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dansan | my colonize button is missing :( using HEAD) | 00:06 |
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dansan | I know what the answer is, I'm smart so I should fix it | 00:06 |
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CIA-29 | FreeOrion: geoffthemedio * r4429 /trunk/FreeOrion/universe/Effect.cpp: | 17:10 |
CIA-29 | FreeOrion: -Modified SetDestination::Execute to not attempt to set empty routes, which could cause crashes. | 17:10 |
CIA-29 | FreeOrion: -Modified SetOwner::Execute to copy a ship's old fleet's next and previous | 17:10 |
CIA-29 | FreeOrion: systems when creating a new fleet, to avoid the possibility of a new fleet being | 17:10 |
CIA-29 | FreeOrion: created for an owner-changed ship, which would then end up stranded not moving | 17:10 |
CIA-29 | FreeOrion: mid-starlane. | 17:10 |
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CIA-29 | FreeOrion: geoffthemedio * r4430 /trunk/FreeOrion/ (UI/SidePanel.cpp universe/Fleet.cpp): | 23:15 |
CIA-29 | FreeOrion: -Modified how RenderPlanet looks up the light colour to use when rendering planets, to avoid a crash if a star type is specified that's not in the array loaded from planets.xml. | 23:15 |
CIA-29 | FreeOrion: -Trivial grooming | 23:15 |
CIA-29 | FreeOrion: geoffthemedio * r4431 /trunk/FreeOrion/universe/Universe.cpp: Tweaked visibility determination so objects in a system always grant their owner partial visibility of that system, and thus the name and star type. | 23:58 |
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