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CIA-64 | FreeOrion: geoffthemedio * r4762 /trunk/FreeOrion/UI/ (CUIControls.cpp CUIControls.h): | 02:09 |
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CIA-64 | FreeOrion: -Fixed crash by checking parameters to MultiTurnProgressBar. Some calling code is probably still not doing the right thing, though, which was leading to the crash when enqueueing buildings with very low costs. | 02:09 |
CIA-64 | FreeOrion: -grooming | 02:09 |
CIA-64 | FreeOrion: geoffthemedio * r4763 /trunk/FreeOrion/UI/ (InfoPanels.cpp InfoPanels.h): Tweaked BuildingIndicator constructor to remove unnecessary parameter. | 02:28 |
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CIA-64 | FreeOrion: geoffthemedio * r4764 /trunk/FreeOrion/ (9 files in 7 dirs): | 05:41 |
CIA-64 | FreeOrion: -Removed system graph initialization from universe deserialization, and did it separately in calling code. | 05:41 |
CIA-64 | FreeOrion: -Added system graph initialization to turn processing after effects execution, to hopefully fix issues with AddStarlanes and RemoveStarlanes effects. | 05:41 |
CIA-64 | FreeOrion: -grooming | 05:41 |
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CIA-64 | FreeOrion: geoffthemedio * r4765 /trunk/FreeOrion/ (default/specials.txt universe/Universe.cpp): | 09:28 |
CIA-64 | FreeOrion: -Simplified special visibility calculations to match recent change to range-invariant empire detection strength. This applies the detection strength vs. special stealth on all visible objects for an empire. | 09:28 |
CIA-64 | FreeOrion: -Added stealth stats to some specials. | 09:28 |
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adrian_broher | Is there a particular reason why I am forced to install GiGi instead of using its in source build? | 11:59 |
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CIA-64 | FreeOrion: eleazzaar * r4766 /trunk/FreeOrion/default/ (buildings.txt ship_parts.txt techs.txt): rounded up fractional production/tech costs, and made bio-shipyards less extremely cheap. | 14:30 |
GeofftheMedio | adrian_broher: you aren't? | 16:13 |
GeofftheMedio | assuming you're on linux, tell cmake where you've built gigi | 16:13 |
GeofftheMedio | presumably should be fine... | 16:13 |
GeofftheMedio | I also thought the in-source build was the default / assumed case, but maybe that's just freeorion | 16:14 |
adrian_broher | I assume you mean the GIGIDIR parameter? | 16:14 |
GeofftheMedio | not sure; I don't use the cmake build myself | 16:14 |
GeofftheMedio | but there's presumably something in there to tell it where to find stuff | 16:15 |
adrian_broher | maybe I should throw a little more context into this statement. | 16:15 |
GeofftheMedio | ... | 16:16 |
adrian_broher | assume that GiGi is located in a directory "GG" inside of the freeorion project. | 16:16 |
adrian_broher | to configure I call 'cmake -DGIGIDIR=<freeorion project>/GG .' | 16:17 |
GeofftheMedio | try setting the header and lib dirs instead of just the gigi dir | 16:19 |
adrian_broher | which results doesn't work, because the use of pkg-config takes priority within the cmake/FindGiGi.cmake file. | 16:19 |
GeofftheMedio | hmm, well, I dunno... maybe you'll need to disable the use of pkgconfig for that then | 16:20 |
adrian_broher | This can't be disabled without patching FindGiGi.cmake | 16:20 |
GeofftheMedio | hrm. well, I can't help... | 16:24 |
adrian_broher | GeofftheMedio, it's not like I need this really, but I would like to suggest to change this somehow. | 16:26 |
adrian_broher | I would like to give a proposal and also a patch for that. | 16:26 |
GeofftheMedio | please do so and post on the forums | 16:26 |
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adrian_broher | GeofftheMedio, may I ask who tzlaine is? | 16:32 |
GeofftheMedio | programmer | 16:32 |
GeofftheMedio | made gigi, did a bunch of complicated / techy library-using stuff for freeorion | 16:32 |
adrian_broher | How can I get in touch with him? | 16:33 |
GeofftheMedio | pm on the forums might work | 16:33 |
GeofftheMedio | he's been rather busy lately | 16:34 |
adrian_broher | okay | 16:34 |
adrian_broher | well, thanks for your input GeofftheMedio | 16:34 |
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CIA-64 | FreeOrion: geoffthemedio * r4767 /trunk/FreeOrion/ (4 files in 2 dirs): Removed detection range stealth threshold slider. | 17:09 |
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CIA-64 | FreeOrion: eleazzaar * r4768 /trunk/FreeOrion/default/techs.txt: fixed several bio-population techs not working as intended. | 19:35 |
CIA-64 | FreeOrion: bigjoe5 * r4769 /trunk/FreeOrion/default/ (9 files): | 20:43 |
CIA-64 | FreeOrion: -Massively increased the danger level of monsters, and added a location from which more and more dangerous monsters spawn as the game progresses. Testing is still required to find out if it's actually possible to win. | 20:43 |
CIA-64 | FreeOrion: -Changed some of the detection techs to make sense with the new system. | 20:43 |
CIA-64 | FreeOrion: -Added Nova Bomb, Death Spore and Bioterminator techs along with corresponding ship parts. | 20:43 |
CIA-64 | FreeOrion: bigjoe5 * r4770 /trunk/FreeOrion/default/ (eng_stringtable.txt specials.txt techs.txt): -Fixed some errors from previous commit. | 20:55 |
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