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kroddn | the game does not work any longer on any of my linux-systems :-( | 04:10 |
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kroddn | 2008-04-02 08:15:15,762 DEBUG Client : SDLInit() complete. | 04:10 |
kroddn | 2008-04-02 08:15:15,763 DEBUG Client : GLInit() complete. | 04:10 |
kroddn | 2008-04-02 08:15:16,656 DEBUG Client : Limited FPS to 60 | 04:10 |
kroddn | 2008-04-02 08:15:22,117 ERROR Client : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "API error" | 04:10 |
kroddn | 2008-04-02 08:15:23,180 DEBUG Client : SDLQuit() complete. | 04:10 |
kroddn | that happens when clicking "Single Player" BEFORE klicking OK in the following Galaxy Setup dialog | 04:12 |
GeofftheMedio_ | probably fails trying to start the server | 04:13 |
kroddn | right | 04:15 |
kroddn | i cannot start the server on commandline | 04:15 |
kroddn | bind(6, {sa_family=AF_INET, sin_port=htons(12345), sin_addr=inet_addr("0.0.0.0")}, 16) = -1 EADDRINUSE (Address already in use) | 04:15 |
kroddn | aha | 04:16 |
kroddn | there was a freeorionca still binding this port... | 04:16 |
kroddn | and it starts again all over if i kill it | 04:17 |
GeofftheMedio_ | freeorionca restarts itself? | 04:17 |
kroddn | yes, i'll do a bug-report | 04:18 |
kroddn | Yes, after doiung "killall freeorionca" there starts another freeorionca with a different PID | 04:18 |
GeofftheMedio_ | maybe you have a freeoriond running that's trying to create 4 AI processes, and it hung after trying to create the first, and then moved to the second after you killed the first? | 04:18 |
kroddn | no | 04:18 |
kroddn | there was only one freeorionca running, nothing else | 04:18 |
GeofftheMedio_ | maybe all the commands to launch new processes from a freeoriond were queued and stayed queued even after the process was killed? | 04:20 |
GeofftheMedio_ | try killing freeorionca at least 4 times, to ensure it's actually restarting itself... | 04:20 |
kroddn | Does freeorionca have a fallback to start itself again if it crashes? | 04:20 |
GeofftheMedio_ | no | 04:20 |
kroddn | but it did :-) | 04:20 |
GeofftheMedio_ | not that I know of | 04:20 |
kroddn | there was no process which could have started the ca | 04:21 |
GeofftheMedio_ | like I said, make sure it's actually restart itself, and it's not just multiple freeorionca's being spawned | 04:21 |
kroddn | and the PID changed between the startings | 04:21 |
GeofftheMedio_ | again: perhaps the spawning was queued, so each spawn only was executed after the previous freeorionca was killed | 04:21 |
GeofftheMedio_ | I don't think there's any way a freeorionca would relaunch itself | 04:22 |
kroddn | hm | 04:22 |
GeofftheMedio_ | and even if there was, it wouldn't work if you killed the process | 04:22 |
kroddn | it worked when i used a kill -9 | 04:22 |
kroddn | now i have another problem - game crashes with segfault | 04:22 |
kroddn | thats annoying | 04:23 |
kroddn | but i think thats the opengl problem | 04:23 |
GeofftheMedio_ | that's at least plausible... | 04:23 |
GeofftheMedio_ | you might try switching all the GL 1.5 commands like glBindBuffere to the ARB variants (which are in the WIN32 only preprocessor blocks) | 04:26 |
kroddn | what's the difference? | 04:28 |
GeofftheMedio_ | I'm not sure exactly, but I think the ARB stuff was what the 1.5 (or other GL extentions) were called before they were put into the standard. | 04:30 |
GeofftheMedio_ | It seems to help compatibility | 04:30 |
kroddn | okay, i'll define a symbol USE_GL_BIND_BUFFER_ARB | 04:32 |
kroddn | would you like to apply this as a patch? | 04:32 |
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GeofftheMedio_ | tzlaine probably wouldn't approve. you'll need to take it up with him. | 04:35 |
kroddn | does not halt | 04:36 |
kroddn | help | 04:36 |
kroddn | what's the problem? I introduces a define, which will be set if FREEORION_WIN32 is defined | 04:37 |
kroddn | thats nothing else then done before :-) | 04:37 |
GeofftheMedio_ | you don't need to convince me. | 04:38 |
kroddn | it doesnt work anyway | 04:42 |
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kroddn | GeofftheMedio_: it works again, after reinstalling the newest nvidia-drivers | 05:19 |
GeofftheMedio_ | good to hear | 05:19 |
kroddn | but the systems still dont appear, as i reported at sf.net | 05:19 |
GeofftheMedio_ | not so good to hear | 05:20 |
kroddn | where are the arts for the systems? | 05:28 |
GeofftheMedio_ | FreeOrion\default\data\art\stars | 05:29 |
kroddn | and this is used instead of the circles on higher zoom-levels? | 05:29 |
GeofftheMedio_ | the textures for all zoom levels are roughly circular for most stars and are in that directory | 05:30 |
kroddn | the gas is not displayed too | 05:30 |
kroddn | on higher zooms | 05:31 |
GeofftheMedio_ | non-tiny stars, halos, and gas are all rendered the same way, so that's not surprising. you probly also don't seen nebulae. | 05:31 |
kroddn | yes | 05:32 |
GeofftheMedio_ | you might want to try the ARB versions of the mapwnd render gl functions | 05:33 |
GeofftheMedio_ | it not being related to crashing doesn't mean it wouldn't fix this | 05:33 |
kroddn | i already used the arb-verseions | 05:34 |
GeofftheMedio_ | hmm. | 05:35 |
kroddn | �h - i reported a wrong thing | 05:36 |
kroddn | the nebulae ARE there | 05:36 |
GeofftheMedio_ | ... that's odd / interesting... | 05:36 |
kroddn | Okay | 05:49 |
kroddn | working again | 05:49 |
GeofftheMedio_ | the stars? | 05:50 |
kroddn | I commented out one block some days ago to avoid the crash | 05:50 |
GeofftheMedio_ | funny how it ended up being there for a reason... | 05:50 |
kroddn | you can close the bug-report | 05:50 |
kroddn | shame again on me | 05:51 |
kroddn | http://sourceforge.net/tracker/index.php?func=detail&aid=1930460&group_id=75752&atid=544942 | 05:51 |
tpb | <http://ln-s.net/1lIL> (at sourceforge.net) | 05:51 |
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