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Ci-Dev | Just played a game with 1000 (or 500?) systems and 25 AIs. | 20:21 |
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Ci-Dev | After turn 250 the game doesn't work stable anymore as I have only 3 GiB of memory left. | 20:22 |
Ci-Dev | No swap. So the game crashes. | 20:22 |
Ci-Dev | Too bad. | 20:22 |
Ci-Dev | Robotic Shields are slightly overpowered. What takes most of the time later on to construct a ship is 10 turns for black shield or so. | 20:23 |
Ci-Dev | With Robotic Shields, this is just 4 and the hulls usually already take this long to construct. :D | 20:23 |
Ci-Dev | And turn processing takes loooong. | 20:24 |
Ci-Dev | … on my Atom D525. | 20:24 |
O01eg | Does the UI eat memory? | 20:31 |
tomreyn | well 3 GiB per turn should be ok, isnt it ;) | 20:56 |
tomreyn | something is not right with both the memory handling and turn processing | 20:57 |
tomreyn | but saying so is easy when i got no details either ;) | 20:57 |
tomreyn | maybe some more caching could reduce the impact of this without having to rewrite a lot of code | 20:58 |
Ci-Dev | I have 4 GiB total memory and the normal system uses 1.3 GiB. During my turn, I had about 3.6 GiB usage. I then got a Python error, something with resource unavailable, and something with create_thread or something. | 21:38 |
Ci-Dev | The next turn, the UI lost connection to the server. | 21:39 |
Ci-Dev | FreeOrion just is an awesome game for awesome computers. | 21:39 |
Ci-Dev | A current generation i7 with 16 GiB of RAM is awesome. :) | 21:40 |
Ci-Dev | And I bet FreeOrion runs nicely there. But then again, what doesn't? ;) | 21:40 |
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