Sunday, 2007-03-04

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tyrethFinally working05:27
GeofftheMedio_?05:27
Gumi_Designeryeah05:27
Gumi_Designerhey Geoff, I'm Fox05:28
GeofftheMedio_hi...05:28
Gumi_Designernice to meet you05:28
GeofftheMedio_having trouble with IRC ?05:28
Gumi_Designeryeah05:28
GeofftheMedio_ah05:28
Gumi_Designerdoes anyone in here use irc through trillian?05:29
GeofftheMedio_haven't used trillian in a few years.  I ust mIRC05:29
Gumi_Designeroh well, too bad for me05:30
Gumi_DesignerI'm hoping to contribute to the tech tree, is there a fast way for me to get up to speed?05:30
Gumi_DesignerI've been reading the fourms, but it seams any and all links to diagrams of the tree are broken05:31
GeofftheMedio_read the effects document on the wiki, check out the tree in-game, and look through techs.txt05:31
GeofftheMedio_hmm... that's odd05:31
Gumi_DesignerI havn't gotten through much of the fourums yet, I'm probly still wading through outdated stuff still05:32
GeofftheMedio_http://freeorion.org/forum/viewtopic.php?p=17634#1763405:32
tpb<http://ln-s.net/JZ4> (at freeorion.org)05:32
GeofftheMedio_should be an image in that05:32
GeofftheMedio_though there's no much reason to look at those images when there is the in-game tech tree05:32
Gumi_Designeris there an artificial environment theory, which orbital farming and deepspace stations might go under?05:40
Gumi_Designeror rather theories about the latter05:41
GeofftheMedio_actually, a number of techs that I've initially labelled as theories might be better changed to applications...05:42
GeofftheMedio_in particular, to reduce the average number of theories from 15 or so to 10 or 12 per category would be good05:42
GeofftheMedio_and I think there's enough candidates for this change in most categories05:42
Gumi_Designerthere is certainly a raeson for simplification05:43
GeofftheMedio_but as to your specific question...05:44
GeofftheMedio_Orbital Farming does depend on Environmental Encapsulation05:44
Gumi_Designerjust as an orbital conony might. Deep Space things on the other hand would require a level of self restoration, true artificial environments05:45
Gumi_Designera level of self matnence that doesn't need the regular shiping of goods from a planet is orbits05:46
GeofftheMedio_there's no much deep-space autonomous (from planets) stuff in the tree now05:47
Gumi_DesignerI'm thinking somthing kind of like places we would send population once a planet gets too full, or perhaps an asteroid colony05:49
Gumi_Designerhas this been talked about yet?05:50
GeofftheMedio_probably such a tech would go under Construction.  Perhaps it would depend on Infrastructure Ecology and Orbital Construction05:50
GeofftheMedio_or perhaps, after Orbital Construction, a system-wide construction theory could be put...05:51
Gumi_Designersomthing like encapsulation theories under Ecology?05:52
GeofftheMedio_re: talked about: not specifically that I recall... maybe there's something in the construction category thread, but that's a bit old05:52
Gumi_DesignerI'm not sure if this next idea may be a little off the wall but here I go...05:53
GeofftheMedio_wait a sec05:53
Gumi_Designer*paused*05:53
Gumi_Designersorry, I'm a little anxious05:54
GeofftheMedio_... why?05:55
Gumi_DesignerI like to think of stuff and learn what others think of my ideas05:55
GeofftheMedio_Environmental Encapsulation and Infrastructure Ecology could lead to a Self-Sufficient Ecology tech05:55
GeofftheMedio_Self-Suf Eco could be combined with Orbital Construction to allow Autonomous Orbitals05:56
GeofftheMedio_Orbital Construction could lead to something about construction throughough a star system...  (ie. not just in orbit)05:57
GeofftheMedio_not sure what to call it05:57
Gumi_DesignerFree Floating Colony05:57
Gumi_DesignerFFC?05:57
Gumi_DesignerIt's a floater05:58
GeofftheMedio_need something techier sounding05:58
Gumi_Designer*nods*05:58
GeofftheMedio_big sciency sounding words like Autonomous and Encapsulation, etc05:58
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Gumi_DesignerArtificial Environmental Station I'm going to grab a thesourus06:01
GeofftheMedio_well, it's not environment-specific... it's just construction throughout a system06:01
Gumi_Designerfinding antonim to orbital06:02
GeofftheMedio_Extraorbital Construction?06:03
GeofftheMedio_arguably asteroid mining should depend on that06:04
GeofftheMedio_anyway, depending on Extraorbital Construction and Autonomous Orbitals, one could have an application called Free-Floating Colony06:04
Gumi_DesignerI belive that races that do not emedialy depend on an environment being breathable (barren or inferno maybe) would find it easyier to reaserch this stuff, considering they just ahve to figure out how to sheild themselves from radiation (if they don't like it)06:06
GeofftheMedio_rather than worrying about ease of research or whether a race can research a particular tech, I'm thinking we'll focus more on whether the race can use the tech, or whether a particular resource required to use a tech is available06:07
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Gumi_Designeryeah, I started thinking a little too far ahead06:08
GeofftheMedio_anyhoo... in order to add a few more theories, we need to pare down the ones that are there already... converting a few to applications06:09
GeofftheMedio_unfortunately, some categories (production) are more applied in general than others (Learning)06:10
Gumi_Designerare all the current theories written on the cart you gave me?06:10
Gumi_Designeror is there a larger oene06:10
GeofftheMedio_the cart?06:10
Gumi_Designersorry, chart, the one with industrial farming06:11
GeofftheMedio_noo... that's just the growth category06:12
Gumi_Designerthought so06:12
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GeofftheMedio_there's about 72 theories at the moment06:13
GeofftheMedio_across 5 categories06:14
Gumi_Designerthe learning area of reasearch will fill with many applications as ships are thought of.06:14
GeofftheMedio_but I'd like to reduce that to 50 or 6006:14
GeofftheMedio_I suspect we'll add a categeory or three for ships stuff06:14
GeofftheMedio_currently it's all planets / infrastructure06:15
Gumi_Designerare the current theories written down anywhere I can look so that I may help more effecianetly06:15
GeofftheMedio_the research screen in the game is the best way, or in techs.txt (which is with the game code, game binaries, or on the wiki)06:15
Gumi_DesignerI guess I'll take a look at the research screen sometime06:16
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Gumi_Designerwhat theory is artificial planet under06:21
GeofftheMedio_there's an artificial heavenly bodies theory in construction, thougoh it doesn't presently lead to anything06:22
GeofftheMedio_I don't know if there is an "artificial planet" tech yet06:22
GeofftheMedio_I don't see one06:24
Gumi_Designersomthing that bothered me in MoO II was, if you discovered a system that had no planet for a colony then you would never build there even after learning to build planets. But do you think a clony ship, or perhaps an Extraorbital-device could be moved to the system and change a gas-giant or asteroid belt into a planet?06:25
GeofftheMedio_presumably06:26
GeofftheMedio_there's no terraforming techs yet, but that would be a late-game version of them06:26
Gumi_Designerwhat does refinement currently consist of, are there any specifics or can indivifual aspects of an application be increased like: durrability, size, output, power consumption, market (military, rare, common), maintnence06:31
GeofftheMedio_refinements just alter the effects of a previously-researched effects-application, or building06:33
GeofftheMedio_there's no restrictions on how it can change them06:33
GeofftheMedio_other than not making them worse06:33
Gumi_Designerok06:33
Gumi_DesignerI shouldn't bring up ideas about ships right now right?06:34
GeofftheMedio_regarding ship techs, or ships themselves?06:35
Gumi_Designertechs06:35
GeofftheMedio_if it's very high level and relatively quick, ok, but otherwise I'd just start a brainstorming thread06:36
Gumi_Designerwhat do you mean by high level06:37
GeofftheMedio_how many or which categories of ship techs there should be, or the structure within the categories06:38
GeofftheMedio_but not specific techs06:38
Gumi_DesignerWell we could break it down into somthing like: Class(size:Colony, Fighter, Shuttle, Frigate... Planetoid), Hull, Propultion, Crew06:44
GeofftheMedio_explain "break it down"06:44
Gumi_DesignerHull could hold things like: hull slot config(we put the big guns here and we can combine that with this other previously created blueprint that lets us have two engines), armour applications, manuverability (decided by how much stress the structure can regularly withstand)06:47
GeofftheMedio_are these categories?06:47
Gumi_Designeryeah, under those categories would go applications right?06:48
Gumi_Designerlike tritanium armour and such06:48
GeofftheMedio_categories are not the same as theories06:48
Gumi_Designerwait, I'm backward06:49
GeofftheMedio_categories are very high-level groupings of techs, like all the "growth" techs, all the "production" techs06:49
Gumi_Designerhull is the category06:49
Gumi_Designerslot config, armour applications, manuverability(structure) are theories06:49
Gumi_Designerand under those theories would go applications06:50
GeofftheMedio_so you might have a category "ships" for all ships stuff, or "ship defenses" for weapons/armour/shields and "ship ???" for hulls, propulsion, stealth...06:50
GeofftheMedio_theories are more sciency or idea sounding... as in new models of thought that lead to applications06:51
GeofftheMedio_so you wouldn't have a theory "armour applications", but rather a series of different theories that have different types of armours under them06:52
Gumi_Designerso armour applications would be a cattegory, I think I understand06:53
GeofftheMedio_in principle, it could be... though it would be called "ship armour"... but it's too specific for a category06:54
GeofftheMedio_more likely armour and weapons would be categorized together under "Warships" or "Ship Defenses"06:55
Gumi_Designerthere are so many ways to possibly catagorize all this07:00
GeofftheMedio_indeed07:01
Gumi_Designeris the current plan to keep distinctly different areas of reasearch seperate? other wise sheilds and armour would both go under defences07:02
GeofftheMedio_they're not really that different.  I'd group them both with weapons07:03
Gumi_Designerlets see if I'm anywhere close to unsertanding the current layout of the tech tree considering how my sad dial-up isn't close to finishing the download of FO07:11
GeofftheMedio_my condolences07:12
Gumi_Designerthank you07:13
Gumi_Designercurrently, what are the Roots of the tech tree, are they Ships, Growth, Construction?07:14
GeofftheMedio_there are no "roots", but there are categories of Growth, Learning, Construction, Production and Economics07:14
Gumi_Designerand do only theories go under them?07:15
GeofftheMedio_no: all techs are categorized into one of the above07:16
Gumi_Designerso there are divitions under each category, what is each divition called07:18
Gumi_Designeractualy just a sec07:18
GeofftheMedio_there are no divisions under category... just techs with various dependencies07:18
Gumi_Designerwhat are some of the things between construction and the theories it contains?07:21
GeofftheMedio_I don't understand the question07:26
GeofftheMedio_construction is a category.  it contains various techs, some of which are theories.07:27
Gumi_Designerfrom some of the previous statements I was a little confused still, but now I realize I havn't been asking the right questions. There are plans for there to be more than these five categories right?07:31
GeofftheMedio_yes07:32
Gumi_Designera category contains theories, and theories lead to more theories and unlock the chance to reasearch applications. you said categories contain techs some of which are theories. what is there besides theories and applications contained within.07:34
GeofftheMedio_refinements07:35
Gumi_Designeralmost forgot about them07:36
Gumi_Designeris there any aception to the folowing: Category-->Theory-->Theory&Applications   Application-->Refinement07:38
GeofftheMedio_well, theories from one category can lead to theories or applications in another category... same with applications...07:39
Gumi_Designerlike NanotechCybernetics in the GrowthCategory could lead to MicromacineSpys in the Economics or maybe SpyingCategory?07:42
GeofftheMedio_in principle, yes; specifically, no07:43
Gumi_DesignerI'm just making up randum stuff for examples right now to make sure I'm finaly getting the structure of the tech tree. I haven't gotten to actually see it yet. how am I doing?07:44
GeofftheMedio_based on one example, fine07:44
Gumi_Designerexample: there is a Stealth Category, things like CamafagingTheories would get applications that spread to ships, troops, and spys. while things like Refinements Shields and Armour to resist scanning technology would arive in the StealthCat once they were reasearched from whereever they are?07:51
Gumi_Designeror will refinements only ever stay in the home catagory of thier specific application?07:52
GeofftheMedio_not sure what you mean by "spread to" or "arrive in [a category]"07:52
GeofftheMedio_no hard rule, but in practice I think most refinements will be in the same category as the application they refine07:53
Gumi_Designerok, that makes things easier.07:54
Gumi_DesignerThis might fall under planetary construction but, would it be possible to "layer up" a planet. Constructing a new crust way higher on it to make it bigger. or does that sound silly?07:57
GeofftheMedio_probably easier to just build taller buildings07:58
Gumi_Designerheheh, true. Ok what about Mining resources from the star of a system?07:59
GeofftheMedio_impractical to get anything other than hydrogen08:01
Gumi_Designera star goes super nova when it it's outward expansive force is nolonger being kept in check by it's enourmus gravity, due to it's heavy elements right?08:12
Gumi_Designercould we make a star go super by removeing the ehavy elements?08:14
GeofftheMedio_read wikipedia about red giants08:14
Gumi_Designergoodbye two closest planets and life on the others08:14
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Gumi_DesignerHope to talk again after I do some serious reading08:57
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GeofftheMedio_mkay08:57
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