Sunday, 2015-06-28

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Ci-DevJust played a game with 1000 (or 500?) systems and 25 AIs.20:21
Ci-DevAfter turn 250 the game doesn't work stable anymore as I have only 3 GiB of memory left.20:22
Ci-DevNo swap. So the game crashes.20:22
Ci-DevToo bad.20:22
Ci-DevRobotic Shields are slightly overpowered. What takes most of the time later on to construct a ship is 10 turns for black shield or so.20:23
Ci-DevWith Robotic Shields, this is just 4 and the hulls usually already take this long to construct. :D20:23
Ci-DevAnd turn processing takes loooong.20:24
Ci-Dev… on my Atom D525.20:24
O01egDoes the UI eat memory?20:31
tomreynwell 3 GiB per turn should be ok, isnt it ;)20:56
tomreynsomething is not right with both the memory handling and turn processing20:57
tomreynbut saying so is easy when i got no details either ;)20:57
tomreynmaybe some more caching could reduce the impact of this without having to rewrite a lot of code20:58
Ci-DevI have 4 GiB total memory and the normal system uses 1.3 GiB. During my turn, I had about 3.6 GiB usage. I then got a Python error, something with resource unavailable, and something with create_thread or something.21:38
Ci-DevThe next turn, the UI lost connection to the server.21:39
Ci-DevFreeOrion just is an awesome game for awesome computers.21:39
Ci-DevA current generation i7 with 16 GiB of RAM is awesome. :)21:40
Ci-DevAnd I bet FreeOrion runs nicely there. But then again, what doesn't? ;)21:40

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