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CIA-19 | FreeOrion: geoffthemedio * r4054 /trunk/FreeOrion/ (39 files in 8 dirs): (log message trimmed) | 02:04 |
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CIA-19 | FreeOrion: -Removed unused BuildingType::serialize. | 02:04 |
CIA-19 | FreeOrion: -Replaced various instances of "capitol" with "capital" since it is being used to refer to the political planet, rather than a building. This involved code changes, AI script updates, and stringtable updates. | 02:04 |
CIA-19 | FreeOrion: -Added researchable / producible properties to Tech, BuildingType, PartType, and | 02:04 |
CIA-19 | FreeOrion: HullType. These aren't currently used, but I'm planning to use them to make | 02:04 |
CIA-19 | FreeOrion: some content inaccessible to players, but still available for use with other | 02:04 |
CIA-19 | FreeOrion: scripted content. | 02:04 |
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CIA-19 | FreeOrion: geoffthemedio * r4055 /trunk/FreeOrion/ (15 files in 3 dirs): (log message trimmed) | 07:19 |
CIA-19 | FreeOrion: -Added rudimentary space monsters. These are just ships owned by no empire that | 07:19 |
CIA-19 | FreeOrion: are always hostile to player ships, but never move, and are generated in | 07:19 |
CIA-19 | FreeOrion: unpopulated systems during universe creation. They use non player-producible | 07:19 |
CIA-19 | FreeOrion: ship designs defined in space_monsters.txt, and use icons copied from species | 07:19 |
CIA-19 | FreeOrion: icons. | 07:19 |
CIA-19 | FreeOrion: -Added no-parameters constructor for Species condition that leaves the list of species names empty, and modified Match to match any species if there are no species listed. | 07:19 |
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CIA-19 | FreeOrion: geoffthemedio * r4056 /trunk/FreeOrion/default/ (buildings.txt space_monsters.txt species.txt): | 19:21 |
CIA-19 | FreeOrion: -Sped up universe generation and effects processing by rearranging some conditions: | 19:21 |
CIA-19 | FreeOrion: --In a stargate-related Species effects group, put the simple Focus test before expensive Contains ContainedBy And test | 19:21 |
CIA-19 | FreeOrion: --In the imperial palace and cultural archives, put the simpler Planet tests before the Contains Source tests. | 19:21 |
CIA-19 | FreeOrion: -Removed an invalid part from a space monster design. | 19:21 |
CIA-19 | FreeOrion: geoffthemedio * r4057 /trunk/FreeOrion/default/buildings.txt: More Imperial Palace scope condition speedups. | 19:38 |
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CIA-19 | FreeOrion: geoffthemedio * r4058 /trunk/FreeOrion/default/eng_stringtable.txt: Monster-related strings | 19:58 |
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CIA-19 | FreeOrion: geoffthemedio * r4059 /trunk/FreeOrion/ (9 files in 3 dirs): | 23:48 |
CIA-19 | FreeOrion: -Modified PredefinedShipDesignManager to separately store monster and regular ship designs. | 23:48 |
CIA-19 | FreeOrion: -Modified Universe::GenerateSpaceMonsters to add specifically monster designs, rather than non-producible designs, and to account for the above change. | 23:48 |
CIA-19 | FreeOrion: -Added timing for effectsgroup targetset getting, which was used in previous commits for speeding up scripted buildings' effects. | 23:48 |
CIA-19 | FreeOrion: -Gave ships, ship designs, and fleets getters to determine if they are or contain monsters. ShipDesign also gets an optional parameter to its constructor to set the design as a monster. | 23:48 |
CIA-19 | FreeOrion: -Modified fleet buttons to show monster icons when the fleet contains a monster ship. | 23:48 |
CIA-19 | FreeOrion: -Fixed some strings. | 23:48 |
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