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CIA-81 | FreeOrion: geoffthemedio * r3181 /trunk/FreeOrion/ (12 files in 5 dirs): (log message trimmed) | 04:33 |
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CIA-81 | FreeOrion: -Switched fleet routes from lists of System pointers to lists of system ids, in | 04:33 |
CIA-81 | FreeOrion: a continuation of previous efforts to remove as many raw UniverseObject pointers | 04:33 |
CIA-81 | FreeOrion: from serialized classes or UI parts that might persist over a universe turn | 04:33 |
CIA-81 | FreeOrion: update. Numerous other functions needed to be updated to accommodate this | 04:33 |
CIA-81 | FreeOrion: change. | 04:33 |
CIA-81 | FreeOrion: -Added internal logic, but not parsing, for an ExploredByEmpire condition, that matches systems that have been explored by the indicated empire(s). | 04:33 |
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WilliamC | What can I do to make it run better in Windows? | 10:35 |
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WilliamC | Should I build it? | 11:20 |
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GeofftheMedio | WilliamC what do you mean by "make it run better" ? | 12:57 |
WilliamC | Geoff, it sucks up all of my CPU. | 13:44 |
WilliamC | I want it not to do that | 13:53 |
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GeofftheMedio_ | WillamC: rebuilding won't probably make a difference, but you can try turning off a few options in the galaxy map tab of the options screen | 14:07 |
GeofftheMedio_ | galaxy map gas rendering and starfield rendering are a good start | 14:07 |
WilliamC | Does it have an AI now? | 14:12 |
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GeofftheMedio_ | partly. there are AI scripts, and they move ships and colonize and, I think, research techs. | 14:59 |
CIA-81 | FreeOrion: geoffthemedio * r3182 /trunk/FreeOrion/UI/ (FleetButton.cpp FleetButton.h MapWnd.cpp MapWnd.h): | 16:06 |
CIA-81 | FreeOrion: -Made FleetButton store and return its fleets by ID instead of Fleet pointer | 16:06 |
CIA-81 | FreeOrion: -Made MapWnd store fleet move lines and FleetButton indexed by fleet ID instead of Fleet pointer | 16:06 |
WilliamC | What do I need to build it in Windows? | 16:23 |
GeofftheMedio_ | The SDK, visual studio 2008, and python | 16:30 |
GeofftheMedio_ | the free version of visual studio should suffice | 16:31 |
GeofftheMedio_ | the SDK is downloadable from sourceforge | 16:31 |
WilliamC | I need the SDK | 16:31 |
GeofftheMedio_ | also, a subversion client will let you download the latest version of the source | 16:31 |
WilliamC | Yeah, I have Turtle SVN | 16:32 |
GeofftheMedio_ | I was going to suggest tortoiseSVN. presumably they're similar. | 16:32 |
WilliamC | That's what I meant | 16:32 |
WilliamC | I confuse the two creatures | 16:33 |
GeofftheMedio_ | plausible | 16:33 |
WilliamC | Is the SDK in the SVN? | 16:34 |
GeofftheMedio_ | no; you download it from the files page on sourceforge... where the release installers are | 16:35 |
WilliamC | ok | 16:35 |
WilliamC | Turns out I also needed something called Boost | 17:54 |
GeofftheMedio_ | I thought that was in the SDK | 18:52 |
GeofftheMedio_ | checked: all you need from boost should be in the SDK. There's a boost directory in it. | 18:53 |
GeofftheMedio_ | I suppose I should note that phython 3.X won't work, though... 2.6.2 I think is the latest in the 2.x line. | 18:55 |
GeofftheMedio_ | There's also a wiki page that discusses compilation: http://freeorion.org/index.php/Compile_In_Windows | 19:27 |
tpb | <http://ln-s.net/4E4u> (at freeorion.org) | 19:27 |
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WilliamC | I keep getting this error: libboost_signals-vc90-mt-1_36.lib | 23:30 |
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