Saturday, 2008-03-22

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g3dhello07:26
kr0ddnoMobilhi g3d08:41
g3doh hi08:53
g3dnot very active channel, I guess everything takes place on the forums?08:53
GeofftheMediopretty much08:54
g3doh, GeofftheMedio... I've been considering helping out with programming08:56
GeofftheMediohave a look at the Programming Work page (linked on How To Help) on the wiki for ideas08:57
g3dyes, I have already done that...08:57
g3dsome of the ideas appeal to me, like map saving08:58
mithrohey people :)08:58
g3dhi08:58
mithroThousand Parsec got into Google Summer of Code again, yay! :)08:58
GeofftheMediothe basic saving and loading can probably be done with boost serialization, for which there are examples used for networking in most gamestate-related classes09:04
GeofftheMedioyou'd need to make a map-only variation09:04
GeofftheMedioand then add all the interface support to actually do it09:05
GeofftheMedioperhaps a "load map from saved game" option, as well as a "save map" to a separate map file format option in the game menu09:06
GeofftheMedioonly for single player games, probably...09:06
mithrohow goes FreeOrion? I saw you did a release recently?09:07
GeofftheMedioabout a month ago09:08
g3dyeah, I've been thinking about boost serialization too... thank you for the explanation, it seems I will have to dive into the code seriously before doing anything, since it's my first contact with FreeOrion.09:09
g3dI will let you know, although please don't treat this as a definite declaration of starting work on this09:10
GeofftheMedioI don't get excited until I see some code.  plenty of people talk about doing work for a few days, then disappear.09:10
GeofftheMedioregardless, feel free to ask questions about how to proceed / get started.  the code base is a bit daunting to some newcomers, but not impossible to learn.09:11
g3dI undestand the reality of this and that was why I explicitly stated that :)09:12
g3dwell, I appreciate your help, thank you09:13
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