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CIA-76 | FreeOrion: tzlaine * r3438 /trunk/FreeOrion/util/ (Math.cpp Math.h): | 04:38 |
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CIA-76 | FreeOrion: Added new util/Math.h function, PointInPartialEllipse(), and fixed an indexing | 04:38 |
CIA-76 | FreeOrion: error in PointInEllipse(). | 04:38 |
CIA-76 | FreeOrion: tzlaine * r3439 /trunk/FreeOrion/UI/ (CombatSetupWnd.cpp CombatSetupWnd.h): | 04:38 |
CIA-76 | FreeOrion: Added logic to CombatSetupWnd to prohibit the placement of ships outside the | 04:38 |
CIA-76 | FreeOrion: indicated placement regions. | 04:38 |
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CIA-76 | FreeOrion: tzlaine * r3440 /trunk/FreeOrion/util/MultiplayerCommon.cpp: | 16:31 |
CIA-76 | FreeOrion: Fixed the m_theta_{start,end} generated by MultiplayerCommon.cpp's | 16:31 |
CIA-76 | FreeOrion: FindPlacementAreas(). It formerly divied things up in 1 / N slices; it now | 16:31 |
CIA-76 | FreeOrion: generates TWO_PI / N slices. Duh. | 16:31 |
CIA-76 | FreeOrion: tzlaine * r3441 /trunk/FreeOrion/util/Math.cpp: | 17:33 |
CIA-76 | FreeOrion: Fixed PointInPartialEllipse(), which was not using theta_begin and theta_end | 17:33 |
CIA-76 | FreeOrion: relative to theta_major. | 17:33 |
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CIA-76 | FreeOrion: tzlaine * r3442 /trunk/FreeOrion/ (5 files in 2 dirs): | 20:30 |
CIA-76 | FreeOrion: Added crude transparency support to the ship fragment shader, and changed | 20:30 |
CIA-76 | FreeOrion: CombatSetupWnd to make the ship being placed transparent when it is in an | 20:30 |
CIA-76 | FreeOrion: invalid location, and opaque when it is in a valid one. | 20:30 |
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