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CIA-19 | FreeOrion: geoffthemedio * r4042 /trunk/FreeOrion/ (4 files in 3 dirs): | 04:39 |
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CIA-19 | FreeOrion: -Added ObjectMap::Copy that takes a single object to copy, and reimplemented Copy and CopyCompleteVisible using this function. | 04:39 |
CIA-19 | FreeOrion: -Used new Copy function to ensure that changes in ownership of a system after it | 04:39 |
CIA-19 | FreeOrion: is captured in a battle are sent to the previous owner, which previously would | 04:39 |
CIA-19 | FreeOrion: not happen if that player lost visibility in the system during the battle. | 04:39 |
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CIA-19 | FreeOrion: geoffthemedio * r4043 /trunk/FreeOrion/universe/ (Building.cpp ShipDesign.cpp): | 07:50 |
CIA-19 | FreeOrion: Made location conditions more robust, to handle case where there is no useful | 07:50 |
CIA-19 | FreeOrion: capitol object for an empire, but attempting to use the potential build location | 07:50 |
CIA-19 | FreeOrion: or any other object owned by the empire as the condition source object, which is | 07:50 |
CIA-19 | FreeOrion: just used to give the condition script access to which empire that is. | 07:50 |
CIA-19 | FreeOrion: geoffthemedio * r4044 /trunk/FreeOrion/ (Empire/Empire.cpp server/ServerApp.cpp): | 07:52 |
CIA-19 | FreeOrion: Added some checks to turn processing for if an empire's capitol has been lost, | 07:52 |
CIA-19 | FreeOrion: in which case the empire's capital id value is reset. This required removing | 07:52 |
CIA-19 | FreeOrion: some checks in Empire::SetCapitolID that ensured that the passed-in ID was a | 07:52 |
CIA-19 | FreeOrion: valid location, but this is fine, as these checks were generally being done by | 07:52 |
CIA-19 | FreeOrion: calling code anyway, and being able to reset to no capitol is an useful | 07:52 |
CIA-19 | FreeOrion: function. | 07:52 |
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