Wednesday, 2010-04-07

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CIA-76FreeOrion: tzlaine * r3438 /trunk/FreeOrion/util/ (Math.cpp Math.h):04:38
CIA-76FreeOrion: Added new util/Math.h function, PointInPartialEllipse(), and fixed an indexing04:38
CIA-76FreeOrion: error in PointInEllipse().04:38
CIA-76FreeOrion: tzlaine * r3439 /trunk/FreeOrion/UI/ (CombatSetupWnd.cpp CombatSetupWnd.h):04:38
CIA-76FreeOrion: Added logic to CombatSetupWnd to prohibit the placement of ships outside the04:38
CIA-76FreeOrion: indicated placement regions.04:38
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CIA-76FreeOrion: tzlaine * r3440 /trunk/FreeOrion/util/MultiplayerCommon.cpp:16:31
CIA-76FreeOrion: Fixed the m_theta_{start,end} generated by MultiplayerCommon.cpp's16:31
CIA-76FreeOrion: FindPlacementAreas(). It formerly divied things up in 1 / N slices; it now16:31
CIA-76FreeOrion: generates TWO_PI / N slices. Duh.16:31
CIA-76FreeOrion: tzlaine * r3441 /trunk/FreeOrion/util/Math.cpp:17:33
CIA-76FreeOrion: Fixed PointInPartialEllipse(), which was not using theta_begin and theta_end17:33
CIA-76FreeOrion: relative to theta_major.17:33
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CIA-76FreeOrion: tzlaine * r3442 /trunk/FreeOrion/ (5 files in 2 dirs):20:30
CIA-76FreeOrion: Added crude transparency support to the ship fragment shader, and changed20:30
CIA-76FreeOrion: CombatSetupWnd to make the ship being placed transparent when it is in an20:30
CIA-76FreeOrion: invalid location, and opaque when it is in a valid one.20:30
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