Thursday, 2007-06-21

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sobczykhi23:07
GeofftheMediohi23:08
sobczykanyone got missing libGiGiSDL.so error?23:08
GeofftheMediohave you built GG ?23:08
sobczykyep, its in the /usr/local/lib directory23:09
sobczykI could build the binary but couldn't run it23:09
GeofftheMedioI'm not a linux user, so I can't help much more... but you might have a look here:23:12
GeofftheMediohttp://freeorion.org/index.php/Compile#User_stories23:12
GeofftheMedioone of those might have a step you missed23:12
tpb<http://ln-s.net/ddS> (at freeorion.org)23:12
sobczykeh I've copied it to /usr/lib and it whines about another libraries :)23:19
GeofftheMediomaybe throw a few symlinks in /user/lib, since that's where it seems to be looking for the .so files...?23:24
sobczykyeah, I've found where the libs are hinding :023:28
sobczykheh up and running23:32
sobczykthough without sound23:34
GeofftheMediothere is not-quite finished openal support, if you don't like fmod23:34
sobczykhmm without fmod there is absolutely no sound?23:35
GeofftheMedioit is the sound library...23:35
GeofftheMediounless you use openal instead23:35
sobczykoh thx I'll try the openal23:36
sobczykthe game looks great23:36
GeofftheMedioyou might want to look at this thread: http://freeorion.org/forum/viewtopic.php?p=27129#p2712923:36
tpb<http://ln-s.net/ddm> (at freeorion.org)23:36
GeofftheMediore: the openal stuff23:36
GeofftheMedioI'd appreciate some feedback if those changes work for you.  If so, I might get around to committing them.23:37
sobczykI thought sdl was used to handle sound when one does not want fmod23:38
GeofftheMediothere is an SDL_mixer library that was used at one point, but there were some problems with it23:38
sobczykok, I'll try use the openal however I have exams on monday so I might not report soon :)23:40
GeofftheMediono problem23:40
sobczykahh segfault23:43
GeofftheMediodoing what?23:43
sobczykI was reading research tree and wanted to switch to production23:43
GeofftheMedioso you clicked the production button up top right?23:45
sobczykyes23:45
GeofftheMediocould you rerun with this23:45
GeofftheMediofreeorion --log-level DEBUG23:45
GeofftheMedioand do the same thing, and see if there's anything in the logfile?  (freeorion.log)23:46
sobczykim trying to do the segfault but I don't remember what I've clicked23:46
GeofftheMediodoes the production screen open fine now?23:47
sobczykyes23:47
GeofftheMediohmm...23:47
sobczykI'll play it in debug23:47
GeofftheMediothere are a few segfault bugs that can occur due to a bug in boost signals 1.33.123:48
GeofftheMedioupdating boost should fix it, but we just haven't done so yet23:48
GeofftheMedioI also tried to fix most of them so it'd work with 1.33.1, but there are a few that couldn't be fixed23:48
sobczykok I'm going to bed before its morning :D23:49
sobczykbye23:49
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