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g3d | hello | 07:26 |
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kr0ddnoMobil | hi g3d | 08:41 |
g3d | oh hi | 08:53 |
g3d | not very active channel, I guess everything takes place on the forums? | 08:53 |
GeofftheMedio | pretty much | 08:54 |
g3d | oh, GeofftheMedio... I've been considering helping out with programming | 08:56 |
GeofftheMedio | have a look at the Programming Work page (linked on How To Help) on the wiki for ideas | 08:57 |
g3d | yes, I have already done that... | 08:57 |
g3d | some of the ideas appeal to me, like map saving | 08:58 |
mithro | hey people :) | 08:58 |
g3d | hi | 08:58 |
mithro | Thousand Parsec got into Google Summer of Code again, yay! :) | 08:58 |
GeofftheMedio | the basic saving and loading can probably be done with boost serialization, for which there are examples used for networking in most gamestate-related classes | 09:04 |
GeofftheMedio | you'd need to make a map-only variation | 09:04 |
GeofftheMedio | and then add all the interface support to actually do it | 09:05 |
GeofftheMedio | perhaps a "load map from saved game" option, as well as a "save map" to a separate map file format option in the game menu | 09:06 |
GeofftheMedio | only for single player games, probably... | 09:06 |
mithro | how goes FreeOrion? I saw you did a release recently? | 09:07 |
GeofftheMedio | about a month ago | 09:08 |
g3d | yeah, I've been thinking about boost serialization too... thank you for the explanation, it seems I will have to dive into the code seriously before doing anything, since it's my first contact with FreeOrion. | 09:09 |
g3d | I will let you know, although please don't treat this as a definite declaration of starting work on this | 09:10 |
GeofftheMedio | I don't get excited until I see some code. plenty of people talk about doing work for a few days, then disappear. | 09:10 |
GeofftheMedio | regardless, feel free to ask questions about how to proceed / get started. the code base is a bit daunting to some newcomers, but not impossible to learn. | 09:11 |
g3d | I undestand the reality of this and that was why I explicitly stated that :) | 09:12 |
g3d | well, I appreciate your help, thank you | 09:13 |
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