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CIA-64 | FreeOrion: geoffthemedio * r4676 /trunk/FreeOrion/ (5 files in 3 dirs): Added incomplete, but with parsing, MoveInOrbit effect, which will move objects on the map in a circle around a specified object or location. | 04:14 |
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CIA-64 | FreeOrion: geoffthemedio * r4677 /trunk/FreeOrion/universe/ValueRef.cpp: Added X and Y position properties to UniverseObjects usable in scripting. | 04:15 |
CIA-64 | FreeOrion: geoffthemedio * r4678 /trunk/FreeOrion/parse/ (4 files): Grooming | 04:15 |
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CIA-64 | FreeOrion: geoffthemedio * r4679 /trunk/FreeOrion/parse/ (ConditionParser2.cpp ConditionParser3.cpp): Grooming | 12:19 |
CIA-64 | FreeOrion: geoffthemedio * r4680 /trunk/FreeOrion/universe/UniverseObject.cpp: Tweaked UniverseObject::MoveTo to not remove objects from their old system if they are moving to the same system. | 12:21 |
CIA-64 | FreeOrion: geoffthemedio * r4681 /trunk/FreeOrion/ (default/starnames.txt universe/System.cpp universe/System.h): Added a System::MoveTo override to also move all the objects in the system along with it. | 12:22 |
CIA-64 | FreeOrion: geoffthemedio * r4682 /trunk/FreeOrion/parse/EffectParser.cpp: Fixed problems with MoveInOrbit effect parser. | 12:22 |
CIA-64 | FreeOrion: geoffthemedio * r4683 /trunk/FreeOrion/universe/Effect.cpp: Implemented MoveInOrbit::Execute effect. It seems to be mostly working, though some weird issues with systems not moving and then starting to move again when a repetitive rotation is applied were observed. | 12:24 |
CIA-64 | FreeOrion: geoffthemedio * r4684 /trunk/FreeOrion/ (default/species.txt universe/Effect.cpp): | 12:47 |
CIA-64 | FreeOrion: Increased Super Tester detection range, thereby preventing the appearance of | 12:47 |
CIA-64 | FreeOrion: some systems not moving due to MoveInOrbit effect, when what was actually | 12:47 |
CIA-64 | FreeOrion: happening was that the player wasn't getting updated info about the systems' | 12:47 |
CIA-64 | FreeOrion: positions due to limited detection range and moving too far from the | 12:47 |
CIA-64 | FreeOrion: seemingly-stationary systems. | 12:47 |
CIA-64 | FreeOrion: geoffthemedio * r4685 /trunk/FreeOrion/universe/Effect.cpp: | 13:12 |
CIA-64 | FreeOrion: Extended standard MoveTo effect to function on systems, which can move to the | 13:12 |
CIA-64 | FreeOrion: location of objects that are not and are not in systems (eg. fleets or ships). | 13:12 |
CIA-64 | FreeOrion: Each object that is attempted to be moved tests to make sure it's not being | 13:12 |
CIA-64 | FreeOrion: moved onto another system, so only the first object moved to an initially valid | 13:12 |
CIA-64 | FreeOrion: destination each turn will actually move; any others will not be moved. | 13:12 |
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CIA-64 | FreeOrion: geoffthemedio * r4686 /trunk/FreeOrion/ (4 files in 3 dirs): | 21:07 |
CIA-64 | FreeOrion: -Fixed randomization of starting species for new players added to multiplayer game lobby. | 21:07 |
CIA-64 | FreeOrion: -Grooming | 21:07 |
Lukc | Grooming? | 22:17 |
GeofftheMedio | making code (imo) look nicer, without changing its function | 22:42 |
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