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CIA-76 | FreeOrion: tzlaine * r3464 /trunk/FreeOrion/default/data/art/combat/backgrounds/system_colors.txt: | 03:39 |
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CIA-76 | FreeOrion: Fixed a couple of typos in system_colors.txt that were causing some systems' | 03:39 |
CIA-76 | FreeOrion: stars to shine with arbitrary colors. | 03:39 |
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CIA-76 | FreeOrion: tzlaine * r3465 /trunk/FreeOrion/default/premade_ship_designs.txt: | 04:27 |
CIA-76 | FreeOrion: Changed all the "SD_MARKN" premade ship designs to use the new "mark1" model, | 04:27 |
CIA-76 | FreeOrion: and the "SD_SCOUT" premade design to use the "fighter" model, for prototyping | 04:27 |
CIA-76 | FreeOrion: purposes. | 04:27 |
CIA-76 | FreeOrion: tzlaine * r3466 /trunk/FreeOrion/UI/CombatSetupWnd.cpp: | 04:51 |
CIA-76 | FreeOrion: Fixed an error in CombatSetupWnd's filtering of CombatWnd's events so that | 04:51 |
CIA-76 | FreeOrion: CombatWnd no longer thinks it's in the middle of a mouse drag all the time. | 04:51 |
CIA-76 | FreeOrion: This fixes wonky click-selection behavior of objects in the battle map. | 04:51 |
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beij | hi | 19:22 |
GeofftheMedio | hi | 19:23 |
beij | i basically could delete the Xcode folder in my linux system, could'nt I? | 19:26 |
GeofftheMedio | yes | 19:26 |
GeofftheMedio | also the msvc directory | 19:26 |
beij | aha ok | 19:27 |
beij | loki :x | 19:27 |
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beij | is there a no cd crack for free orion? :x | 19:56 |
STalKer-Y | where did you get a CD with free orion from? :3 | 19:59 |
beij | .... thats a good point | 20:01 |
beij | i could brun one | 20:01 |
beij | and so its free software i could sell it :p | 20:01 |
STalKer-Y | sure you can sell it :-) | 20:02 |
STalKer-Y | if you follow the rules from the license :D | 20:02 |
beij | is cc sa much different from GPL? | 20:03 |
beij | not really | 20:06 |
GeofftheMedio | they're similar in spirit, but apply to different things | 20:06 |
GeofftheMedio | both allow commercial or noncommercial redistrubtion | 20:08 |
GeofftheMedio | the CC BY SA requires attribution, but the GPL does not (as far as I know / can tell) | 20:15 |
beij | what does attribution mean? | 20:31 |
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GeofftheMedio | from the creative commons site: Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). | 20:39 |
GeofftheMedio | which doesn't really explain much | 20:40 |
GeofftheMedio | from dictionary.com: the act of establishing a particular person as the creator of a work of art. | 20:40 |
GeofftheMedio | ie. giving credit to the author of a work | 20:41 |
beij | ah i see | 20:42 |
CIA-76 | FreeOrion: tzlaine * r3467 /trunk/FreeOrion/default/data/art/combat/meshes/ (durgha.material durgha.mesh durgha_c.png durgha_i.png): Removed now-unused durgha model. | 21:01 |
STalKer-Y | i guess there is also a CC license in german : | 21:27 |
beij | Namensnennung — Sie müssen den Namen des Autors/Rechteinhabers in der von ihm festgelegten Weise nennen | 21:32 |
beij | ah | 21:33 |
STalKer-Y | indeed :-) | 21:33 |
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CIA-76 | FreeOrion: pd_ * r3468 /trunk/FreeOrion/default/data/art/combat/ (6 files in 2 dirs): | 22:40 |
CIA-76 | FreeOrion: - scaling ships to 10% of previous size | 22:40 |
CIA-76 | FreeOrion: - increasing the intensity of fill light for ships by adding a multiplier in ship.frag and increasing the rgb values in system_colors.txt | 22:40 |
CIA-76 | FreeOrion: note, that the bounding spheres of all meshes are now too big. I blame this on my exporter, not sure what to do yet. | 22:40 |
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