Friday, 2010-04-09

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CIA-76FreeOrion: tzlaine * r3447 /trunk/FreeOrion/UI/ (CombatSetupWnd.cpp CombatSetupWnd.h):00:00
CIA-76FreeOrion: Added code to CombatSetupWnd to check that ships are not placed too close to00:00
CIA-76FreeOrion: each other.00:00
CIA-76FreeOrion: tzlaine * r3448 /trunk/FreeOrion/UI/CombatSetupWnd.cpp:00:02
CIA-76FreeOrion: Fixed the code in CombatSetupWnd that orients ships being placed. It was00:02
CIA-76FreeOrion: pointing them all away from the star; now it points them towards it.00:02
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CIA-76FreeOrion: tzlaine * r3449 /trunk/FreeOrion/ (3 files in 2 dirs):02:47
CIA-76FreeOrion: Implemented the ship-placement code in CombatData's ctor. Currently, random02:47
CIA-76FreeOrion: placements are done. This is largely untested; further testing can be more02:47
CIA-76FreeOrion: easily done once CombatSetupWnd is modified to honor these new initial02:47
CIA-76FreeOrion: placements.02:47
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CIA-76FreeOrion: tzlaine * r3450 /trunk/FreeOrion/combat/OpenSteer/ (PathingEngine.cpp PathingEngine.h): Added begin()/end() to PathingEngine.18:43
CIA-76FreeOrion: tzlaine * r3451 /trunk/FreeOrion/ (15 files in 4 dirs):19:04
CIA-76FreeOrion: Moved template implementations of many serialize() member functions into19:04
CIA-76FreeOrion: Serialize.cpp. The moved implementations were not used outside of19:04
CIA-76FreeOrion: Serialize.cpp. Since they were all implemented in various headers at the19:04
CIA-76FreeOrion: center of our header dependency graph, tweaking any of them caused an19:04
CIA-76FreeOrion: almost-complete recompile. Now these functions can be tweaked extensively,19:04
CIA-76FreeOrion: and only Serialize.cpp will need to be recompiled.19:04
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CIA-76FreeOrion: tzlaine * r3452 /trunk/FreeOrion/util/Serialize.cpp:19:23
CIA-76FreeOrion: Fixed PathingEngine::serialize(). It was populating its temporary list of19:23
CIA-76FreeOrion: objects, even when not saving, and was not moving the contents of the19:23
CIA-76FreeOrion: temporary list into it m_objects member when loading.19:23
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CIA-76FreeOrion: tzlaine * r3453 /trunk/FreeOrion/ (9 files in 4 dirs):19:42
CIA-76FreeOrion: Further subdivided Serialize.cpp to reduce compile and link times when19:42
CIA-76FreeOrion: tweaking serialization code.19:42
CIA-76FreeOrion: - Created SerializeEmpire.cpp, SerializeOrderSet.cpp,19:42
CIA-76FreeOrion: SerializePathingEngine.cpp, and SerializeUniverse.cpp.19:42
CIA-76FreeOrion: - Moved common code required in all the above files into Serialize.ipp.19:42
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CIA-76FreeOrion: tzlaine * r3454 /trunk/FreeOrion/ (7 files in 2 dirs):22:04
CIA-76FreeOrion: Changed the way CombatShip stores reference to its associated Ship. It now22:04
CIA-76FreeOrion: does so by ship ID, and now also has a pointer to the "combat universe" object22:04
CIA-76FreeOrion: map in CombatData. This was necessary to prevent a separate copy (separate22:04
CIA-76FreeOrion: from the one in the combat universe map) of the associated Ship getting22:04
CIA-76FreeOrion: serialized.22:04
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CIA-76FreeOrion: tzlaine * r3455 /trunk/FreeOrion/ (5 files in 2 dirs):22:37
CIA-76FreeOrion: Changed CombatSetupWnd to use the pre-placements given in CombatData to place22:37
CIA-76FreeOrion: ships on construction. Also added "Auto-Place Ships" and "Redo Placement"22:37
CIA-76FreeOrion: buttons. Only the latter works; the former is a TODO.22:37
CIA-76FreeOrion: tzlaine * r3456 /trunk/FreeOrion/ (3 files in 2 dirs):23:05
CIA-76FreeOrion: Changed Universe::serialize() to steal the contents of its temporary objects,23:05
CIA-76FreeOrion: instead of copying from them.23:05

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