 08:21 |
kroddn | maybe remove the L => AR_LEAD_PLATE | 08:22 |
kroddn | typo ^^ | 08:22 |
GeoffTheMedi1 | comitted | 08:24 |
GeoffTheMedi1 | name for credits? | 08:25 |
kroddn | "Markus Sinner" nick "kroddn" | 08:27 |
kroddn | there's no category for me as a "static linker" ;-) | 08:28 |
GeoffTheMedi1 | which is why you haven't been credited until you did some translation | 08:28 |
kroddn | hehe | 08:28 |
GeoffTheMedi1 | I considered making another category, or doing a "special thanks", but figured you'd eventually actually contribute some code... but this works almost as well | 08:29 |
kroddn | i'll have to add some more code then :-) | 08:29 |
kroddn | don't mind | 08:29 |
kroddn | is this mailing-list-posting generated automatically by svn? | 08:30 |
GeoffTheMedi1 | yes | 08:30 |
kroddn | nice | 08:31 |
GeoffTheMedi1 | for commits and for comments on bug reports | 08:31 |
kroddn | i wonder why I did not subscribe that list before | 08:31 |
GeoffTheMedi1 | but oddly, not for new bug reports or patch postings | 08:31 |
GeoffTheMedi1 | which would actually be more useful, especially for patches, which I rarely check unless pointed to | 08:31 |
kroddn | good to know, in future i'll do it that way again :) | 08:32 |
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