Wednesday, 2008-04-02

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kroddnthe game does not work any longer on any of my linux-systems :-(04:10
kroddn2008-04-02 08:15:15,762 DEBUG Client : SDLInit() complete.04:10
kroddn2008-04-02 08:15:15,763 DEBUG Client : GLInit() complete.04:10
kroddn2008-04-02 08:15:16,656 DEBUG Client : Limited FPS to 6004:10
kroddn2008-04-02 08:15:22,117 ERROR Client : ClientNetworking::NetworkingThread() : Networking thread will be terminated due to disconnect exception "API error"04:10
kroddn2008-04-02 08:15:23,180 DEBUG Client : SDLQuit() complete.04:10
kroddnthat happens when clicking "Single Player" BEFORE klicking OK in the following Galaxy Setup dialog04:12
GeofftheMedio_probably fails trying to start the server04:13
kroddnright04:15
kroddni cannot start the server on commandline04:15
kroddnbind(6, {sa_family=AF_INET, sin_port=htons(12345), sin_addr=inet_addr("0.0.0.0")}, 16) = -1 EADDRINUSE (Address already in use)04:15
kroddnaha04:16
kroddnthere was a freeorionca still binding this port...04:16
kroddnand it starts again all over if i kill it04:17
GeofftheMedio_freeorionca restarts itself?04:17
kroddnyes, i'll do a bug-report04:18
kroddnYes, after doiung "killall freeorionca" there starts another freeorionca with a different PID04:18
GeofftheMedio_maybe you have a freeoriond running that's trying to create 4 AI processes, and it hung after trying to create the first, and then moved to the second after you killed the first?04:18
kroddnno04:18
kroddnthere was only one freeorionca running, nothing else04:18
GeofftheMedio_maybe all the commands to launch new processes from a freeoriond were queued and stayed queued even after the process was killed?04:20
GeofftheMedio_try killing freeorionca at least 4 times, to ensure it's actually restarting itself...04:20
kroddnDoes freeorionca have a fallback to start itself again if it crashes?04:20
GeofftheMedio_no04:20
kroddnbut it did :-)04:20
GeofftheMedio_not that I know of04:20
kroddnthere was no process which could have started the ca04:21
GeofftheMedio_like I said, make sure it's actually restart itself, and it's not just multiple freeorionca's being spawned04:21
kroddnand the PID changed between the startings04:21
GeofftheMedio_again: perhaps the spawning was queued, so each spawn only was executed after the previous freeorionca was killed04:21
GeofftheMedio_I don't think there's any way a freeorionca would relaunch itself04:22
kroddnhm04:22
GeofftheMedio_and even if there was, it wouldn't work if you killed the process04:22
kroddnit worked when i used a kill -904:22
kroddnnow i have another problem - game crashes with segfault04:22
kroddnthats annoying04:23
kroddnbut i think thats the opengl problem04:23
GeofftheMedio_that's at least plausible...04:23
GeofftheMedio_you might try switching all the GL 1.5 commands like glBindBuffere to the ARB variants (which are in the WIN32 only preprocessor blocks)04:26
kroddnwhat's the difference?04:28
GeofftheMedio_I'm not sure exactly, but I think the ARB stuff was what the 1.5 (or other GL extentions) were called before they were put into the standard.04:30
GeofftheMedio_It seems to help compatibility04:30
kroddnokay, i'll define a symbol USE_GL_BIND_BUFFER_ARB04:32
kroddnwould you like to apply this as a patch?04:32
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GeofftheMedio_tzlaine probably wouldn't approve.  you'll need to take it up with him.04:35
kroddndoes not halt04:36
kroddnhelp04:36
kroddnwhat's the problem? I introduces a define, which will be set if  FREEORION_WIN32 is defined04:37
kroddnthats nothing else then done before :-)04:37
GeofftheMedio_you don't need to convince me.04:38
kroddnit doesnt work anyway04:42
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kroddnGeofftheMedio_: it works again, after reinstalling the newest nvidia-drivers05:19
GeofftheMedio_good to hear05:19
kroddnbut the systems still dont appear, as i reported at sf.net05:19
GeofftheMedio_not so good to hear05:20
kroddnwhere are the arts for the systems?05:28
GeofftheMedio_FreeOrion\default\data\art\stars05:29
kroddnand this is used instead of the circles on higher zoom-levels?05:29
GeofftheMedio_the textures for all zoom levels are roughly circular for most stars and are in that directory05:30
kroddnthe gas is not displayed too05:30
kroddnon higher zooms05:31
GeofftheMedio_non-tiny stars, halos, and gas are all rendered the same way, so that's not surprising.  you probly also don't seen nebulae.05:31
kroddnyes05:32
GeofftheMedio_you might want to try the ARB versions of the mapwnd render gl functions05:33
GeofftheMedio_it not being related to crashing doesn't mean it wouldn't fix this05:33
kroddni already used the arb-verseions05:34
GeofftheMedio_hmm.05:35
kroddn�h - i reported a wrong thing05:36
kroddnthe nebulae ARE there05:36
GeofftheMedio_... that's odd / interesting...05:36
kroddnOkay05:49
kroddnworking again05:49
GeofftheMedio_the stars?05:50
kroddnI commented out one block some days ago to avoid the crash05:50
GeofftheMedio_funny how it ended up being there for a reason...05:50
kroddnyou can close the bug-report05:50
kroddnshame again on me05:51
kroddnhttp://sourceforge.net/tracker/index.php?func=detail&aid=1930460&group_id=75752&atid=54494205:51
tpb<http://ln-s.net/1lIL> (at sourceforge.net)05:51
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