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CIA-48 | FreeOrion: geoffthemedio * r3301 /trunk/FreeOrion/ (6 files in 4 dirs): (log message trimmed) | 12:46 |
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CIA-48 | FreeOrion: -Fixed issue where systems containing enemy fleets that had been created on the | 12:46 |
CIA-48 | FreeOrion: previous turn by issuing new fleet orders would become basically visible to | 12:46 |
CIA-48 | FreeOrion: players because those fleets were created with 0 stealth by default and | 12:46 |
CIA-48 | FreeOrion: visibility was updated and stored before the fleets' stealth meters were updated | 12:46 |
CIA-48 | FreeOrion: and acted on by effects from (for example) ship parts and hulls. New fleets | 12:46 |
CIA-48 | FreeOrion: created with NewFleetOrder now have stealth set to METER_MAX and then meter | 12:46 |
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CIA-48 | FreeOrion: geoffthemedio * r3302 /trunk/FreeOrion/ (UI/ServerConnectWnd.cpp network/ClientNetworking.cpp): | 13:10 |
CIA-48 | FreeOrion: -Changed some ClientNetworking asserts to error output and early function exit to fix crashes when trying to connect to LAN games when system is not connected to a network, as reported on forums | 13:10 |
CIA-48 | FreeOrion: -Trivial bracketing change in layout code in ServerConnectWnd.cpp which shouldn't change anything but apparently helps someone on forums run in debug mode | 13:10 |
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