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Wahooney | morning all | 06:30 |
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CIA-79 | FreeOrion: geoffthemedio * r3346 /trunk/FreeOrion/ (9 files in 4 dirs): (log message trimmed) | 06:40 |
CIA-79 | FreeOrion: -Hopefully fixed issue where two or three turns would be skipped for each turn press, accompanied by errors in server log about invalid events being received | 06:40 |
CIA-79 | FreeOrion: -Changed location of ogre_plugins.cfg from root data dir to the binary | 06:40 |
CIA-79 | FreeOrion: directory, which should be the same place except on OSX, where a slight change | 06:40 |
CIA-79 | FreeOrion: to the XCode project might be needed to ensure the OSX-specific version of | 06:40 |
CIA-79 | FreeOrion: ogre_plugins.cfg is copied to the right place. id-ego apparently knows about | 06:40 |
CIA-79 | FreeOrion: this so should handle any resulting issues soon... | 06:40 |
GeofftheMedio | Wahooney: hi | 06:40 |
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Wahooney | What software is used to make the art assets in FO? | 08:03 |
planetmaker | Wahooney, I guess any you're comfortable with. As usual: artist's choice ;-) | 08:32 |
Wahooney | planetmaker: So there is no 'common' software? Cos I'm a bit of a Blender/Inkscape whore. | 08:32 |
planetmaker | Wahooney, honestly I don't know, I just discovered this project recently, too | 08:33 |
planetmaker | But from my experience with other projects: use what you're comfortable with. | 08:33 |
Wahooney | planetmaker: Ah, you came in here acting like you know things ;) | 08:33 |
planetmaker | anything else would not make sense in an environment where people contribute free-of-charge and in their own free time | 08:33 |
planetmaker | yeah, big words, nothing to back it up :-P | 08:34 |
planetmaker | Only advice I can give is to browse through the forum and look in the arts threads... maybe one or the other artists says there what s/he uses | 08:34 |
GeofftheMedio | for 2D art, anything that can make PNG files is fine | 08:35 |
GeofftheMedio | for 3d models, there's a particular format that's needed, but I don't know the technical details | 08:35 |
GeofftheMedio | whatever Ogre3D likes | 08:35 |
GeofftheMedio | if that helps... | 08:35 |
Wahooney | GeofftheMedio: I'm a fair to decent modeller, I may be able to contribute in my spare time, someone else might have to do the textureing if it needs to be done timeously ;) | 08:36 |
Wahooney | GeofftheMedio: Are there any plans to move to ogre 1.7 in the near future? | 08:36 |
GeofftheMedio | I suggest you join the forums and contact pd about art contributing | 08:36 |
GeofftheMedio | I don't know of any specific plans for Ogre version changes | 08:36 |
Wahooney | Okay and okay :) | 08:37 |
GeofftheMedio | generally we stay a few versions behind the latest release for any dependency... | 08:38 |
GeofftheMedio | this may or may not be partly because it takes a while for distributions to update their versions | 08:38 |
GeofftheMedio | and because updating would require updating the windows and mac SDKs | 08:39 |
Wahooney | Okay, registered and introduced myself :) | 08:49 |
CIA-79 | FreeOrion: geoffthemedio * r3347 /trunk/FreeOrion/UI/SystemIcon.cpp: | 09:15 |
CIA-79 | FreeOrion: Workaround for bug 2943921 System name quirk. On my build, multiple-empire | 09:15 |
CIA-79 | FreeOrion: owned systems with formatting text around their name were crashing for reasons | 09:15 |
CIA-79 | FreeOrion: discussed in a comment in this commit. To work around this, I made all | 09:15 |
CIA-79 | FreeOrion: multi-empire owned system names on the map be shown with the unowned system name | 09:15 |
CIA-79 | FreeOrion: colour, rather than breaking the name into parts with different colours as was | 09:15 |
CIA-79 | FreeOrion: done before. | 09:15 |
planetmaker | oh, a pity :-( | 09:26 |
planetmaker | (not the bug fix, but the now missing feature) | 09:27 |
GeofftheMedio | life goes on | 09:27 |
planetmaker | hehe. Indeed | 09:27 |
GeofftheMedio | it's not a particularly important feature anyway | 09:27 |
planetmaker | hm... It's a thing which gives a quick overview of who is there. | 09:27 |
planetmaker | And information ready at hand is quite important for strategic planning | 09:28 |
GeofftheMedio | yes, but this only deals with the case of more than one empire in a system | 09:28 |
planetmaker | And possesion of systems is one of those. Especially with building features like "if system completely owned..." | 09:28 |
planetmaker | yes, and especially those systems might be the aim of my next assault ;-) | 09:29 |
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CIA-79 | FreeOrion: geoffthemedio * r3348 /trunk/FreeOrion/combat/CombatSystem.cpp: Tweaks to target selection in (temporary) auto-resolve combat system | 10:46 |
STalKer-X | plop | 13:38 |
STalKer-X | wasn't there a nightly build or something? :p | 13:43 |
planetmaker | not afaik | 13:53 |
planetmaker | or I haven't found it yet :-) | 13:53 |
STalKer-X | i guess i will try | 14:49 |
STalKer-X | boost 1.36 is quite old :x | 19:02 |
STalKer-X | hmmm | 19:06 |
STalKer-X | GeofftheMedio: are you using boost 1.40.0 or later or still 1.36? | 19:13 |
GeofftheMedio | 1.40 for my main build | 19:13 |
GeofftheMedio | 1.36 should still work, though | 19:13 |
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STalKer-X | i plan on using 1.42.0 | 19:27 |
STalKer-X | at least for testing :) | 19:27 |
GeofftheMedio | I had to switch to Python 2.6 to get 1.40 to work, so you might need to do the same | 19:52 |
CIA-79 | FreeOrion: id-ego * r3349 /trunk/FreeOrion/Xcode/FreeOrion.xcodeproj/project.pbxproj: Xcode builds now construct the application bundle with OISInput.cfg and ogre_plugins.cfg inside the GetBinDir() directory. | 19:59 |
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STalKer-X | GeofftheMedio: python 2.6.4 should be fine? :-) | 20:36 |
GeofftheMedio | works for me | 20:36 |
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STalKer-X | bleh, ogre3d site says you need the third party libs when using the source release with visual c++, which are available from the downloads page - but i can't find them :x | 21:12 |
GeofftheMedio | unless you want to use a newer version than what's in the SDK, everything you need should be in the SDK | 21:28 |
GeofftheMedio | and probably, even if you're using a newer version of OGRE, most of the other dependencies should still work... | 21:29 |
GeofftheMedio | (that are in the SDK) | 21:29 |
STalKer-X | just getting stuff... OpenAL homepage is currently down :p | 21:30 |
GeofftheMedio | again, what's wrong with the contents of the freeorion sdk? | 21:31 |
GeofftheMedio | or does building ogre require more than what building freeorion does? | 21:32 |
STalKer-X | i don't know ;-) | 21:33 |
STalKer-X | i never built Ogre3d :-P | 21:35 |
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