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CIA-69 | FreeOrion: tzlaine * r3336 /trunk/FreeOrion/ (CMakeLists.txt client/human/CMakeLists.txt): | 03:40 |
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CIA-69 | FreeOrion: Added code to the CMake build to compile the icon resource into the | 03:40 |
CIA-69 | FreeOrion: Win32 executable. | 03:40 |
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CIA-69 | FreeOrion: geoffthemedio * r3337 /trunk/FreeOrion/ (combat/CombatSystem.cpp universe/System.h): | 09:18 |
CIA-69 | FreeOrion: -Fixed issue with combat system including objects from wrong systems in battles | 09:18 |
CIA-69 | FreeOrion: -Added dependence on current turn number to battle randomization seeding, so that the same battle repeated turn after turn won't have identical results | 09:18 |
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CIA-69 | FreeOrion: geoffthemedio * r3338 /trunk/FreeOrion/ (3 files in 2 dirs): | 10:44 |
CIA-69 | FreeOrion: -Fixed issue where fleets that lost all ships in combat weren't removed until the following turn, leaving an empty fleet on the turn after a battle | 10:44 |
CIA-69 | FreeOrion: -In doing previous point, renamed DestroyImpl function to more descriptive name | 10:44 |
CIA-69 | FreeOrion: RecursiveDestroy, and made it public in Universe class. This function destroys | 10:44 |
CIA-69 | FreeOrion: the indicated object, and any associated objects that should also be destroyed, | 10:44 |
CIA-69 | FreeOrion: such as now-empty fleets when a ship is destroyed, or buildings on a destroyed | 10:44 |
CIA-69 | FreeOrion: planets. | 10:44 |
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