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Xenodamus | um hi? | 04:01 |
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GeofftheMedio | hi... | 04:01 |
Xenodamus | hey, I've been noticing the freeOrion project for a while | 04:01 |
GeofftheMedio | ok | 04:01 |
Xenodamus | I'm thinking about contributing after the semester is over. | 04:02 |
GeofftheMedio | sounds good | 04:03 |
Xenodamus | has there been any work done on Diplomatic and Strategic AI? | 04:03 |
Xenodamus | I'm still digging for info on the wiki | 04:03 |
GeofftheMedio | diplomatic: no, as there's no diplomacy yet. | 04:03 |
GeofftheMedio | "Strategic" is a very general term... | 04:04 |
GeofftheMedio | there's some AI work being done... check the forums | 04:04 |
Xenodamus | sorry, I mean like AI archetypes and preferences such as an emphasis on tech development or expansion | 04:06 |
GeofftheMedio | possibly... again, check the forums. there are a few ai development discussion threads. | 04:06 |
Xenodamus | alright | 04:07 |
Xenodamus | Say, what do you think about MOO III? | 04:08 |
GeofftheMedio | never played it. | 04:09 |
Xenodamus | oh, and MOO II? | 04:10 |
GeofftheMedio | too much micromanagement, but an important step in the genre...? | 04:13 |
Xenodamus | interesting, MOO III has some macromanagement tools in the direction. Unfortunately, there's some UI issues with it. | 04:15 |
GeofftheMedio | if you need to automate complexity to make something playable, it probably should be abstracted. | 04:16 |
Xenodamus | but then that would kind of remove some of the spirit of the game, no? | 04:18 |
GeofftheMedio | if "spirit" is hours of repetative clicking that requires no strategic choice, then sure | 04:19 |
Xenodamus | true, but that's where the power of macromanagement comes from. At certain points of a game, the gameplay can shift. That makes it interesting | 04:20 |
Xenodamus | I believe this is what Maxis is trying to do with Spore | 04:20 |
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GeofftheMedio | good gameplay makes things interesting... not shifting between different types of gameplay. | 04:26 |
GeofftheMedio | and if you can tweak at a lower level, it's usually beneficial, and thus required in practice, to do so | 04:26 |
GeofftheMedio | spore is essentially several different thematically linked games, not a shift between levels of the game game as would be relevant to a 4X game | 04:27 |
Xenodamus | ok, not the best example of what I was trying to state. Basically I'm saying is that both micro and macro gameplay should be availble at the same time, just that it makes more sense to gradually advance more to macro as your empire grows to numerous stars. | 04:30 |
Xenodamus | unless you enjoy tedious micromanaging... | 04:30 |
GeofftheMedio | sounds good, but see my previous message | 04:31 |
Xenodamus | yea, total gameplay shift is distractive, but that's not what I meant. | 04:35 |
Xenodamus | that's odd, the game doesn't start, yet the framework and OpenAL is installed | 04:43 |
GeofftheMedio | check the forums | 04:44 |
Xenodamus | I already did... | 04:45 |
GeofftheMedio | if your particular error / problem hasn't been discussed, then make a new post about it | 04:46 |
Xenodamus | ok, which forum is for bugs or troubleshooting? | 04:48 |
GeofftheMedio | if it's compile related, compile. otherwise, programming or general discussion. or, just post a bug report on sourceforge (link on the main page of the wiki) | 04:50 |
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