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_florent_ | Hi | 06:32 |
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_florent_ | thanks mithro, for some of the points listed in the link, I consider some are implicit for LiteX: Code of conduct and being respectful to each other. I found sad having to have a code of conduct in a project or having to say you have to be respectful, and I consider than anyone not doing this naturally probably has nothing to do in the LiteX community, so we'll just politely let them understand (be evasive in answer, let them | 06:36 |
_florent_ | wait, etc...) and they'll leave. | 06:36 |
_florent_ | jevinskie[m]: we have a vga framebuffer in the simulator in the past, but this hasn't been re-integrated (yet...): | 06:39 |
_florent_ | https://github.com/enjoy-digital/litex/commit/e890a566a9f52cf746b3feb52861092fa0e012ea | 06:39 |
_florent_ | this was a very simple PoC using SDL | 06:40 |
_florent_ | imgui could be really interesting to also be able to look at/control/force internal signals during the simulation | 06:41 |
_florent_ | ie to create an interactive simulator environment | 06:42 |
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jevinskie[m] | Yeah at least with VPI it’s easy to get access to internal symbols using iterators over the modules. I think verilator would need fishing signals to the top level before compilation | 20:10 |
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